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engines/access/screen.h
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180
engines/access/screen.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ACCESS_SCREEN_H
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#define ACCESS_SCREEN_H
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#include "common/scummsys.h"
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#include "common/rect.h"
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#include "common/stream.h"
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#include "graphics/screen.h"
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#include "access/asurface.h"
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namespace Access {
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class AccessEngine;
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struct ScreenSave {
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int _clipWidth;
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int _clipHeight;
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int _windowXAdd;
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int _windowYAdd;
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Common::Point _scroll;
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int _scrollCol;
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int _scrollRow;
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Common::Point _bufferStart;
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int _screenYOff;
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ScreenSave();
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};
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class Screen : public BaseSurface {
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private:
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AccessEngine *_vm;
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byte _tempPalette[Graphics::PALETTE_SIZE];
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byte _rawPalette[Graphics::PALETTE_SIZE];
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byte _savedPalettes[2][Graphics::PALETTE_SIZE];
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int _savedPaletteCount;
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int _vesaCurrentWin;
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int _currentPanel;
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Common::Point _msVirtualOffset;
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Common::Point _virtualOffsetsTable[4];
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bool _hideFlag;
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ScreenSave _screenSave;
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int _startCycle;
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int _cycleStart;
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int _endCycle;
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void updatePalette();
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public:
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int _vesaMode;
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int _startColor, _numColors;
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Common::Point _bufferStart;
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int _windowXAdd, _windowYAdd;
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int _screenYOff;
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byte _manPal[0x60];
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byte _scaleTable1[256];
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byte _scaleTable2[256];
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int _vWindowWidth;
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int _vWindowHeight;
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int _vWindowBytesWide;
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int _bufferBytesWide;
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int _vWindowLinesTall;
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bool _screenChangeFlag;
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bool _fadeIn;
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public:
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/**
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* Updates the screen
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*/
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void update() override;
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void copyBlock(const BaseSurface *src, const Common::Rect &bounds) override;
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void restoreBlock() override;
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void drawRect() override;
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void drawBox() override;
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void copyBuffer(Graphics::ManagedSurface *src) override;
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public:
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Screen(AccessEngine *vm);
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~Screen() override {}
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void setDisplayScan();
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void setPanel(int num);
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/**
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* Fade out screen
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*/
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void forceFadeOut();
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/**
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* Fade in screen
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*/
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void forceFadeIn();
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void fadeOut() { forceFadeOut(); }
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void fadeIn() { forceFadeIn(); }
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void clearScreen();
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/**
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* Set the initial palette
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*/
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void setInitialPalettte();
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/**
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* Set icon palette
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*/
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void setIconPalette();
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/**
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* Set Tex palette (Martian Memorandum)
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*/
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void setManPalette();
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void loadPalette(int fileNum, int subfile, int srcOffset = 0);
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void setPalette();
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void loadRawPalette(Common::SeekableReadStream *stream);
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void savePalette();
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void restorePalette();
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void getPalette(byte *pal);
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void flashPalette(int step);
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/**
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* Copy a buffer to the screen
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*/
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void copyBuffer(const byte *data);
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void setBufferScan();
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void setScaleTable(int scale);
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/**
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* Save all the screen display state variables
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*/
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void saveScreen();
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/**
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* Restores previously saved screen display state variables
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*/
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void restoreScreen();
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void setPaletteCycle(int startCycle, int endCycle, int timer);
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void cyclePaletteForward();
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void cyclePaletteBackwards();
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void dump(const char *fname) const;
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};
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} // End of namespace Access
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#endif /* ACCESS_SCREEN_H */
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