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engines/agos/res_ami.cpp
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189
engines/agos/res_ami.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Conversion routines for planar graphics in Amiga versions
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#include "agos/agos.h"
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#include "agos/intern.h"
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#include "common/endian.h"
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namespace AGOS {
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enum {
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kMaxColorDepth = 5
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};
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static void uncompressPlane(const byte *plane, byte *outptr, int length) {
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while (length != 0) {
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int wordlen;
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signed char x = *plane++;
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if (x >= 0) {
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wordlen = MIN<int>(x + 1, length);
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uint16 w = READ_UINT16(plane); plane += 2;
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for (int i = 0; i < wordlen; ++i) {
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WRITE_UINT16(outptr, w); outptr += 2;
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}
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} else {
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wordlen = MIN<int>(-x, length);
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memcpy(outptr, plane, wordlen * 2);
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outptr += wordlen * 2;
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plane += wordlen * 2;
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}
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length -= wordlen;
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}
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}
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static void bitplaneToChunky(uint16 *w, uint8 colorDepth, uint8 *&dst) {
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for (int j = 0; j < 8; j++) {
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byte color1 = 0;
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byte color2 = 0;
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for (int p = 0; p < colorDepth; ++p) {
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if (w[p] & 0x8000) {
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color1 |= 1 << p;
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}
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if (w[p] & 0x4000) {
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color2 |= 1 << p;
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}
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w[p] <<= 2;
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}
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if (colorDepth > 4) {
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*dst++ = color1;
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*dst++ = color2;
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} else {
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*dst++ = (color1 << 4) | color2;
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}
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}
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}
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static void bitplaneToChunkyText(uint16 *w, uint8 colorDepth, uint8 *&dst) {
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for (int j = 0; j < 16; j++) {
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byte color = 0;
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for (int p = 0; p < colorDepth; ++p) {
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if (w[p] & 0x8000) {
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color |= 1 << p;
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}
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w[p] <<= 1;
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}
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if (color)
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color |= 0xC0;
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*dst++ = color;
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}
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}
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static void convertCompressedImage(const byte *src, byte *dst, uint8 colorDepth, int height, int width, bool horizontal = true) {
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const byte *plane[kMaxColorDepth];
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byte *uncptr[kMaxColorDepth];
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int length, i, j;
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byte *uncbfrout = (byte *)malloc(width * height);
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length = (width + 15) / 16 * height;
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for (i = 0; i < colorDepth; ++i) {
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plane[i] = src + READ_BE_UINT16(src + i * 4) + READ_BE_UINT16(src + i * 4 + 2);
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uncptr[i] = (uint8 *)malloc(length * 2);
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uncompressPlane(plane[i], uncptr[i], length);
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plane[i] = uncptr[i];
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}
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byte *uncbfroutptr = uncbfrout;
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for (i = 0; i < length; ++i) {
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uint16 w[kMaxColorDepth];
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for (j = 0; j < colorDepth; ++j) {
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w[j] = READ_BE_UINT16(plane[j]); plane[j] += 2;
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}
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bitplaneToChunky(w, colorDepth, uncbfroutptr);
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}
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uncbfroutptr = uncbfrout;
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const int chunkSize = colorDepth > 4 ? 16 : 8;
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if (horizontal) {
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for (j = 0; j < height; ++j) {
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for (i = 0; i < width / 16; ++i) {
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memcpy(dst + width * chunkSize / 16 * j + chunkSize * i, uncbfroutptr, chunkSize);
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uncbfroutptr += chunkSize;
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}
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}
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} else {
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for (i = 0; i < width / 16; ++i) {
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for (j = 0; j < height; ++j) {
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memcpy(dst + width * chunkSize / 16 * j + chunkSize * i, uncbfroutptr, chunkSize);
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uncbfroutptr += chunkSize;
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}
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}
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}
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free(uncbfrout);
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for (i = 0; i < colorDepth; ++i) {
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free(uncptr[i]);
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}
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}
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byte *AGOSEngine::convertAmigaImage(VC10_state *state, bool compressed) {
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int length, i, j;
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uint8 colorDepth = 4;
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if (getGameType() == GType_SIMON1) {
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if (((_videoLockOut & 0x20) && !state->palette) || ((getFeatures() & GF_32COLOR) &&
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state->palette != 0xC0)) {
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colorDepth = 5;
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}
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}
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const byte *src = state->srcPtr;
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int width = state->width * 16;
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int height = state->height;
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free(_planarBuf);
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_planarBuf = (byte *)malloc(width * height);
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byte *dst = _planarBuf;
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if (compressed) {
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convertCompressedImage(src, dst, colorDepth, height, width, (getGameType() == GType_PN));
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} else {
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length = (width + 15) / 16 * height;
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for (i = 0; i < length; i++) {
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uint16 w[kMaxColorDepth];
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if (getGameType() == GType_SIMON1 && colorDepth == 4) {
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for (j = 0; j < colorDepth; ++j) {
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w[j] = READ_BE_UINT16(src + j * length * 2);
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}
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if (state->palette == 0xC0) {
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bitplaneToChunkyText(w, colorDepth, dst);
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} else {
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bitplaneToChunky(w, colorDepth, dst);
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}
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src += 2;
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} else {
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for (j = 0; j < colorDepth; ++j) {
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w[j] = READ_BE_UINT16(src); src += 2;
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}
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bitplaneToChunky(w, colorDepth, dst);
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}
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}
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}
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return _planarBuf;
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}
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} // End of namespace AGOS
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