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engines/agds/soundManager.cpp
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175
engines/agds/soundManager.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "agds/soundManager.h"
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#include "agds/agds.h"
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#include "agds/object.h"
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#include "audio/audiostream.h"
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#include "audio/decoders/vorbis.h"
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#include "audio/decoders/wave.h"
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#include "common/debug.h"
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#include "common/file.h"
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#include "common/textconsole.h"
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namespace AGDS {
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void SoundManager::tick() {
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for (auto it = _sounds.begin(); it != _sounds.end();) {
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Sound &sound = *it;
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auto &phaseVar = sound.phaseVar;
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bool active = playing(sound.id);
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if (!sound.phaseVar.empty()) {
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int value = _engine->getGlobal(sound.phaseVar);
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if (value <= 1) {
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if (value == 1 && !active) {
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debug("sample %s:%s resets phase var to 0", sound.resource.c_str(), sound.filename.c_str());
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_engine->setGlobal(phaseVar, 0);
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}
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} else if (value & 2) {
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debug("sample %s:%s restarts (via phase var)", sound.resource.c_str(), sound.filename.c_str());
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_engine->setGlobal(phaseVar, 1);
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_mixer->stopID(sound.id);
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play(sound.process, sound.resource, sound.filename, sound.phaseVar, true, sound.volume, sound.pan, sound.id);
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} else if (value & 4) {
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debug("sample %s:%s stops (via phase var)", sound.resource.c_str(), sound.filename.c_str());
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_mixer->stopID(sound.id);
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_engine->setGlobal(phaseVar, 0);
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}
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++it;
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} else if (!active) {
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_engine->reactivate(sound.process, "sound " + sound.resource + " inactive", true);
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it = _sounds.erase(it);
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} else
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++it;
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}
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_engine->runPendingReactivatedProcesses();
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}
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const Sound *SoundManager::find(int id) const {
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for (auto i = _sounds.begin(); i != _sounds.end(); ++i) {
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auto &sound = *i;
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if (sound.id == id)
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return &sound;
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}
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return nullptr;
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}
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Sound *SoundManager::findSampleByPhaseVar(const Common::String &phaseVar) {
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if (phaseVar.empty())
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return nullptr;
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for (auto i = _sounds.begin(); i != _sounds.end(); ++i) {
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auto &sound = *i;
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if (sound.phaseVar == phaseVar) {
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return &sound;
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}
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}
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return nullptr;
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}
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void SoundManager::stopAll() {
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_mixer->stopAll();
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for (auto i = _sounds.begin(); i != _sounds.end(); ++i) {
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auto &sound = *i;
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if (!sound.phaseVar.empty())
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_engine->setGlobal(sound.phaseVar, 0);
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}
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_sounds.clear();
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}
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void SoundManager::stopAllFrom(const Common::String &process) {
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for (auto i = _sounds.begin(); i != _sounds.end();) {
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auto &sound = *i;
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if (sound.process == process) {
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_mixer->stopID(sound.id);
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if (!sound.phaseVar.empty())
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_engine->setGlobal(sound.phaseVar, 0);
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i = _sounds.erase(i);
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} else {
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++i;
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}
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}
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}
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int SoundManager::play(Common::String process, const Common::String &resource, const Common::String &filename, const Common::String &phaseVar, bool startPlaying, int volume, int pan, int id, bool ambient) {
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debug("SoundMan::play(process: '%s', resource: '%s', filename: '%s', phaseVar: '%s', start: %d, volume: %d, pan: %d, id: %d, ambient: %d", process.c_str(), resource.c_str(), filename.c_str(), phaseVar.c_str(), startPlaying, volume, pan, id, ambient);
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if (filename.empty())
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return -1;
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{
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auto sample = findSampleByPhaseVar(phaseVar);
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if (sample && playing(sample->id)) {
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debug("already playing");
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return sample->id;
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}
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}
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Common::ScopedPtr<Common::File> file(new Common::File());
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if (!file->open(Common::Path{filename})) {
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if (!phaseVar.empty())
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_engine->setGlobal(phaseVar, 1);
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warning("no sound %s", filename.c_str());
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return -1;
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}
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if (ambient)
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process.clear();
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Common::String lname(filename);
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lname.toLowercase();
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Audio::SeekableAudioStream *stream = NULL;
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if (lname.hasSuffix(".ogg")) {
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#ifdef USE_VORBIS
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stream = Audio::makeVorbisStream(file.release(), DisposeAfterUse::YES);
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#endif
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} else if (lname.hasSuffix(".wav")) {
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stream = Audio::makeWAVStream(file.release(), DisposeAfterUse::YES);
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}
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if (!stream) {
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warning("could not play sound %s", filename.c_str());
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if (!phaseVar.empty())
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_engine->setGlobal(phaseVar, _engine->getGlobal(phaseVar) ? 1 : 0);
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else
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_engine->reactivate(process, "no sound");
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return -1;
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}
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if (id == -1)
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id = _nextId++;
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_sounds.push_back(Sound(id, process, resource, filename, phaseVar, volume, pan));
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auto handle = &_sounds.back().handle;
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if (startPlaying)
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_mixer->playStream(
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ambient ? Audio::Mixer::kMusicSoundType : Audio::Mixer::kPlainSoundType,
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&_sounds.back().handle, stream, id,
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volume * Audio::Mixer::kMaxChannelVolume / 100, pan * 127 / 100);
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if (ambient)
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_mixer->loopChannel(*handle);
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// if (sound_off)
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// setPhaseVar(_sounds.back(), 1);
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return id;
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}
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bool SoundManager::playing(int id) const {
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return _mixer->isSoundIDActive(id);
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}
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} // namespace AGDS
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