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engines/agos/vga_ww.cpp
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262
engines/agos/vga_ww.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Video script opcodes for Simon1/Simon2
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#include "agos/agos.h"
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#include "agos/intern.h"
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#include "agos/midi.h"
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#include "common/system.h"
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#include "graphics/surface.h"
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#include "graphics/paletteman.h"
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namespace AGOS {
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void AGOSEngine_Waxworks::setupVideoOpcodes(VgaOpcodeProc *op) {
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AGOSEngine_Elvira2::setupVideoOpcodes(op);
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op[58] = &AGOSEngine::vc58_checkCodeWheel;
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op[60] = &AGOSEngine::vc60_stopAnimation;
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op[61] = &AGOSEngine::vc61;
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op[62] = &AGOSEngine::vc62_fastFadeOut;
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op[63] = &AGOSEngine::vc63_fastFadeIn;
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}
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void AGOSEngine::vcStopAnimation(uint16 zone, uint16 sprite) {
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uint16 oldCurSpriteId, oldCurZoneNum;
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VgaSprite *vsp;
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VgaTimerEntry *vte;
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const byte *vcPtrOrg;
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oldCurSpriteId = _vgaCurSpriteId;
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oldCurZoneNum = _vgaCurZoneNum;
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vcPtrOrg = _vcPtr;
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_vgaCurZoneNum = zone;
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_vgaCurSpriteId = sprite;
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vsp = findCurSprite();
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if (vsp->id) {
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vc25_halt_sprite();
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vte = _vgaTimerList;
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while (vte->delay) {
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if (vte->id == _vgaCurSpriteId && vte->zoneNum == _vgaCurZoneNum) {
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deleteVgaEvent(vte);
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break;
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}
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vte++;
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}
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}
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_vgaCurZoneNum = oldCurZoneNum;
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_vgaCurSpriteId = oldCurSpriteId;
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_vcPtr = vcPtrOrg;
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}
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void AGOSEngine_Simon1::vcStopAnimation(uint16 zone, uint16 sprite) {
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uint16 oldCurSpriteId, oldCurZoneNum;
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VgaSleepStruct *vfs;
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VgaSprite *vsp;
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VgaTimerEntry *vte;
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const byte *vcPtrOrg;
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oldCurSpriteId = _vgaCurSpriteId;
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oldCurZoneNum = _vgaCurZoneNum;
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vcPtrOrg = _vcPtr;
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_vgaCurZoneNum = zone;
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_vgaCurSpriteId = sprite;
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vfs = _waitSyncTable;
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while (vfs->ident != 0) {
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if (vfs->id == _vgaCurSpriteId && vfs->zoneNum == _vgaCurZoneNum) {
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while (vfs->ident != 0) {
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memcpy(vfs, vfs + 1, sizeof(VgaSleepStruct));
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vfs++;
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}
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break;
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}
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vfs++;
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}
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vsp = findCurSprite();
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if (vsp->id) {
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vc25_halt_sprite();
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vte = _vgaTimerList;
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while (vte->delay) {
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if (vte->id == _vgaCurSpriteId && vte->zoneNum == _vgaCurZoneNum) {
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deleteVgaEvent(vte);
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break;
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}
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vte++;
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}
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}
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_vgaCurZoneNum = oldCurZoneNum;
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_vgaCurSpriteId = oldCurSpriteId;
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_vcPtr = vcPtrOrg;
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}
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void AGOSEngine::vc60_stopAnimation() {
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uint16 sprite, zoneNum;
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if (getGameType() == GType_PP) {
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zoneNum = vcReadNextWord();
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sprite = vcReadVarOrWord();
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} else if (getGameType() == GType_SIMON2 || getGameType() == GType_FF) {
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zoneNum = vcReadNextWord();
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sprite = vcReadNextWord();
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} else {
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sprite = vcReadNextWord();
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zoneNum = sprite / 100;
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}
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vcStopAnimation(zoneNum, sprite);
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}
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void AGOSEngine::vc61() {
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uint16 a = vcReadNextWord();
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byte *src, *dst, *dstPtr;
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uint h, tmp;
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Graphics::Surface *screen = getBackendSurface();
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dstPtr = (byte *)screen->getPixels();
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if (a == 6) {
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src = _curVgaFile2 + 800;
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dst = dstPtr;
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for (int i = 0; i < _screenHeight; i++) {
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memcpy(dst, src, _screenWidth);
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src += 320;
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dst += screen->pitch;
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}
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tmp = 4 - 1;
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} else {
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tmp = a - 1;
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}
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src = _curVgaFile2 + 3840 * 16 + 3360;
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while (tmp--)
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src += 1536 * 16 + 1712;
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src += 800;
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if (a != 5) {
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dst = dstPtr + 23 * screen->pitch + 88;
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for (h = 0; h < 177; h++) {
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memcpy(dst, src, 144);
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src += 144;
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dst += screen->pitch;
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}
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if (a != 6) {
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updateBackendSurface();
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return;
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}
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src = _curVgaFile2 + 9984 * 16 + 15344;
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}
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dst = dstPtr + 157 * screen->pitch + 56;
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for (h = 0; h < 17; h++) {
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memcpy(dst, src, 208);
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src += 208;
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dst += screen->pitch;
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}
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updateBackendSurface();
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if (a == 6)
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fullFade();
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}
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void AGOSEngine::vc62_fastFadeOut() {
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vc29_stopAllSounds();
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if (!_neverFade && !_fastFadeOutFlag) {
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uint i, fadeSize, fadeCount;
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_fastFadeCount = 256;
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if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
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if (_windowNum == 4)
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_fastFadeCount = 208;
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}
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if (getGameType() == GType_FF || getGameType() == GType_PP) {
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if (getGameType() == GType_FF && getBitFlag(75)) {
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fadeCount = 4;
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fadeSize = 64;
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} else {
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fadeCount = 32;
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fadeSize = 8;
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}
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} else {
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fadeCount = 64;
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fadeSize = 4;
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}
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if (getGameType() == GType_SIMON2 && _nextMusicToPlay != -1)
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// Music will be stopped after the screen fade, so fade out the
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// music during the screen fade.
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_midi->fadeOut();
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for (i = fadeCount; i != 0; --i) {
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paletteFadeOut(_currentPalette, _fastFadeCount, fadeSize);
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_system->getPaletteManager()->setPalette(_currentPalette, 0, _fastFadeCount);
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delay(5);
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}
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}
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if (!_fastFadeOutFlag) {
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if (getGameType() == GType_WW || getGameType() == GType_FF || getGameType() == GType_PP) {
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clearSurfaces();
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} else {
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if (_windowNum != 4) {
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clearSurfaces();
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}
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}
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}
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if (getGameType() == GType_SIMON2) {
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if (_nextMusicToPlay != -1)
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loadMusic(_nextMusicToPlay);
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}
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}
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void AGOSEngine::vc63_fastFadeIn() {
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if (getGameType() == GType_FF) {
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_fastFadeInFlag = 256;
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} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
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_fastFadeInFlag = 208;
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if (_windowNum != 4) {
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_fastFadeInFlag = 256;
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}
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}
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_fastFadeOutFlag = false;
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}
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} // End of namespace AGOS
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