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engines/ags/engine/ac/dynobj/script_drawing_surface.h
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71
engines/ags/engine/ac/dynobj/script_drawing_surface.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_DYNOBJ_SCRIPT_DRAWING_SURFACE_H
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#define AGS_ENGINE_AC_DYNOBJ_SCRIPT_DRAWING_SURFACE_H
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#include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h"
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#include "ags/shared/game/room_struct.h"
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#include "ags/shared/gfx/bitmap.h"
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#include "ags/shared/util/stream.h"
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namespace AGS3 {
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struct ScriptDrawingSurface final : AGSCCDynamicObject {
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// These numbers and types are used to determine the source of this drawing surface;
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// only one of them can be valid for this surface.
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int roomBackgroundNumber;
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RoomAreaMask roomMaskType;
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int dynamicSpriteNumber;
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int dynamicSurfaceNumber;
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bool isLinkedBitmapOnly;
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AGS::Shared::Bitmap *linkedBitmapOnly;
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int currentColour;
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int currentColourScript;
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int highResCoordinates;
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int modified;
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int hasAlphaChannel;
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//Shared::Bitmap* abufBackup;
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int Dispose(void *address, bool force) override;
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const char *GetType() override;
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void Unserialize(int index, AGS::Shared::Stream *in, size_t data_sz) override;
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AGS::Shared::Bitmap *GetBitmapSurface();
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AGS::Shared::Bitmap *StartDrawing();
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void PointToGameResolution(int *xcoord, int *ycoord);
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void SizeToGameResolution(int *width, int *height);
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void SizeToGameResolution(int *adjustValue);
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void SizeToDataResolution(int *adjustValue);
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void FinishedDrawing();
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void FinishedDrawingReadOnly();
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ScriptDrawingSurface();
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protected:
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// Calculate and return required space for serialization, in bytes
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size_t CalcSerializeSize(const void *address) override;
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// Write object data into the provided stream
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void Serialize(const void *address, AGS::Shared::Stream *out) override;
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};
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} // namespace AGS3
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#endif
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