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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/engine/ac/dynobj/script_set.h"
#include "ags/engine/ac/dynobj/dynobj_manager.h"
#include "ags/shared/util/stream.h"
namespace AGS3 {
int ScriptSetBase::Dispose(void * /*address*/, bool force) {
Clear();
delete this;
return 1;
}
const char *ScriptSetBase::GetType() {
return "StringSet";
}
size_t ScriptSetBase::CalcSerializeSize(const void * /*address*/) {
return CalcContainerSize();
}
void ScriptSetBase::Serialize(const void * /*address*/, Stream *out) {
out->WriteInt32(IsSorted());
out->WriteInt32(IsCaseSensitive());
SerializeContainer(out);
}
void ScriptSetBase::Unserialize(int index, Stream *in, size_t data_sz) {
// NOTE: we expect sorted/case flags are read by external reader;
// this is awkward, but I did not find better design solution atm
UnserializeContainer(in);
ccRegisterUnserializedObject(index, this, this);
}
} // namespace AGS3