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425
engines/access/sound.cpp
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425
engines/access/sound.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "audio/mixer.h"
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#include "audio/audiostream.h"
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#include "audio/mididrv.h"
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#include "audio/midiparser.h"
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#include "audio/decoders/raw.h"
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#include "audio/decoders/wave.h"
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// Miles Audio
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#include "audio/miles.h"
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#include "access/access.h"
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#include "access/sound.h"
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#include "access/martian/midiparser_bemd.h"
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namespace Access {
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SoundManager::SoundManager(AccessEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) {
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_effectsHandle = new Audio::SoundHandle();
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}
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SoundManager::~SoundManager() {
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clearSounds();
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delete _effectsHandle;
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}
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void SoundManager::clearSounds() {
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debugC(1, kDebugSound, "clearSounds()");
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for (auto &sound : _soundTable)
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delete sound._res;
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_soundTable.clear();
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if (_mixer->isSoundHandleActive(*_effectsHandle))
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_mixer->stopHandle(*_effectsHandle);
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while (_queue.size()) {
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delete _queue[0]._stream;
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_queue.remove_at(0);
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}
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}
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bool SoundManager::isSoundQueued(int soundId) const {
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for (uint idx = 0; idx < _queue.size(); ++idx) {
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if (_queue[idx]._soundId == soundId)
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return true;
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}
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return false;
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}
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void SoundManager::loadSoundTable(int idx, int fileNum, int subfile, int priority) {
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debugC(1, kDebugSound, "loadSoundTable(%d, %d, %d)", idx, fileNum, subfile);
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Resource *soundResource;
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if (idx >= (int)_soundTable.size())
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_soundTable.resize(idx + 1);
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delete _soundTable[idx]._res;
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soundResource = _vm->_files->loadFile(fileNum, subfile);
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_soundTable[idx]._res = soundResource;
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_soundTable[idx]._priority = priority;
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}
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Resource *SoundManager::loadSound(int fileNum, int subfile) {
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debugC(1, kDebugSound, "loadSound(%d, %d)", fileNum, subfile);
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return _vm->_files->loadFile(fileNum, subfile);
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}
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void SoundManager::playSound(int soundIndex, bool loop) {
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debugC(1, kDebugSound, "playSound(%d, %d)", soundIndex, loop);
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if (isSoundQueued(soundIndex))
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// Prevent duplicate copies of a sound from being queued
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return;
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int priority = _soundTable[soundIndex]._priority;
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playSound(_soundTable[soundIndex]._res, priority, loop, soundIndex);
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}
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void SoundManager::playSound(Resource *res, int priority, bool loop, int soundIndex) {
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debugC(1, kDebugSound, "playSound");
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const byte *resourceData = res->data();
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assert(res->_size >= 32);
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Audio::RewindableAudioStream *audioStream;
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if (READ_BE_UINT32(resourceData) == MKTAG('R','I','F','F')) {
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// CD version uses WAVE-files
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Common::SeekableReadStream *waveStream = new Common::MemoryReadStream(resourceData, res->_size, DisposeAfterUse::NO);
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audioStream = Audio::makeWAVStream(waveStream, DisposeAfterUse::YES);
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} else if (READ_BE_UINT32(resourceData) == MKTAG('S', 'T', 'E', 'V')) {
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// sound files have a fixed header of 32 bytes in total
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// header content:
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// "STEVE" - fixed header
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// byte - sample rate
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// 01h mapped internally to 3Ch
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// 02h mapped internally to 78h
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// 03h mapped internally to B5h
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// 04h mapped internally to F1h
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// byte - unknown
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// word - actual sample size (should be resource-size - 32)
