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66
engines/agos/drivers/accolade/mt32.h
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66
engines/agos/drivers/accolade/mt32.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGOS_DRIVERS_ACCOLADE_MT32_H
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#define AGOS_DRIVERS_ACCOLADE_MT32_H
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#include "audio/mt32gm.h"
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namespace AGOS {
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class MidiDriver_Accolade_MT32 : public MidiDriver_MT32GM {
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protected:
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static const uint8 SFX_PROGRAM_BASE = 0x75;
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static const uint8 SYSEX_INSTRUMENT_ASSIGNMENT[7];
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public:
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MidiDriver_Accolade_MT32();
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int open(MidiDriver *driver, bool nativeMT32) override;
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using MidiDriver_MT32GM::send;
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void send(int8 source, uint32 b) override;
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int8 mapSourceChannel(uint8 source, uint8 dataChannel) override;
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void deinitSource(uint8 source) override;
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// Read the specified data from INSTR.DAT or MUSIC.DRV.
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void readDriverData(byte *driverData, uint16 driverDataSize, bool isMusicDrv);
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// Loads the specified instrument for the specified instrument source.
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void loadSfxInstrument(uint8 source, byte *instrumentData);
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// Changes the channel assigned to the specified SFX source to the SFX
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// program number.
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void changeSfxInstrument(uint8 source);
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protected:
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// simple mapping between MIDI channel and MT32 channel
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byte _channelRemapping[16];
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// simple mapping between MIDI instruments and MT32 instruments
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byte _instrumentRemapping[128];
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// Indicates if a MIDI channel is locked by an SFX source and unavailable
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// for music.
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bool _channelLocks[MIDI_CHANNEL_COUNT];
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};
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} // End of namespace AGOS
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#endif
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