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engines/ags/engine/ac/dynobj/script_system.cpp
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74
engines/ags/engine/ac/dynobj/script_system.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/engine/debugging/debug_log.h"
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#include "ags/engine/ac/dynobj/script_system.h"
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#include "ags/shared/script/cc_common.h" // cc_error
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namespace AGS3 {
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int32_t ScriptSystem::ReadInt32(void *address, intptr_t offset) {
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const int index = offset / sizeof(int32_t);
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switch (index) {
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case 0:
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return width;
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case 1:
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return height;
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case 2:
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return coldepth;
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case 3:
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return os;
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case 4:
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return windowed;
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case 5:
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return vsync;
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case 6:
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return viewport_width;
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case 7:
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return viewport_height;
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default:
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cc_error("ScriptSystem: unsupported variable offset %d", offset);
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return 0;
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}
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}
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void ScriptSystem::WriteInt32(void *address, intptr_t offset, int32_t val) {
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const int index = offset / sizeof(int32_t);
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switch (index) {
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case 0:
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case 1:
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case 2:
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case 3:
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case 4:
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case 6:
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case 7:
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debug_script_warn("ScriptSystem: attempt to write in readonly variable at offset %d, value %d", offset, val);
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break;
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case 5:
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vsync = val;
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break;
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default:
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cc_error("ScriptSystem: unsupported variable offset %d", offset);
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break;
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}
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}
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} // namespace AGS3
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