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engines/agds/inventory.cpp
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210
engines/agds/inventory.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "agds/inventory.h"
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#include "agds/agds.h"
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#include "agds/object.h"
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#include "agds/resourceManager.h"
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#include "agds/systemVariable.h"
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#include "common/debug.h"
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#include "common/textconsole.h"
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#include "graphics/managed_surface.h"
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namespace AGDS {
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Inventory::Inventory(AGDSEngine *engine) : _engine(engine), _entries(kMaxSize), _enabled(false), _visible(false) {}
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Inventory::~Inventory() {}
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void Inventory::visible(bool visible) {
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if (_visible == visible)
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return;
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_visible = visible;
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if (!visible) {
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debug("closing inventory...");
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Common::String inv_close = _engine->getSystemVariable("inv_close")->getString();
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if (!inv_close.empty())
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_engine->runObject(inv_close);
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} else {
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debug("opening inventory...");
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if (!_engine->currentInventoryObject())
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removeGaps();
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Common::String inv_open = _engine->getSystemVariable("inv_open")->getString();
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if (!inv_open.empty())
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_engine->runObject(inv_open);
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}
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}
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int Inventory::free() const {
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int free = 0;
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for (uint i = 0; i < _entries.size(); ++i)
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if (!_entries[i].hasObject)
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++free;
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return free;
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}
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bool Inventory::has(int index) const {
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if (index >= 0 && index < kMaxSize) {
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auto &entry = _entries[index];
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return entry.hasObject;
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}
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return {};
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}
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ObjectPtr Inventory::get(int index) {
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if (index >= 0 && index < kMaxSize) {
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auto &entry = _entries[index];
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if (entry.hasObject && !entry.object) {
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entry.object = _engine->runObject(entry.name);
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entry.object->persistent(false);
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}
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return entry.object;
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}
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return {};
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}
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int Inventory::add(const Common::String &name) {
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int idx = find(name);
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if (idx >= 0) {
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warning("Double adding object %s, skipping...", name.c_str());
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return idx;
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}
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for (uint i = 0; i < _entries.size(); ++i) {
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auto &entry = _entries[i];
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if (!entry.hasObject) {
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entry.name = name;
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entry.object.reset();
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entry.hasObject = true;
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return i;
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}
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}
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return idx;
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}
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int Inventory::add(const ObjectPtr &object) {
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for (uint i = 0; i < _entries.size(); ++i) {
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auto &entry = _entries[i];
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if (entry.hasObject && entry.name == object->getName()) {
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warning("Double adding object [pointer] %s, skipping...", object->getName().c_str());
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return i;
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}
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}
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object->persistent(false);
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for (uint i = 0; i < _entries.size(); ++i) {
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auto &entry = _entries[i];
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if (!entry.hasObject) {
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entry.name = object->getName();
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entry.object = object;
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entry.hasObject = true;
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return i;
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}
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}
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error("inventory overflow");
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}
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bool Inventory::remove(const Common::String &name) {
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bool removed = false;
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for (uint i = 0; i < _entries.size(); ++i) {
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auto &entry = _entries[i];
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if (entry.hasObject && entry.name == name) {
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entry.reset();
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removed = true;
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}
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}
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return removed;
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}
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void Inventory::removeGaps() {
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auto n = _entries.size();
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for (uint src = 0, dst = 0; src < n; ++src) {
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auto &entry = _entries[src];
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if (entry.hasObject) {
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if (dst != src) {
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debug("moving inventory object %u -> %u", src, dst);
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_entries[dst++] = _entries[src];
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_entries[src].reset();
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} else
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++dst;
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}
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}
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}
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int Inventory::find(const Common::String &name) const {
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for (uint i = 0; i < _entries.size(); ++i) {
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auto &entry = _entries[i];
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if (entry.hasObject && entry.name == name)
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return i;
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}
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return -1;
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}
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ObjectPtr Inventory::find(const Common::Point pos) const {
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if (!_enabled)
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return {};
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for (uint i = 0; i < _entries.size(); ++i) {
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auto &entry = _entries[i];
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if (!entry.object)
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continue;
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auto &object = entry.object;
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auto picture = object->getPicture();
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if (picture) {
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auto rect = picture->getBounds();
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rect.moveTo(object->getPosition());
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if (rect.contains(pos))
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return object;
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}
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}
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return {};
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}
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void Inventory::clear() {
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for (uint i = 0; i < _entries.size(); ++i) {
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_entries[i].reset();
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}
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}
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void Inventory::load(Common::ReadStream &stream) {
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clear();
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for (int i = 0; i < kMaxSize; ++i) {
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Common::String name = readString(stream);
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int refcount = stream.readUint32LE();
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int objectPtr = stream.readUint32LE();
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if (!name.empty() && refcount) {
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debug("load inventory object: %s %d %d", name.c_str(), refcount, objectPtr);
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auto &entry = _entries[i];
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entry.name = name;
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entry.hasObject = true;
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}
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}
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}
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void Inventory::save(Common::WriteStream &stream) const {
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for (const auto &entry : _entries) {
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writeString(stream, entry.name);
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stream.writeUint32LE(entry.hasObject ? 1 : 0);
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stream.writeSint32LE(entry.hasObject ? -1 : 0);
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}
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}
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} // namespace AGDS
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