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engines/access/resources.h
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120
engines/access/resources.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ACCESS_RESOURCES_H
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#define ACCESS_RESOURCES_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/language.h"
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#include "common/path.h"
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#include "common/rect.h"
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#include "common/str-array.h"
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#include "common/stream.h"
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namespace Access {
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extern const byte INITIAL_PALETTE[18 * 3];
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extern const char *const GENERAL_MESSAGES[];
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extern const char *const ESP_GENERAL_MESSAGES[];
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extern const int INVCOORDS[][4];
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class AccessEngine;
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class Resources {
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struct DATEntry {
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byte _gameId;
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byte _discType;
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byte _demoType;
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Common::Language _language;
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uint _fileOffset;
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};
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struct DeathEntry {
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byte _screenId;
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Common::String _msg;
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};
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struct InventoryEntry {
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Common::String _desc;
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int _combo[4];
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};
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protected:
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struct RoomEntry {
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Common::String _desc;
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Common::Point _travelPos;
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Common::Array<byte> _data;
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};
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AccessEngine *_vm;
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Common::Array<DATEntry> _datIndex;
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/**
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* Locate a specified entry in the index and return it's file offset
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*/
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uint findEntry(byte gameId, byte discType, byte demoType, Common::Language language);
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/**
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* Load data from the access.dat file
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*/
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virtual void load(Common::SeekableReadStream &s);
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public:
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Common::Array<Common::Path> FILENAMES;
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Common::Array< Common::Array<byte> > CHARTBL;
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Common::Array<RoomEntry> ROOMTBL;
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Common::Array<DeathEntry> DEATHS;
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Common::Array<InventoryEntry> INVENTORY;
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Common::String CANT_GET_THERE;
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public:
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Resources(AccessEngine *vm) : _vm(vm) {}
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virtual ~Resources() {}
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static Resources *init(AccessEngine *vm);
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/**
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* Load the access.dat file
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*/
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bool load(Common::U32String &errorMessage);
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/**
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* Get the raw data for the given cursor number
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*/
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virtual const byte *getCursor(int num) const = 0;
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/**
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* Get the name of the lead character
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*/
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virtual const char *getEgoName() const = 0;
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/**
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* Get the room mouse values
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*/
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virtual int getRMouse(int i, int j) const = 0;
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/**
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* Find if the mouse X is inside the range for a button,
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* or -1 if no button range matches.
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*/
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virtual int inButtonXRange(int x) const = 0;
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};
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} // End of namespace Access
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#endif /* ACCESS_RESOURCES_H */
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