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engines/ags/engine/ac/button.h
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engines/ags/engine/ac/button.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_BUTTON_H
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#define AGS_ENGINE_AC_BUTTON_H
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#include "ags/globals.h"
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#include "ags/shared/gui/gui_button.h"
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namespace AGS3 {
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using AGS::Shared::GUIButton;
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struct AnimatingGUIButton;
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void Button_Animate(GUIButton *butt, int view, int loop, int speed, int repeat, int blocking, int direction, int sframe = 0, int volume = 100);
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void Button_Animate4(GUIButton *butt, int view, int loop, int speed, int repeat);
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const char *Button_GetText_New(GUIButton *butt);
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void Button_GetText(GUIButton *butt, char *buffer);
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void Button_SetText(GUIButton *butt, const char *newtx);
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void Button_SetFont(GUIButton *butt, int newFont);
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int Button_GetFont(GUIButton *butt);
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int Button_GetClipImage(GUIButton *butt);
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void Button_SetClipImage(GUIButton *butt, int newval);
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int Button_GetGraphic(GUIButton *butt);
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int Button_GetMouseOverGraphic(GUIButton *butt);
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void Button_SetMouseOverGraphic(GUIButton *guil, int slotn);
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int Button_GetNormalGraphic(GUIButton *butt);
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void Button_SetNormalGraphic(GUIButton *guil, int slotn);
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int Button_GetPushedGraphic(GUIButton *butt);
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void Button_SetPushedGraphic(GUIButton *guil, int slotn);
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int Button_GetTextColor(GUIButton *butt);
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void Button_SetTextColor(GUIButton *butt, int newcol);
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// Update button's animation, returns whether the animation continues
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bool UpdateAnimatingButton(int bu);
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size_t GetAnimatingButtonCount();
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AnimatingGUIButton *GetAnimatingButtonByIndex(int idxn);
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void AddButtonAnimation(const AnimatingGUIButton &abtn);
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void StopButtonAnimation(int idxn);
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int FindButtonAnimation(int guin, int objn);
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void FindAndRemoveButtonAnimation(int guin, int objn);
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void RemoveAllButtonAnimations();
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} // namespace AGS3
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#endif
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