Initial commit
This commit is contained in:
172
engines/agos/input_pn.cpp
Normal file
172
engines/agos/input_pn.cpp
Normal file
@@ -0,0 +1,172 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "agos/agos.h"
|
||||
#include "agos/intern.h"
|
||||
|
||||
namespace AGOS {
|
||||
|
||||
void AGOSEngine_PN::clearInputLine() {
|
||||
_inputting = false;
|
||||
_inputReady = false;
|
||||
clearWindow(_windowArray[2]);
|
||||
}
|
||||
|
||||
void AGOSEngine_PN::handleKeyboard() {
|
||||
if (!_inputReady)
|
||||
return;
|
||||
|
||||
if (_keymapEnabled) {
|
||||
getEventManager()->getKeymapper()->getKeymap("game-shortcuts")->setEnabled(false);
|
||||
_keymapEnabled = false;
|
||||
}
|
||||
|
||||
if (_hitCalled != 0) {
|
||||
mouseHit();
|
||||
}
|
||||
|
||||
int16 chr = -1;
|
||||
if (_mouseString) {
|
||||
const char *strPtr = _mouseString;
|
||||
while (*strPtr != 0 && *strPtr != 13)
|
||||
addChar(*strPtr++);
|
||||
_mouseString = nullptr;
|
||||
|
||||
chr = *strPtr;
|
||||
if (chr == 13) {
|
||||
addChar(13);
|
||||
}
|
||||
}
|
||||
if (_mouseString1 && chr != 13) {
|
||||
const char *strPtr = _mouseString1;
|
||||
while (*strPtr != 13)
|
||||
addChar(*strPtr++);
|
||||
_mouseString1 = nullptr;
|
||||
|
||||
chr = *strPtr;
|
||||
if (chr == 13) {
|
||||
addChar(13);
|
||||
}
|
||||
}
|
||||
if (chr == -1) {
|
||||
if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE || _keyPressed.keycode == Common::KEYCODE_RETURN) {
|
||||
chr = _keyPressed.keycode;
|
||||
addChar(chr);
|
||||
} else if (!(_videoLockOut & 0x10)) {
|
||||
chr = _keyPressed.ascii;
|
||||
if (chr >= 32)
|
||||
addChar(chr);
|
||||
}
|
||||
}
|
||||
|
||||
if (chr == 13) {
|
||||
_mouseString = nullptr;
|
||||
_mouseString1 = nullptr;
|
||||
_mousePrintFG = 0;
|
||||
_inputReady = false;
|
||||
if (!_keymapEnabled) {
|
||||
getEventManager()->getKeymapper()->getKeymap("game-shortcuts")->setEnabled(true);
|
||||
_keymapEnabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
_keyPressed.reset();
|
||||
}
|
||||
|
||||
void AGOSEngine_PN::interact(char *buffer, uint8 size) {
|
||||
if (!_inputting) {
|
||||
memset(_keyboardBuffer, 0, sizeof(_keyboardBuffer));
|
||||
_intputCounter = 0;
|
||||
_inputMax = size;
|
||||
_inputWindow = _windowArray[_curWindow];
|
||||
windowPutChar(_inputWindow, 128);
|
||||
windowPutChar(_inputWindow, 8);
|
||||
_inputting = true;
|
||||
_inputReady = true;
|
||||
}
|
||||
|
||||
while (!shouldQuit() && _inputReady) {
|
||||
if (!_noScanFlag && _scanFlag) {
|
||||
buffer[0] = 1;
|
||||
buffer[1] = 0;
|
||||
_scanFlag = 0;
|
||||
break;
|
||||
}
|
||||
delay(1);
|
||||
}
|
||||
|
||||
if (!_inputReady) {
|
||||
memcpy(buffer, _keyboardBuffer, size);
|
||||
_inputting = false;
|
||||
}
|
||||
}
|
||||
|
||||
void AGOSEngine_PN::addChar(uint8 chr) {
|
||||
if (chr == 13) {
|
||||
_keyboardBuffer[_intputCounter++] = chr;
|
||||
windowPutChar(_inputWindow, 13);
|
||||
} else if (chr == 8 && _intputCounter) {
|
||||
clearCursor(_inputWindow);
|
||||
windowPutChar(_inputWindow, 8);
|
||||
windowPutChar(_inputWindow, 128);
|
||||
windowPutChar(_inputWindow, 8);
|
||||
|
||||
_keyboardBuffer[--_intputCounter] = 0;
|
||||
} else if (chr >= 32 && _intputCounter < _inputMax) {
|
||||
_keyboardBuffer[_intputCounter++] = chr;
|
||||
|
||||
clearCursor(_inputWindow);
|
||||
windowPutChar(_inputWindow, chr);
|
||||
windowPutChar(_inputWindow, 128);
|
||||
windowPutChar(_inputWindow, 8);
|
||||
}
|
||||
}
|
||||
|
||||
void AGOSEngine_PN::clearCursor(WindowBlock *window) {
|
||||
byte oldTextColor = window->textColor;
|
||||
|
||||
window->textColor = window->fillColor;
|
||||
windowPutChar(window, 128);
|
||||
window->textColor = oldTextColor;
|
||||
|
||||
windowPutChar(window, 8);
|
||||
}
|
||||
|
||||
bool AGOSEngine_PN::processSpecialKeys() {
|
||||
if (shouldQuit())
|
||||
_exitCutscene = true;
|
||||
|
||||
switch (_action) {
|
||||
case kActionExitCutscene:
|
||||
_exitCutscene = true;
|
||||
break;
|
||||
case kActionPause:
|
||||
pause();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
_keyPressed.reset();
|
||||
return false;
|
||||
}
|
||||
|
||||
} // End of namespace AGOS
|
||||
Reference in New Issue
Block a user