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engines/ags/engine/ac/dynobj/script_file.h
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56
engines/ags/engine/ac/dynobj/script_file.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_DYNOBJ__SCRIPTFILE_H
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#define AGS_ENGINE_DYNOBJ__SCRIPTFILE_H
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#include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h"
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#include "ags/shared/util/file.h"
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namespace AGS3 {
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using namespace AGS; // FIXME later
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#define scFileRead 1
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#define scFileWrite 2
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#define scFileAppend 3
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struct sc_File final : CCBasicObject {
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int32_t handle;
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static const Shared::FileOpenMode fopenModes[];
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static const Shared::FileWorkMode fworkModes[];
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int Dispose(void *address, bool force) override;
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const char *GetType() override;
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int Serialize(void *address, uint8_t *buffer, int bufsize) override;
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int OpenFile(const char *filename, int mode);
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void Close();
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sc_File();
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};
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} // namespace AGS3
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#endif
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