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engines/ags/engine/ac/dynobj/cc_static_array.cpp
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88
engines/ags/engine/ac/dynobj/cc_static_array.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/engine/ac/dynobj/cc_static_array.h"
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#include "ags/engine/ac/dynobj/cc_script_object.h"
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namespace AGS3 {
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void CCStaticArray::Create(IScriptObject *mgr, size_t elem_script_size, size_t elem_mem_size, size_t elem_count) {
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_mgr = mgr;
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_elemScriptSize = elem_script_size;
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_elemMemSize = elem_mem_size;
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_elemCount = elem_count;
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}
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void *CCStaticArray::GetFieldPtr(void *address, intptr_t offset) {
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return GetElementPtr(address, offset);
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}
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void CCStaticArray::Read(void *address, intptr_t offset, uint8_t *dest, size_t size) {
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void *el_ptr = GetElementPtr(address, offset);
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return _mgr->Read(el_ptr, offset % _elemScriptSize, dest, size);
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}
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uint8_t CCStaticArray::ReadInt8(void *address, intptr_t offset) {
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void *el_ptr = GetElementPtr(address, offset);
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return _mgr->ReadInt8(el_ptr, offset % _elemScriptSize);
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}
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int16_t CCStaticArray::ReadInt16(void *address, intptr_t offset) {
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void *el_ptr = GetElementPtr(address, offset);
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return _mgr->ReadInt16(el_ptr, offset % _elemScriptSize);
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}
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int32_t CCStaticArray::ReadInt32(void *address, intptr_t offset) {
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void *el_ptr = GetElementPtr(address, offset);
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return _mgr->ReadInt32(el_ptr, offset % _elemScriptSize);
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}
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float CCStaticArray::ReadFloat(void *address, intptr_t offset) {
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void *el_ptr = GetElementPtr(address, offset);
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return _mgr->ReadFloat(el_ptr, offset % _elemScriptSize);
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}
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void CCStaticArray::Write(void *address, intptr_t offset, const uint8_t *src, size_t size) {
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void *el_ptr = GetElementPtr(address, offset);
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return _mgr->Write(el_ptr, offset % _elemScriptSize, src, size);
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}
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void CCStaticArray::WriteInt8(void *address, intptr_t offset, uint8_t val) {
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void *el_ptr = GetElementPtr(address, offset);
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return _mgr->WriteInt8(el_ptr, offset % _elemScriptSize, val);
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}
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void CCStaticArray::WriteInt16(void *address, intptr_t offset, int16_t val) {
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void *el_ptr = GetElementPtr(address, offset);
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return _mgr->WriteInt16(el_ptr, offset % _elemScriptSize, val);
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}
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void CCStaticArray::WriteInt32(void *address, intptr_t offset, int32_t val) {
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void *el_ptr = GetElementPtr(address, offset);
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return _mgr->WriteInt32(el_ptr, offset % _elemScriptSize, val);
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}
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void CCStaticArray::WriteFloat(void *address, intptr_t offset, float val) {
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void *el_ptr = GetElementPtr(address, offset);
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return _mgr->WriteFloat(el_ptr, offset % _elemScriptSize, val);
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}
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} // namespace AGS3
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