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engines/ags/engine/ac/dynobj/script_set.h
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159
engines/ags/engine/ac/dynobj/script_set.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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//=============================================================================
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//
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// Managed script object wrapping std::set<String> and unordered_set<String>.
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//
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// TODO: support wrapping non-owned Set, passed by the reference, -
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// that would let expose internal engine's sets using same interface.
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// TODO: maybe optimize key lookup operations further by not creating a String
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// object from const char*. It seems, C++14 standard allows to use convertible
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// types as keys; need to research what performance impact that would make.
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//
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//=============================================================================
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#ifndef AGS_ENGINE_AC_DYNOBJ_SCRIPTSET_H
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#define AGS_ENGINE_AC_DYNOBJ_SCRIPTSET_H
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#include "common/std/set.h"
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#include "common/std/unordered_set.h"
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#include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h"
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#include "ags/shared/util/stream.h"
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#include "ags/shared/util/string.h"
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#include "ags/shared/util/string_types.h"
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namespace AGS3 {
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using namespace AGS::Shared;
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class ScriptSetBase : public AGSCCDynamicObject {
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public:
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int Dispose(void *address, bool force) override;
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const char *GetType() override;
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void Unserialize(int index, AGS::Shared::Stream *in, size_t data_sz) override;
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virtual bool IsCaseSensitive() const = 0;
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virtual bool IsSorted() const = 0;
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virtual bool Add(const char *item) = 0;
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virtual void Clear() = 0;
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virtual bool Contains(const char *item) const = 0;
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virtual bool Remove(const char *item) = 0;
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virtual int GetItemCount() const = 0;
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virtual void GetItems(std::vector<const char *> &buf) const = 0;
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protected:
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// Calculate and return required space for serialization, in bytes
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virtual size_t CalcSerializeSize(const void *address) override;
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// Write object data into the provided stream
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void Serialize(const void *address, AGS::Shared::Stream *out) override;
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private:
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virtual size_t CalcContainerSize() = 0;
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virtual void SerializeContainer(AGS::Shared::Stream *out) = 0;
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virtual void UnserializeContainer(AGS::Shared::Stream *in) = 0;
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};
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template <typename TSet, bool is_sorted, bool is_casesensitive>
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class ScriptSetImpl final : public ScriptSetBase {
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public:
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typedef typename TSet::const_iterator ConstIterator;
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ScriptSetImpl() {}
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bool IsCaseSensitive() const override {
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return is_casesensitive;
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}
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bool IsSorted() const override {
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return is_sorted;
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}
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bool Add(const char *item) override {
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if (!item) return false;
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return TryAddItem(String(item));
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}
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void Clear() override {
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for (auto it = _set.begin(); it != _set.end(); ++it)
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DeleteItem(it);
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_set.clear();
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}
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bool Contains(const char *item) const override {
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return _set.count(String::Wrapper(item)) != 0;
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}
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bool Remove(const char *item) override {
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auto it = _set.find(String::Wrapper(item));
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if (it == _set.end()) return false;
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DeleteItem(it);
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_set.erase(it);
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return true;
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}
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int GetItemCount() const override {
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return _set.size();
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}
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void GetItems(std::vector<const char *> &buf) const override {
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for (auto it = _set.begin(); it != _set.end(); ++it)
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buf.push_back(it->GetCStr());
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}
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private:
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bool TryAddItem(const String &s) {
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return _set.insert(s)._value;
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}
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void DeleteItem(ConstIterator /*it*/) { /* do nothing */ }
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size_t CalcContainerSize() override {
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// 2 class properties + item count
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size_t total_sz = sizeof(int32_t) * 3;
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// (int32 + string buffer) per item
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for (auto it = _set.begin(); it != _set.end(); ++it)
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total_sz += sizeof(int32_t) + it->GetLength();
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return total_sz;
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}
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void SerializeContainer(AGS::Shared::Stream *out) override {
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out->WriteInt32((int)_set.size());
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for (auto it = _set.begin(); it != _set.end(); ++it) {
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out->WriteInt32((int)it->GetLength());
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out->Write(it->GetCStr(), it->GetLength());
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}
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}
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void UnserializeContainer(AGS::Shared::Stream *in) override {
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size_t item_count = in->ReadInt32();
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for (size_t i = 0; i < item_count; ++i) {
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size_t len = in->ReadInt32();
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String item = String::FromStreamCount(in, len);
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TryAddItem(item);
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}
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}
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TSet _set;
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};
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typedef ScriptSetImpl< std::set<String>, true, true > ScriptSet;
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typedef ScriptSetImpl< std::set<String, IgnoreCase_LessThan>, true, false > ScriptSetCI;
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typedef ScriptSetImpl< std::unordered_set<String>, false, true > ScriptHashSet;
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typedef ScriptSetImpl< std::unordered_set<String, IgnoreCase_Hash, IgnoreCase_EqualTo>, false, false > ScriptHashSetCI;
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} // namespace AGS3
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#endif
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