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engines/ags/engine/ac/dynobj/dynobj_manager.h
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engines/ags/engine/ac/dynobj/dynobj_manager.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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//=============================================================================
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//
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// Dynamic object management utilities.
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// TODO: frankly, many of these functions could be factored out by a direct
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// use of ManagedPool class.
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//
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//=============================================================================
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#ifndef AGS_ENGINE_AC_DYNOBJ_MANAGER_H
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#define AGS_ENGINE_AC_DYNOBJ_MANAGER_H
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#include "ags/shared/core/types.h"
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#include "ags/engine/script/runtime_script_value.h"
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#include "ags/engine/ac/dynobj/cc_script_object.h"
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namespace AGS3 {
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// Forward declaration
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namespace AGS {
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namespace Shared {
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class Stream;
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} // namespace Shared
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} // namespace AGS
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using namespace AGS; // FIXME later
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// register a memory handle for the object and allow script
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// pointers to point to it
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extern int32_t ccRegisterManagedObject(void *object, IScriptObject *, ScriptValueType obj_type = kScValScriptObject);
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// register a de-serialized object
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extern int32_t ccRegisterUnserializedObject(int index, void *object, IScriptObject *, ScriptValueType obj_type = kScValScriptObject);
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// unregister a particular object
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extern int ccUnRegisterManagedObject(void *object);
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// remove all registered objects
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extern void ccUnregisterAllObjects();
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// serialize all objects to disk
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extern void ccSerializeAllObjects(Shared::Stream *out);
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// un-serialise all objects (will remove all currently registered ones)
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extern int ccUnserializeAllObjects(Shared::Stream *in, ICCObjectCollectionReader *callback);
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// dispose the object if RefCount==0
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extern void ccAttemptDisposeObject(int32_t handle);
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// translate between object handles and memory addresses
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extern int32_t ccGetObjectHandleFromAddress(void *address);
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extern void *ccGetObjectAddressFromHandle(int32_t handle);
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extern ScriptValueType ccGetObjectAddressAndManagerFromHandle(int32_t handle, void *&object, IScriptObject *&manager);
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extern int ccAddObjectReference(int32_t handle);
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extern int ccReleaseObjectReference(int32_t handle);
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} // namespace AGS3
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#endif
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