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engines/agi/font.h
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58
engines/agi/font.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGI_FONT_H
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#define AGI_FONT_H
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namespace Agi {
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class GfxFont {
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public:
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GfxFont(AgiBase *vm);
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~GfxFont();
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private:
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AgiBase *_vm;
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public:
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void init();
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const byte *getFontData();
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bool isFontHires();
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private:
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void overwriteSaveRestoreDialogCharacter();
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void overwriteExtendedWithRussianSet();
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void loadFontScummVMFile(const Common::Path &fontFilename);
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void loadFontMickey();
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void loadFontAmigaPseudoTopaz();
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void loadFontAppleIIgs();
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void loadFontAtariST(const Common::Path &fontFilename);
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void loadFontHercules();
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const uint8 *_fontData; // pointer to the currently used font
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uint8 *_fontDataAllocated;
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bool _fontIsHires;
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};
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} // End of namespace Agi
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#endif /* AGI_FONT_H */
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