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engines/adl/console.h
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72
engines/adl/console.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ADL_CONSOLE_H
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#define ADL_CONSOLE_H
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#include "gui/debugger.h"
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#include "common/hashmap.h"
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#include "common/path.h"
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namespace Common {
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class String;
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}
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namespace Adl {
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class AdlEngine;
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struct Item;
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class Console : public GUI::Debugger {
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public:
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Console(AdlEngine *engine);
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static Common::String toAscii(const Common::String &str);
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Common::String toNative(const Common::String &str);
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private:
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bool Cmd_Nouns(int argc, const char **argv);
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bool Cmd_Verbs(int argc, const char **argv);
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bool Cmd_DumpScripts(int argc, const char **argv);
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bool Cmd_ValidCommands(int argc, const char **argv);
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bool Cmd_Region(int argc, const char **argv);
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bool Cmd_Room(int argc, const char **argv);
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bool Cmd_Items(int argc, const char **argv);
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bool Cmd_GiveItem(int argc, const char **argv);
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bool Cmd_Vars(int argc, const char **argv);
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bool Cmd_Var(int argc, const char **argv);
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bool Cmd_ConvertDisk(int argc, const char **argv);
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bool Cmd_RunScript(int argc, const char **argv);
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bool Cmd_StopScript(int argc, const char **argv);
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bool Cmd_SetScriptDelay(int argc, const char **argv);
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void printItem(const Item &item);
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void printWordMap(const Common::HashMap<Common::String, uint> &wordMap);
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void dumpScripts(const Common::Path &prefix = Common::Path());
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void prepareGame();
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AdlEngine *_engine;
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};
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} // End of namespace Adl
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#endif
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