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engines/agi/preagi/preagi.h
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120
engines/agi/preagi/preagi.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGI_PREAGI_PREAGI_H
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#define AGI_PREAGI_PREAGI_H
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#include "agi/agi.h"
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namespace Audio {
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class PCSpeaker;
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}
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namespace Agi {
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// default attributes
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#define IDA_DEFAULT 0x0F
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#define IDA_DEFAULT_REV 0xF0
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#define IDI_SND_OSCILLATOR_FREQUENCY 1193180
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#define IDI_SND_TIMER_RESOLUTION 0.0182
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#define kColorDefault 0x1337
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#define IDI_MAX_ROW_PIC 20
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enum SelectionTypes {
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kSelYesNo,
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kSelNumber,
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kSelSpace,
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kSelAnyKey,
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kSelBackspace
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};
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// Options for controlling behavior during waits and sound playback
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enum WaitOptions {
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kWaitBlock = 0x00, // no event processing, cannot be interrupted
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kWaitProcessEvents = 0x01, // process events, stops on quit
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kWaitAllowInterrupt = 0x03 // process events, stops on input or quit
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};
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class PreAgiEngine : public AgiBase {
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int _gameId;
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protected:
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void initialize() override;
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int getKeypress() override { return 0; }
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bool isKeypress() override { return false; }
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void clearKeyQueue() override {}
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PreAgiEngine(OSystem *syst, const AGIGameDescription *gameDesc);
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~PreAgiEngine() override;
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int getGameId() const { return _gameId; }
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void clearImageStack() override {}
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void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
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int16 p4, int16 p5, int16 p6, int16 p7) override {}
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void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
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int16 p4, int16 p5, int16 p6, int16 p7) override {}
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void releaseImageStack() override {}
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int saveGame(const Common::String &fileName, const Common::String &saveName) { return -1; }
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int loadGame(const Common::String &fileName, bool checkId = true) { return -1; }
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// Game
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Common::String getTargetName() const { return _targetName; }
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// Screen
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void clearScreen(int attr, bool overrideDefault = true);
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void clearGfxScreen(int attr);
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void setDefaultTextColor(int attr) { _defaultColor = attr; }
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byte getWhite() const;
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// Keyboard
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int getSelection(SelectionTypes type);
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// Random number between 1 and max. Example: rnd(2) returns 1 or 2.
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int rnd(int max);
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// Text
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void drawStr(int row, int col, int attr, const char *buffer);
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void clearTextArea();
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void clearRow(int row);
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static void XOR80(char *buffer);
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void printStr(const char *szMsg);
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void printStrXOR(char *szMsg);
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// Saved Games
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Common::SaveFileManager *getSaveFileMan() { return _saveFileMan; }
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bool playSpeakerNote(int16 frequency, int32 length, WaitOptions options);
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bool wait(uint32 delay, WaitOptions options = kWaitProcessEvents);
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private:
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int _defaultColor;
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Audio::PCSpeaker *_speaker;
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};
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} // End of namespace Agi
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#endif
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