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engines/access/video.h
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83
engines/access/video.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ACCESS_VIDEO_H
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#define ACCESS_VIDEO_H
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#include "common/scummsys.h"
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#include "common/memstream.h"
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#include "access/data.h"
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#include "access/asurface.h"
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#include "access/files.h"
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namespace Access {
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enum VideoFlags { VIDEOFLAG_NONE = 0, VIDEOFLAG_BG = 1 };
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class VideoPlayer : public Manager {
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struct VideoHeader {
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int _frameCount;
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int _width, _height;
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VideoFlags _flags;
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};
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private:
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BaseSurface *_vidSurface;
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Resource *_videoData;
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VideoHeader _header;
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byte *_startCoord;
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int _frameCount;
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int _xCount;
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int _scanCount;
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int _frameSize;
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Common::Rect _videoBounds;
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void getFrame();
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void setVideo(BaseSurface *vidSurface, const Common::Point &pt, int rate);
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public:
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int _videoFrame;
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bool _soundFlag;
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int _soundFrame;
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bool _videoEnd;
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public:
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VideoPlayer(AccessEngine *vm);
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~VideoPlayer();
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/**
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* Start up a video
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*/
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void setVideo(BaseSurface *vidSurface, const Common::Point &pt, const FileIdent &videoFile, int rate);
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void setVideo(BaseSurface *vidSurface, const Common::Point &pt, const Common::Path &filename, int rate);
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/**
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* Decodes a frame of the video
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*/
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void playVideo();
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void copyVideo();
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/**
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* Frees the data for a previously loaded video
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*/
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void closeVideo();
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};
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} // End of namespace Access
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#endif /* ACCESS_VIDEO_H */
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