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engines/agds/soundManager.h
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84
engines/agds/soundManager.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SOUND_MANAGER_H
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#define SOUND_MANAGER_H
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#include "audio/mixer.h"
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#include "common/hashmap.h"
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#include "common/list.h"
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#include "common/scummsys.h"
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#include "common/str.h"
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namespace Common {
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class SeekableReadStream;
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}
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namespace Audio {
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class Mixer;
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}
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namespace AGDS {
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class AGDSEngine;
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struct Sound {
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int id;
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Common::String process;
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Common::String resource;
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Common::String filename;
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Common::String phaseVar;
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Audio::SoundHandle handle;
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int volume;
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int pan;
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int group;
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bool paused;
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Sound(int id_, const Common::String &process_, const Common::String &res, const Common::String &filename_, const Common::String &var, int volume_, int pan_, int group_ = 0) : id(id_), process(process_), resource(res), filename(filename_), phaseVar(var), handle(), volume(volume_), pan(pan_), group(group_), paused(false) {
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}
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int leftVolume() const {
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return pan < 0 ? volume : volume * (100 - pan) / 100;
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}
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int rightVolume() const {
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return pan < 0 ? volume * (100 + pan) / 100 : volume;
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}
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};
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class SoundManager {
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using SoundList = Common::List<Sound>;
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int _nextId;
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AGDSEngine *_engine;
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Audio::Mixer *_mixer;
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SoundList _sounds;
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public:
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SoundManager(AGDSEngine *engine, Audio::Mixer *mixer) : _nextId(1), _engine(engine), _mixer(mixer) {}
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void tick();
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int play(Common::String process, const Common::String &resource, const Common::String &filename, const Common::String &phaseVar, bool startPlaying, int volume, int pan, int id = -1, bool ambient = false);
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bool playing(int id) const;
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void stopAllFrom(const Common::String &process);
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void stopAll();
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const Sound *find(int id) const;
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Sound *findSampleByPhaseVar(const Common::String &phaseVar);
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};
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} // End of namespace AGDS
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#endif /* AGDS_SOUND_MANAGER_H */
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