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196
engines/agi/loader_v3.cpp
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196
engines/agi/loader_v3.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "agi/agi.h"
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#include "agi/loader.h"
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#include "agi/lzw.h"
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#include "agi/words.h"
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#include "common/config-manager.h"
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#include "common/fs.h"
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#include "common/textconsole.h"
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namespace Agi {
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void AgiLoader_v3::init() {
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// Find the game's name by locating a file that ends in "dir".
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// Amiga games don't use the game's name as a prefix.
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_name.clear();
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Common::FSList fslist;
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Common::FSNode dir(ConfMan.getPath("path"));
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if (!dir.getChildren(fslist, Common::FSNode::kListFilesOnly)) {
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warning("AgiLoader_v3: invalid game path '%s'", dir.getPath().toString(Common::Path::kNativeSeparator).c_str());
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return;
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}
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for (const auto &file : fslist) {
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Common::String fileName = file.getName();
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if (fileName.size() > 3 && fileName.hasSuffixIgnoreCase("dir")) {
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_name = fileName.substr(0, fileName.size() - 3);
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_name.toLowercase();
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debugC(3, kDebugLevelResources, "game name: %s", _name.c_str());
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break;
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}
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}
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}
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int AgiLoader_v3::loadDir(AgiDir *agid, Common::File *fp, uint32 offs, uint32 len) {
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fp->seek(offs, SEEK_SET);
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uint8 *mem = (uint8 *)malloc(len);
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if (mem == nullptr) {
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return errNotEnoughMemory;
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}
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fp->read(mem, len);
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// read directory entries
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for (uint32 i = 0; i + 2 < len; i += 3) {
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agid[i / 3].volume = *(mem + i) >> 4;
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agid[i / 3].offset = READ_BE_UINT24(mem + i) & (uint32) _EMPTY;
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debugC(3, kDebugLevelResources, "%d: volume %d, offset 0x%05x", i / 3, agid[i / 3].volume, agid[i / 3].offset);
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}
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free(mem);
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return errOK;
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}
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int AgiLoader_v3::loadDirs() {
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int ec = errOK;
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uint8 fileHeader[8];
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Common::File fp;
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Common::Path path;
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if (_vm->getPlatform() == Common::kPlatformAmiga) {
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// Amiga directory file is always named "dirs"
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path = Common::Path("dirs");
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} else {
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if (_name.empty()) {
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warning("AgiLoader_v3: directory file not found");
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return errBadResource;
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}
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path = Common::Path(_name + DIR_);
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}
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if (!fp.open(path)) {
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warning("Failed to open '%s'", path.toString().c_str());
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return errBadFileOpen;
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}
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// build offset table for v3 directory format
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fp.read(&fileHeader, 8);
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fp.seek(0, SEEK_END);
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uint16 dirOffsets[4];
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for (int i = 0; i < 4; i++)
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dirOffsets[i] = READ_LE_UINT16(&fileHeader[i * 2]);
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uint32 dirLengths[4];
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dirLengths[0] = dirOffsets[1] - dirOffsets[0];
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dirLengths[1] = dirOffsets[2] - dirOffsets[1];
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dirLengths[2] = dirOffsets[3] - dirOffsets[2];
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dirLengths[3] = fp.pos() - dirOffsets[3];
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if (dirLengths[3] > 256 * 3)
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dirLengths[3] = 256 * 3;
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fp.seek(0, SEEK_SET);
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// read in directory files
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ec = loadDir(_vm->_game.dirLogic, &fp, dirOffsets[0], dirLengths[0]);
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if (ec == errOK)
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ec = loadDir(_vm->_game.dirPic, &fp, dirOffsets[1], dirLengths[1]);
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if (ec == errOK)
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ec = loadDir(_vm->_game.dirView, &fp, dirOffsets[2], dirLengths[2]);
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if (ec == errOK)
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ec = loadDir(_vm->_game.dirSound, &fp, dirOffsets[3], dirLengths[3]);
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return ec;
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}
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/**
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* This function loads a raw resource into memory.
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* If further decoding is required, it must be done by another
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* routine.
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*
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* NULL is returned if unsuccessful.
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*/
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uint8 *AgiLoader_v3::loadVolumeResource(AgiDir *agid) {
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uint8 volumeHeader[7];
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uint8 *data = nullptr;
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Common::File fp;
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Common::Path path;
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debugC(3, kDebugLevelResources, "(%p)", (void *)agid);
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if (_vm->getPlatform() == Common::kPlatformMacintosh) {
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path = Common::String::format("vol.%i", agid->volume);
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} else {
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path = Common::String::format("%svol.%i", _name.c_str(), agid->volume);
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}
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if (agid->offset != _EMPTY && fp.open(path)) {
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fp.seek(agid->offset, SEEK_SET);
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fp.read(&volumeHeader, 7);
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uint16 signature = READ_BE_UINT16(volumeHeader);
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if (signature != 0x1234) {
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warning("AgiLoader_v3::loadVolRes: bad signature %04x", signature);
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return nullptr;
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}
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agid->len = READ_LE_UINT16(volumeHeader + 3); // uncompressed size
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agid->clen = READ_LE_UINT16(volumeHeader + 5); // compressed len
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uint8 *compBuffer = (uint8 *)calloc(1, agid->clen + 32); // why the extra 32 bytes?
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fp.read(compBuffer, agid->clen);
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if (volumeHeader[2] & 0x80) { // compressed pic
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// effectively uncompressed, but having only 4-bit parameters for F0 / F2 commands
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// Manhunter 2 uses such pictures
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data = compBuffer;
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agid->flags |= RES_PICTURE_V3_NIBBLE_PARM;
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} else if (agid->len == agid->clen) {
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// do not decompress
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data = compBuffer;
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} else {
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// it is compressed
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data = (uint8 *)calloc(1, agid->len + 32); // why the extra 32 bytes?
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lzwExpand(compBuffer, data, agid->len);
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free(compBuffer);
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agid->flags |= RES_COMPRESSED;
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}
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} else {
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// we have a bad volume resource
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// set that resource to NA
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agid->offset = _EMPTY;
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}
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return data;
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}
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int AgiLoader_v3::loadObjects() {
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return _vm->loadObjects(OBJECTS);
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}
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int AgiLoader_v3::loadWords() {
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return _vm->_words->loadDictionary(WORDS);
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}
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} // End of namespace Agi
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