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engines/agds/dialog.h
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81
engines/agds/dialog.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DIALOG_H
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#define DIALOG_H
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#include "common/hash-str.h"
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#include "common/hashmap.h"
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#include "common/scummsys.h"
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#include "common/str.h"
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namespace AGDS {
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class AGDSEngine;
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class Dialog {
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using DialogDefsType = Common::HashMap<Common::String, int, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo>;
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private:
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struct Sound {
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Common::String Name;
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Common::String Sample;
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int Step;
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Sound() : Step(1) {
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}
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Sound(const Common::String &name, const Common::String &sample, int step) : Name(name), Sample(sample), Step(step) {
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}
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};
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using SoundsType = Common::Array<Sound>;
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AGDSEngine *_engine;
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DialogDefsType _dialogDefs;
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Common::String _dialogScript;
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uint32 _dialogScriptPos;
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Common::String _dialogProcessName;
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Common::String _dialogLine;
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SoundsType _sounds;
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Common::String _currentDef;
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int _currentSoundIndex;
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void parseDialogDefs(const Common::String &defs);
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public:
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Dialog(AGDSEngine *engine) : _engine(engine), _dialogScriptPos(0), _currentSoundIndex(-1) {}
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int textDelay(const Common::String &str);
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const Common::String &getNextDialogLine() const {
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return _dialogLine;
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}
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Common::String getNextDialogSound();
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void load(const Common::String &processName, const Common::String &dialogScript, const Common::String &defs);
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bool tick();
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private:
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void processSoundDirective(const Common::String &line);
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void processDirective(Common::String line);
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};
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} // End of namespace AGDS
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#endif /* AGDS_DIALOG_H */
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