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engines/agds/metaengine.cpp
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89
engines/agds/metaengine.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "agds/agds.h"
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#include "agds/object.h"
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#include "base/plugins.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "engines/advancedDetector.h"
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class AGDSMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
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public:
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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bool hasFeature(MetaEngineFeature f) const override {
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switch (f) {
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case kSimpleSavesNames:
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return true;
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default:
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return false;
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}
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}
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const char *getName() const override {
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return "agds";
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}
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int getMaximumSaveSlot() const override {
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return 24;
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}
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SaveStateList listSaves(const char *target) const override {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern(getSavegameFilePattern(target));
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 2 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 2);
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if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
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SaveStateDescriptor desc;
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desc.setSaveSlot(slotNum);
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desc.setDescription(*file);
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if (slotNum == getAutosaveSlot())
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desc.setWriteProtectedFlag(true);
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saveList.push_back(desc);
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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};
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Common::Error AGDSMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new AGDS::AGDSEngine(syst, desc);
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return Common::Error(Common::kNoError);
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}
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#if PLUGIN_ENABLED_DYNAMIC(AGDS)
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REGISTER_PLUGIN_DYNAMIC(AGDS, PLUGIN_TYPE_ENGINE, AGDSMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(AGDS, PLUGIN_TYPE_ENGINE, AGDSMetaEngine);
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#endif
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