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byte internalSampleRate = resourceData[5];
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int sampleSize = READ_LE_UINT16(resourceData + 7);
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assert( (sampleSize + 32) <= res->_size);
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int sampleRate = 0;
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switch (internalSampleRate) {
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case 1: // NEG(3Ch) -> C4h time constant
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sampleRate = 16666;
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break;
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case 2: // NEG(78h) -> 88h time constant
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sampleRate = 8334;
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break;
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case 3: // NEG(B5h) -> 4Bh time constant
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sampleRate = 5525;
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break;
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case 4: // NEG(F1h) -> 0Fh time constant
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sampleRate = 4150;
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break;
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default:
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error("Unexpected internal Sample Rate %d", internalSampleRate);
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return;
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}
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audioStream = Audio::makeRawStream(resourceData + 32, sampleSize, sampleRate, 0, DisposeAfterUse::NO);
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} else
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error("Unknown format");
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if (loop) {
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_queue.push_back(QueuedSound(new Audio::LoopingAudioStream(audioStream, 0,
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DisposeAfterUse::NO), soundIndex));
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} else {
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_queue.push_back(QueuedSound(audioStream, soundIndex));
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}
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if (!_mixer->isSoundHandleActive(*_effectsHandle))
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_mixer->playStream(Audio::Mixer::kSFXSoundType, _effectsHandle,
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_queue[0]._stream, -1, _mixer->kMaxChannelVolume, 0,
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DisposeAfterUse::NO);
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}
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void SoundManager::checkSoundQueue() {
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debugC(5, kDebugSound, "checkSoundQueue");
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if (_queue.empty() || _mixer->isSoundHandleActive(*_effectsHandle))
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return;
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delete _queue[0]._stream;
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_queue.remove_at(0);
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if (_queue.size() && _queue[0]._stream)
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_mixer->playStream(Audio::Mixer::kSFXSoundType, _effectsHandle,
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_queue[0]._stream, -1, _mixer->kMaxChannelVolume, 0,
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DisposeAfterUse::NO);
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}
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bool SoundManager::isSFXPlaying() {
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return _mixer->isSoundHandleActive(*_effectsHandle);
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}
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void SoundManager::syncVolume() {
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int sfxVol = CLIP(ConfMan.getInt("sfx_volume"), 0, 255);
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, sfxVol);
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}
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void SoundManager::loadSounds(const Common::Array<RoomInfo::SoundIdent> &sounds) {
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debugC(1, kDebugSound, "loadSounds");
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clearSounds();
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for (const auto &sound : sounds) {
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Resource *soundRes = loadSound(sound._fileNum, sound._subfile);
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_soundTable.push_back(SoundEntry(soundRes, sound._priority));
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}
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}
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void SoundManager::stopSound() {
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debugC(3, kDebugSound, "stopSound");
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_mixer->stopHandle(*_effectsHandle);
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}
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void SoundManager::freeSounds() {
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debugC(3, kDebugSound, "freeSounds");
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stopSound();
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clearSounds();
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}
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/******************************************************************************************/
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MusicManager::MusicManager(AccessEngine *vm) : _vm(vm) {
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_music = nullptr;
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_tempMusic = nullptr;
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_isLooping = false;
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_driver = nullptr;
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MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MT32);
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MusicType musicType = MidiDriver::getMusicType(dev);
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// Amazon Guardians of Eden uses MIDPAK inside MIDIDRV.AP
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// AdLib patches are inside MIDIDRV.AP too, 2nd resource file
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//
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// Amazon Guardians of Eden (demo) seems to use another type of driver, possibly written by Access themselves
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// Martian Memorandum uses this other type of driver as well, which means it makes sense to reverse engineer it.
