Initial commit
This commit is contained in:
146
engines/adl/sound.cpp
Normal file
146
engines/adl/sound.cpp
Normal file
@@ -0,0 +1,146 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/system.h"
|
||||
|
||||
#include "audio/mixer.h"
|
||||
|
||||
#include "adl/sound.h"
|
||||
|
||||
namespace Adl {
|
||||
|
||||
// Generic PC-speaker synth
|
||||
// This produces more accurate frequencies than Audio::PCSpeaker, but only
|
||||
// does square waves.
|
||||
class Speaker {
|
||||
public:
|
||||
Speaker(int sampleRate);
|
||||
|
||||
void startTone(double freq);
|
||||
void stopTone();
|
||||
void generateSamples(int16 *buffer, int numSamples);
|
||||
|
||||
private:
|
||||
int _rate;
|
||||
frac_t _halfWaveLen, _halfWaveRem;
|
||||
int16 _curSample;
|
||||
};
|
||||
|
||||
Speaker::Speaker(int sampleRate) :
|
||||
_rate(sampleRate),
|
||||
_halfWaveLen(0),
|
||||
_halfWaveRem(0),
|
||||
_curSample(32767) { }
|
||||
|
||||
void Speaker::startTone(double freq) {
|
||||
_halfWaveLen = _halfWaveRem = doubleToFrac(_rate / freq / 2);
|
||||
|
||||
if (_halfWaveLen < (frac_t)FRAC_ONE) {
|
||||
// Tone out of range at this sample rate
|
||||
stopTone();
|
||||
}
|
||||
}
|
||||
|
||||
void Speaker::stopTone() {
|
||||
_halfWaveLen = 0;
|
||||
}
|
||||
|
||||
void Speaker::generateSamples(int16 *buffer, int numSamples) {
|
||||
if (_halfWaveLen == 0) {
|
||||
// Silence
|
||||
memset(buffer, 0, numSamples * sizeof(int16));
|
||||
return;
|
||||
}
|
||||
|
||||
int offset = 0;
|
||||
|
||||
while (offset < numSamples) {
|
||||
if (_halfWaveRem >= 0 && _halfWaveRem < (frac_t)FRAC_ONE) {
|
||||
// Rising/falling edge
|
||||
// Switch level
|
||||
_curSample = ~_curSample;
|
||||
// Use transition point fraction for current sample value
|
||||
buffer[offset++] = _halfWaveRem ^ _curSample;
|
||||
// Compute next transition point
|
||||
_halfWaveRem += _halfWaveLen - FRAC_ONE;
|
||||
} else {
|
||||
// Low/high level
|
||||
// Generate as many samples as we can
|
||||
const int samples = MIN(numSamples - offset, (int)fracToInt(_halfWaveRem));
|
||||
Common::fill(buffer + offset, buffer + offset + samples, _curSample);
|
||||
offset += samples;
|
||||
|
||||
// Count down to level transition point
|
||||
_halfWaveRem -= intToFrac(samples);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Sound::Sound(const Tones &tones) :
|
||||
_tones(tones),
|
||||
_toneIndex(0),
|
||||
_samplesRem(0) {
|
||||
|
||||
_rate = g_system->getMixer()->getOutputRate();
|
||||
_speaker = new Speaker(_rate);
|
||||
}
|
||||
|
||||
Sound::~Sound() {
|
||||
delete _speaker;
|
||||
}
|
||||
|
||||
bool Sound::endOfData() const {
|
||||
return _samplesRem == 0 && _toneIndex == _tones.size();
|
||||
}
|
||||
|
||||
int Sound::readBuffer(int16 *buffer, const int numSamples) {
|
||||
int offset = 0;
|
||||
|
||||
while (offset < numSamples) {
|
||||
if (_samplesRem == 0) {
|
||||
// Set up next tone
|
||||
|
||||
if (_toneIndex == _tones.size()) {
|
||||
// No more tones
|
||||
return offset;
|
||||
}
|
||||
|
||||
if (_tones[_toneIndex].freq == 0.0)
|
||||
_speaker->stopTone();
|
||||
else
|
||||
_speaker->startTone(_tones[_toneIndex].freq);
|
||||
|
||||
// Compute length of tone
|
||||
_samplesRem = _rate * _tones[_toneIndex++].len / 1000;
|
||||
}
|
||||
|
||||
// Generate as many samples as we can
|
||||
const int samples = MIN(numSamples - offset, _samplesRem);
|
||||
_speaker->generateSamples(buffer + offset, samples);
|
||||
|
||||
_samplesRem -= samples;
|
||||
offset += samples;
|
||||
}
|
||||
|
||||
return numSamples;
|
||||
}
|
||||
|
||||
} // End of namespace Adl
|
||||
Reference in New Issue
Block a user