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engines/ags/engine/ac/dynobj/script_user_object.h
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86
engines/ags/engine/ac/dynobj/script_user_object.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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//=============================================================================
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//
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// ScriptUserObject is a dynamic (managed) struct manager.
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//
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//=============================================================================
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#ifndef AGS_ENGINE_DYNOBJ__SCRIPTUSERSTRUCT_H
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#define AGS_ENGINE_DYNOBJ__SCRIPTUSERSTRUCT_H
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#include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h"
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#include "ags/shared/util/stream.h"
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namespace AGS3 {
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struct ScriptUserObject final : AGSCCDynamicObject {
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public:
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static const char *TypeName;
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struct Header {
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uint32_t Size = 0u;
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// NOTE: we use signed int for Size at the moment, because the managed
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// object interface's Serialize() function requires the object to return
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// negative value of size in case the provided buffer was not large
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// enough. Since this interface is also a part of Plugin API, we would
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// need more significant change to program before we could use different
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// approach.
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};
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ScriptUserObject() = default;
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~ScriptUserObject() = default;
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inline static const Header &GetHeader(const void *address) {
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return reinterpret_cast<const Header &>(*(static_cast<const uint8_t *>(address) - MemHeaderSz));
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}
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// Create managed struct object and return a pointer to the beginning of a buffer
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static DynObjectRef Create(size_t size);
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// return the type name of the object
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const char *GetType() override;
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int Dispose(void *address, bool force) override;
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void Unserialize(int index, AGS::Shared::Stream *in, size_t data_sz) override;
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private:
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// The size of the array's header in memory, prepended to the element data
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static const size_t MemHeaderSz = sizeof(Header);
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// The size of the serialized header
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static const size_t FileHeaderSz = sizeof(uint32_t) * 0; // no header serialized
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// Savegame serialization
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// Calculate and return required space for serialization, in bytes
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size_t CalcSerializeSize(const void *address) override;
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// Write object data into the provided stream
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void Serialize(const void *address, AGS::Shared::Stream *out) override;
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};
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// Helper functions for setting up custom managed structs based on ScriptUserObject.
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namespace ScriptStructHelpers {
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// Creates a managed Point object, represented as a pair of X and Y coordinates.
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ScriptUserObject *CreatePoint(int x, int y);
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} // namespace ScriptStructHelpers
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} // namespace AGS3
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#endif
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