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//
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switch (musicType) {
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case MT_ADLIB: {
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if (_vm->getGameID() == kGameAmazon && !_vm->isDemo()) {
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Resource *midiDrvResource = _vm->_files->loadFile(92, 1);
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Common::MemoryReadStream *adLibInstrumentStream = new Common::MemoryReadStream(midiDrvResource->data(), midiDrvResource->_size);
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_driver = Audio::MidiDriver_Miles_AdLib_create("", "", adLibInstrumentStream);
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delete midiDrvResource;
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delete adLibInstrumentStream;
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} else {
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MidiPlayer::createDriver();
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}
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break;
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}
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case MT_MT32:
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_driver = Audio::MidiDriver_Miles_MT32_create("");
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_nativeMT32 = true;
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break;
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case MT_GM:
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if (ConfMan.getBool("native_mt32")) {
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_driver = Audio::MidiDriver_Miles_MT32_create("");
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_nativeMT32 = true;
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}
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break;
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default:
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break;
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}
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#if 0
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MidiPlayer::createDriver();
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MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM);
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#endif
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if (_driver) {
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int retValue = _driver->open();
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if (retValue == 0) {
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if (_nativeMT32)
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_driver->sendMT32Reset();
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else
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_driver->sendGMReset();
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_driver->setTimerCallback(this, &timerCallback);
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}
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}
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}
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MusicManager::~MusicManager() {
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delete _music;
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delete _tempMusic;
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}
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void MusicManager::send(uint32 b) {
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// Pass data directly to driver
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_driver->send(b);
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#if 0
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if ((b & 0xF0) == 0xC0 && !_nativeMT32) {
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b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8;
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}
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Audio::MidiPlayer::send(b);
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#endif
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}
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void MusicManager::midiPlay() {
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debugC(1, kDebugSound, "midiPlay");
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if (!_driver)
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return;
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if (_music->_size < 4) {
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error("midiPlay() wrong music resource size");
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}
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stop();
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uint32 magic = READ_BE_UINT32(_music->data());
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if (magic == MKTAG('B', 'E', 'm', 'd')) {
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_parser = new MidiParser_BEmd();
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if (!_parser->loadMusic(_music->data(), _music->_size))
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error("midiPlay() couldn't load music resource");
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_parser->setTrack(0);
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_parser->setMidiDriver(this);
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_parser->setTimerRate(_driver->getBaseTempo());
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_parser->property(MidiParser::mpAutoLoop, _isLooping);
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syncVolume();
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_isPlaying = true;
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} else if (magic == MKTAG('F', 'O', 'R', 'M')) {
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_parser = MidiParser::createParser_XMIDI();
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if (!_parser->loadMusic(_music->data(), _music->_size))
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error("midiPlay() wrong music resource");
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_parser->setTrack(0);
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_parser->setMidiDriver(this);
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_parser->setTimerRate(_driver->getBaseTempo());
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_parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
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_parser->property(MidiParser::mpSendSustainOffOnNotesOff, 1);
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// Handle music looping
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_parser->property(MidiParser::mpAutoLoop, _isLooping);
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syncVolume();
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_isPlaying = true;
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} else {
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warning("midiPlay() Unexpected signature 0x%08x, expected 'FORM'", magic);
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_isPlaying = false;
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}
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}
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bool MusicManager::checkMidiDone() {
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debugC(1, kDebugSound, "checkMidiDone");
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return (!_isPlaying);
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}
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void MusicManager::midiRepeat() {
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debugC(1, kDebugSound, "midiRepeat");
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if (!_driver)
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return;
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if (!_parser)
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return;
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_isLooping = true;
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_parser->property(MidiParser::mpAutoLoop, _isLooping);
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if (!_isPlaying)
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_parser->setTrack(0);
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}
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void MusicManager::stopSong() {
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debugC(1, kDebugSound, "stopSong");
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if (!_driver)
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return;
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stop();
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}
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void MusicManager::loadMusic(int fileNum, int subfile) {
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debugC(1, kDebugSound, "loadMusic(%d, %d)", fileNum, subfile);
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_music = _vm->_files->loadFile(fileNum, subfile);
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}
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void MusicManager::loadMusic(FileIdent file) {
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debugC(1, kDebugSound, "loadMusic(%d, %d)", file._fileNum, file._subfile);
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_music = _vm->_files->loadFile(file);
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}
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void MusicManager::newMusic(int musicId, int mode) {
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debugC(1, kDebugSound, "newMusic(%d, %d)", musicId, mode);
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if (!_driver)
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return;
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if (mode == 1) {
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stopSong();
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freeMusic();
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_music = _tempMusic;
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_tempMusic = nullptr;
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_isLooping = true;
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} else {
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_isLooping = (mode == 2);
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_tempMusic = _music;
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stopSong();
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loadMusic(97, musicId);
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}
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if (_music)
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midiPlay();
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}
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void MusicManager::freeMusic() {
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debugC(3, kDebugSound, "freeMusic");
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delete _music;
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_music = nullptr;
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}
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void MusicManager::setLoop(bool loop) {
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debugC(3, kDebugSound, "setLoop");
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_isLooping = loop;
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if (_parser)
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_parser->property(MidiParser::mpAutoLoop, _isLooping);
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}
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} // End of namespace Access
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Block a user