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engines/ags/engine/ac/dynobj/script_overlay.cpp
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90
engines/ags/engine/ac/dynobj/script_overlay.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/engine/ac/dynobj/script_overlay.h"
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#include "ags/engine/ac/dynobj/dynobj_manager.h"
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#include "ags/shared/ac/common.h"
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#include "ags/shared/util/stream.h"
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#include "ags/engine/ac/overlay.h"
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#include "ags/engine/ac/runtime_defines.h"
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#include "ags/engine/ac/screen_overlay.h"
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#include "ags/engine/debugging/debug_log.h"
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#include "ags/globals.h"
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namespace AGS3 {
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using namespace AGS::Shared;
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int ScriptOverlay::Dispose(void * /*address*/, bool force) {
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// since the managed object is being deleted, remove the
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// reference so it doesn't try and dispose something else
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// with that handle later
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if (overlayId >= 0) {
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auto *over = get_overlay(overlayId);
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if (over) {
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over->associatedOverlayHandle = 0;
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}
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}
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// if this is being removed voluntarily (ie. pointer out of
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// scope) then remove the associateed overlay
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// Otherwise, it's a Restore Game or something so don't
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if ((!force) && (Overlay_GetValid(this))) {
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Remove();
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}
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delete this;
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return 1;
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}
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const char *ScriptOverlay::GetType() {
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return "Overlay";
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}
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size_t ScriptOverlay::CalcSerializeSize(const void * /*address*/) {
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return sizeof(int32_t) * 4;
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}
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void ScriptOverlay::Serialize(const void * /*address*/, Stream *out) {
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out->WriteInt32(overlayId);
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out->WriteInt32(0); // unused (was text window x padding)
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out->WriteInt32(0); // unused (was text window y padding)
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out->WriteInt32(0); // unused (was internal ref flag)
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}
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void ScriptOverlay::Unserialize(int index, Stream *in, size_t data_sz) {
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overlayId = in->ReadInt32();
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in->ReadInt32(); // unused (was text window x padding)
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in->ReadInt32(); // unused (was text window y padding)
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in->ReadInt32(); // unused (was internal ref flag)
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ccRegisterUnserializedObject(index, this, this);
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}
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void ScriptOverlay::Remove() {
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if (overlayId < 0) {
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debug_script_warn("Overlay.Remove: overlay is invalid, could have been removed earlier.");
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return;
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}
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remove_screen_overlay(overlayId);
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overlayId = -1;
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}
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} // namespace AGS3
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