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engines/adl/detection.h
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engines/adl/detection.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ADL_DETECTION_H
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#define ADL_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace Adl {
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#define SAVEGAME_VERSION 0
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#define SAVEGAME_NAME_LEN 32
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enum GameType {
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GAME_TYPE_NONE,
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GAME_TYPE_HIRES0,
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GAME_TYPE_HIRES1,
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GAME_TYPE_HIRES2,
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GAME_TYPE_HIRES3,
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GAME_TYPE_HIRES4,
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GAME_TYPE_HIRES5,
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GAME_TYPE_HIRES6
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};
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/*
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* ====== Mystery House supported versions ======
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* GAME_VER_HR1_SIMI:
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* - Instructions always shown (no prompt)
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* - Instructions contain Simi Valley address
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* - On-Line Systems title screen in main executable only and waits for key
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* GAME_VER_HR1_COARSE:
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* - Longer instructions, now containing Coarsegold address
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* - On-Line Systems title screen with instructions prompt
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* GAME_VER_HR1_PD:
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* - Public Domain disclaimer on startup
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* - Sierra On-Line title screen with instructions prompt
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*
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* Note: there are probably at least two or three more variants
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*/
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enum GameVersion {
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GAME_VER_NONE = 0,
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GAME_VER_HR1_SIMI = 0,
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GAME_VER_HR1_COARSE,
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GAME_VER_HR1_VF1,
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GAME_VER_HR1_VF2,
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GAME_VER_HR1_PD,
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GAME_VER_HR4_V1_0,
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GAME_VER_HR4_V1_1,
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GAME_VER_HR4_LNG
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};
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struct AdlGameDescription {
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AD_GAME_DESCRIPTION_HELPERS(desc);
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ADGameDescription desc;
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GameType gameType;
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GameVersion version;
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};
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// Mystery House was designed for monochrome display, so we default to
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// monochrome mode there. All the other games default to color mode.
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#define GAMEOPTION_COLOR_DEFAULT_OFF GUIO_GAMEOPTIONS1
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#define GAMEOPTION_SCANLINES GUIO_GAMEOPTIONS2
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#define GAMEOPTION_COLOR_DEFAULT_ON GUIO_GAMEOPTIONS3
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#define GAMEOPTION_NTSC GUIO_GAMEOPTIONS4
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#define GAMEOPTION_MONO_TEXT GUIO_GAMEOPTIONS5
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#define GAMEOPTION_APPLE2E_CURSOR GUIO_GAMEOPTIONS6
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#define GAMEOPTION_TTS GUIO_GAMEOPTIONS7
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} // End of namespace Adl
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#endif // ADL_DETECTION_H
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