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engines/ags/detection.h
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engines/ags/detection.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_DETECTION_H
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#define AGS_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace AGS {
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enum AGSDebugChannels {
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kDebugGraphics = 1,
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kDebugPath,
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kDebugScan,
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kDebugFilePath,
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kDebugScript,
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};
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enum GameFlag {
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GAMEFLAG_PLUGINS_MASK = 0xff,
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GAMEFLAG_PLUGINS_NONE = 0,
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GAMEFLAG_PLUGINS_AGSTEAM_WADJETEYE = 1,
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GAMEFLAG_PLUGINS_AGS_FLASHLIGHT = 2,
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GAMEFLAG_PLUGINS_AGSSPRITEFONT_CLIFFTOP = 3,
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GAMEFLAG_FORCE_AA = 1 << 8,
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};
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struct AGSGameDescription {
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AD_GAME_DESCRIPTION_HELPERS(desc);
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ADGameDescription desc;
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uint32 features;
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};
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extern const PlainGameDescriptor GAME_NAMES[];
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extern const AGSGameDescription GAME_DESCRIPTIONS[];
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#define GAMEOPTION_NO_SAVE_THUMBNAIL GUIO_GAMEOPTIONS1
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#define GAMEOPTION_NO_AUTOSAVE GUIO_GAMEOPTIONS2
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#define GAMEOPTION_NO_SAVELOAD GUIO_GAMEOPTIONS3
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} // namespace AGS
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class AGSMetaEngineDetection : public AdvancedMetaEngineDetection<AGS::AGSGameDescription> {
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mutable Common::String _gameid;
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mutable Common::String _extra;
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mutable Common::String _filenameStr;
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mutable Common::String _md5;
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static const DebugChannelDef debugFlagList[];
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public:
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AGSMetaEngineDetection();
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~AGSMetaEngineDetection() override {}
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const char *getName() const override {
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return "ags";
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}
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const char *getEngineName() const override {
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return "Adventure Game Studio";
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}
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const char *getOriginalCopyright() const override {
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return "AGS Engine (C) Chris Jones";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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DetectedGames detectGames(const Common::FSList &fslist, uint32 skipADFlags, bool skipIncomplete) override;
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ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra = nullptr) const override;
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};
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#endif
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