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engines/agds/mjpgPlayer.h
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72
engines/agds/mjpgPlayer.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MJPG_PLAYER_H
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#define MJPG_PLAYER_H
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#include "common/array.h"
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "common/stream.h"
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#include "graphics/surface.h"
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#include "image/jpeg.h"
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namespace AGDS {
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class AGDSEngine;
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class MJPGPlayer {
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using StreamPtr = Common::ScopedPtr<Common::SeekableReadStream>;
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StreamPtr _stream;
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int32 _firstFramePos;
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Image::JPEGDecoder _decoder;
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uint _framesPlayed;
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struct Text {
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using Lines = Common::Array<Common::String>;
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uint begin;
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uint end;
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Lines lines;
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};
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Common::Array<Text> _subtitles;
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uint _nextSubtitleIndex;
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public:
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MJPGPlayer(Common::SeekableReadStream *stream, const Common::String &subtitles);
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~MJPGPlayer();
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bool eos() {
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return _stream->eos();
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}
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void rewind();
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const Graphics::Surface *decodeFrame();
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void paint(AGDSEngine &engine, Graphics::Surface &backbuffer);
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uint32 getNextFrameTimestamp() const {
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return _framesPlayed * 1000 / 24;
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}
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};
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} // End of namespace AGDS
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#endif /* AGDS_MJPG_PLAYER_H */
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