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engines/agi/lzw.cpp
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engines/agi/lzw.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/***************************************************************************
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** decomp.c
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**
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** Routines that deal with AGI version 3 specific features.
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** The original LZW code is from DJJ, October 1989, p.86.
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** It has been modified to handle AGI compression.
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**
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** (c) 1997 Lance Ewing
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***************************************************************************/
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#include "agi/agi.h"
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#include "agi/lzw.h"
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#include "common/textconsole.h"
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namespace Agi {
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class LZWDecoder {
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private:
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enum {
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MAXBITS = 12,
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TABLE_SIZE = 18041, // strange number
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START_BITS = 9
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};
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int32 BITS, MAX_VALUE, MAX_CODE;
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uint32 *prefixCode;
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uint8 *appendCharacter;
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uint8 *decodeStack;
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int32 inputBitCount; // Number of bits in input bit buffer
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uint32 inputBitBuffer;
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public:
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LZWDecoder();
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~LZWDecoder();
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void lzwExpand(uint8 *in, uint8 *out, int32 len);
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private:
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int setBits(int32 value);
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uint8 *decodeString(uint8 *buffer, uint32 code);
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uint32 inputCode(uint8 **input);
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};
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LZWDecoder::LZWDecoder() {
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decodeStack = (uint8 *)calloc(1, 8192);
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prefixCode = (uint32 *)malloc(TABLE_SIZE * sizeof(uint32));
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appendCharacter = (uint8 *)malloc(TABLE_SIZE * sizeof(uint8));
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inputBitCount = 0; // Number of bits in input bit buffer
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inputBitBuffer = 0L;
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BITS = MAX_VALUE = MAX_CODE = 0;
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}
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LZWDecoder::~LZWDecoder() {
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free(decodeStack);
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free(prefixCode);
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free(appendCharacter);
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}
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/**
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* Adjust the number of bits used to store codes to the value passed in.
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*/
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int LZWDecoder::setBits(int32 value) {
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if (value == MAXBITS)
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return true;
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BITS = value;
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MAX_VALUE = (1 << BITS) - 1;
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MAX_CODE = MAX_VALUE - 1;
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return false;
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}
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/**
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* Return the string that the code taken from the input buffer
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* represents. The string is returned as a stack, i.e. the characters are
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* in reverse order.
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*/
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uint8 *LZWDecoder::decodeString(uint8 *buffer, uint32 code) {
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uint32 i;
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for (i = 0; code > 255;) {
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*buffer++ = appendCharacter[code];
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code = prefixCode[code];
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if (i++ >= 4000) {
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error("lzw: error in code expansion");
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}
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}
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*buffer = code;
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return buffer;
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}
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/**
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* Return the next code from the input buffer.
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*/
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uint32 LZWDecoder::inputCode(uint8 **input) {
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uint32 r;
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while (inputBitCount <= 24) {
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inputBitBuffer |= (uint32) * (*input)++ << inputBitCount;
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inputBitCount += 8;
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}
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r = (inputBitBuffer & 0x7FFF) % (1 << BITS);
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inputBitBuffer >>= BITS;
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inputBitCount -= BITS;
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return r;
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}
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/**
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* Uncompress the data contained in the input buffer and store
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* the result in the output buffer. The fileLength parameter says how
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* many bytes to uncompress. The compression itself is a form of LZW that
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* adjusts the number of bits that it represents its codes in as it fills
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* up the available codes. Two codes have special meaning:
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*
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* code 256 = start over
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* code 257 = end of data
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*/
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void LZWDecoder::lzwExpand(uint8 *in, uint8 *out, int32 len) {
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int32 c, lzwnext, lzwnew, lzwold;
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uint8 *s, *end;
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LZWDecoder d;
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setBits(START_BITS); // Starts at 9-bits
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lzwnext = 257; // Next available code to define
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end = (uint8 *)(out + (uint32)len);
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lzwold = inputCode(&in); // Read in the first code
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c = lzwold;
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lzwnew = inputCode(&in);
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while ((out < end) && (lzwnew != 0x101)) {
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if (lzwnew == 0x100) {
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// Code to "start over"
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lzwnext = 258;
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setBits(START_BITS);
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lzwold = inputCode(&in);
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c = lzwold;
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*out++ = (char)c;
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lzwnew = inputCode(&in);
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} else {
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if (lzwnew >= lzwnext) {
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// Handles special LZW scenario
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*decodeStack = c;
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s = decodeString(decodeStack + 1, lzwold);
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} else
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s = decodeString(decodeStack, lzwnew);
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// Reverse order of decoded string and
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// store in out buffer
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c = *s;
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while (s >= decodeStack)
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*out++ = *s--;
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if (lzwnext > MAX_CODE)
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setBits(BITS + 1);
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prefixCode[lzwnext] = lzwold;
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appendCharacter[lzwnext] = c;
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lzwnext++;
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lzwold = lzwnew;
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lzwnew = inputCode(&in);
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}
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}
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}
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void lzwExpand(uint8 *in, uint8 *out, int32 len) {
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LZWDecoder d;
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d.lzwExpand(in, out, len);
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}
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} // End of namespace Agi
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