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engines/agi/menu.h
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122
engines/agi/menu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGI_MENU_H
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#define AGI_MENU_H
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namespace Agi {
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struct GuiMenuEntry {
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Common::String text;
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int16 textLen;
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int16 row;
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int16 column;
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int16 itemCount; // total number of menu items
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int16 firstItemNr; // first menu item number, points into _itemArray[]
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int16 selectedItemNr; // currently selected menu item
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int16 maxItemTextLen; // maximum text length of all menu items
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};
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typedef Common::Array<GuiMenuEntry *> GuiMenuArray;
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struct GuiMenuItemEntry {
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Common::String text;
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int16 textLen;
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int16 row;
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int16 column;
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bool enabled; // enabled-state, set by scripts
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uint16 controllerSlot; // controller to trigger, when item is executed
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};
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typedef Common::Array<GuiMenuItemEntry *> GuiMenuItemArray;
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class GfxMenu {
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public:
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GfxMenu(AgiEngine *vm, GfxMgr *gfx, PictureMgr *picture, TextMgr *text);
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~GfxMenu();
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void addMenu(const char *menuText);
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void addMenuItem(const char *menuText, uint16 controlCode);
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void submit();
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void itemEnable(uint16 controllerSlot);
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void itemDisable(uint16 controllerSlot);
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void itemEnableAll();
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void keyPress(uint16 newKey);
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void mouseEvent(uint16 newKey);
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bool isAvailable();
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void accessAllow();
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void accessDeny();
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void delayedExecuteViaKeyboard();
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void delayedExecuteViaMouse();
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bool delayedExecuteActive();
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void execute();
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private:
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void itemEnableDisable(uint16 controllerSlot, bool enabled);
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void drawMenuName(int16 menuNr, bool inverted);
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void drawItemName(int16 itemNr, bool inverted);
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void drawMenu(int16 selectedMenuNr, int16 selectedMenuItemNr);
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void removeActiveMenu(int16 selectedMenuNr);
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void mouseFindMenuSelection(int16 mouseRow, int16 mouseColumn, int16 &activeMenuNr, int16 &activeMenuItemNr);
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AgiEngine *_vm;
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GfxMgr *_gfx;
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PictureMgr *_picture;
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TextMgr *_text;
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bool _allowed;
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bool _submitted;
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bool _delayedExecuteViaKeyboard;
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bool _delayedExecuteViaMouse;
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// for initial setup of the menu
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int16 _setupMenuColumn;
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int16 _setupMenuItemColumn;
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GuiMenuArray _array;
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GuiMenuItemArray _itemArray;
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int16 _lastSelectedMenuNr; // only used for "via keyboard" mode
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int16 _drawnMenuNr;
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uint16 _drawnMenuHeight;
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uint16 _drawnMenuWidth;
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int16 _drawnMenuY;
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int16 _drawnMenuX;
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// Following variables are used in "via mouse" mode
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int16 _mouseModeItemNr;
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};
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} // End of namespace Agi
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#endif /* AGI_MENU_H */
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