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engines/adl/adl_v2.h
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100
engines/adl/adl_v2.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ADL_ADL_V2_H
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#define ADL_ADL_V2_H
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#include "adl/adl.h"
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namespace Adl {
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class AdlEngine_v2 : public AdlEngine {
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public:
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~AdlEngine_v2() override;
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protected:
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AdlEngine_v2(OSystem *syst, const AdlGameDescription *gd);
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// AdlEngine
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void setupOpcodeTables() override;
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void initState() override;
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byte roomArg(byte room) const override;
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void advanceClock() override;
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void printString(const Common::String &str) override;
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Common::String loadMessage(uint idx) const override;
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void drawItems() override;
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void drawItem(Item &item, const Common::Point &pos) override;
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void loadRoom(byte roomNr) override;
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void showRoom() override;
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void takeItem(byte noun) override;
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// Engine
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bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
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void mapExeStrings(const Common::StringArray &strings);
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void insertDisk(byte volume);
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virtual Common::DataBlockPtr readDataBlockPtr(Common::ReadStream &f) const;
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virtual void adjustDataBlockPtr(byte &track, byte §or, byte &offset, byte &size) const { }
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void loadItems(Common::ReadStream &stream);
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void loadRooms(Common::ReadStream &stream, byte count);
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void loadMessages(Common::ReadStream &stream, byte count);
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void loadPictures(Common::ReadStream &stream);
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void loadItemPictures(Common::ReadStream &stream, byte count);
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virtual bool isInventoryFull() { return false; }
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int askForSlot(const Common::String &question);
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void checkTextOverflow(char c);
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void handleTextOverflow();
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virtual int o_isFirstTime(ScriptEnv &e);
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virtual int o_isRandomGT(ScriptEnv &e);
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virtual int o_isNounNotInRoom(ScriptEnv &e);
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virtual int o_isCarryingSomething(ScriptEnv &e);
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int o_moveItem(ScriptEnv &e) override;
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int o_setCurPic(ScriptEnv &e) override;
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int o_setPic(ScriptEnv &e) override;
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virtual int o_moveAllItems(ScriptEnv &e);
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int o_save(ScriptEnv &e) override;
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int o_restore(ScriptEnv &e) override ;
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int o_placeItem(ScriptEnv &e) override;
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virtual int o_tellTime(ScriptEnv &e);
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virtual int o_setRoomFromVar(ScriptEnv &e);
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virtual int o_initDisk(ScriptEnv &e);
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struct {
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Common::String time;
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Common::String saveInsert, saveReplace;
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Common::String restoreInsert, restoreReplace;
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} _strings_v2;
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uint _maxLines;
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Common::DiskImage *_disk;
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byte _currentVolume;
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Common::Array<Common::DataBlockPtr> _itemPics;
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bool _itemRemoved;
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byte _roomOnScreen, _picOnScreen, _itemsOnScreen;
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Common::Array<byte> _brokenRooms;
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};
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} // End of namespace Adl
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#endif
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