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engines/access/resources.cpp
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241
engines/access/resources.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "access/resources.h"
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#include "access/access.h"
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#include "access/amazon/amazon_resources.h"
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#include "access/martian/martian_resources.h"
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#include "common/translation.h"
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namespace Access {
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Resources *Resources::init(AccessEngine *vm) {
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if (vm->getGameID() == kGameAmazon)
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return new Amazon::AmazonResources(vm);
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else if (vm->getGameID() == kGameMartianMemorandum)
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return new Martian::MartianResources(vm);
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error("Unknown game");
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}
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bool Resources::load(Common::U32String &errorMessage) {
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Common::File f;
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Common::String filename = "access.dat";
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if (!f.open(filename.c_str())) {
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errorMessage = Common::U32String::format(_("Unable to locate the '%s' engine data file."), filename.c_str());
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return false;
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}
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// Check for the magic identifier
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char buffer[4];
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f.read(buffer, 4);
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if (strncmp(buffer, "SVMA", 4)) {
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errorMessage = Common::U32String::format(_("The '%s' engine data file is corrupt."), filename.c_str());
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return false;
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}
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// Validate the version number
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uint expectedVersion = 2;
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uint version = f.readUint16LE();
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if (version != expectedVersion) {
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errorMessage = Common::U32String::format(
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_("Incorrect version of the '%s' engine data file found. Expected %d.%d but got %d.%d."),
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filename.c_str(), expectedVersion, 0, version, 0);
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return false;
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}
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// Load in the index
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uint count = f.readUint16LE();
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_datIndex.resize(count);
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for (auto &datEntry : _datIndex) {
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datEntry._gameId = f.readByte();
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datEntry._discType = f.readByte();
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datEntry._demoType = f.readByte();
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byte language = f.readByte();
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switch (language) {
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case 0:
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datEntry._language = (Common::Language)0;
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break;
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case 5:
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datEntry._language = Common::EN_ANY;
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break;
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case 23:
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datEntry._language = Common::ES_ESP;
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break;
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default:
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error("Unknown language");
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break;
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}
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datEntry._fileOffset = f.readUint32LE();
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}
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// Load in the data for the game
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load(f);
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return true;
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}
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void Resources::load(Common::SeekableReadStream &s) {
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uint count;
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// Get the offset of the data for the game
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uint entryOffset = findEntry(_vm->getGameID(), _vm->isCD() ? 1 : 0,
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_vm->isDemo() ? 1 : 0, _vm->getLanguage());
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s.seek(entryOffset);
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// Load filename list
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count = s.readUint16LE();
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FILENAMES.resize(count);
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for (uint idx = 0; idx < count; ++idx)
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FILENAMES[idx] = s.readString();
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// Load the character data
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count = s.readUint16LE();
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CHARTBL.resize(count);
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for (uint idx = 0; idx < count; ++idx) {
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uint count2 = s.readUint16LE();
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CHARTBL[idx].resize(count2);
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if (count2 > 0)
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s.read(&CHARTBL[idx][0], count2);
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}
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// Load the room data
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count = s.readUint16LE();
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ROOMTBL.resize(count);
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for (uint idx = 0; idx < count; ++idx) {
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ROOMTBL[idx]._desc = s.readString();
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ROOMTBL[idx]._travelPos.x = s.readSint16LE();
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ROOMTBL[idx]._travelPos.y = s.readSint16LE();
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uint count2 = s.readUint16LE();
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ROOMTBL[idx]._data.resize(count2);
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if (count2 > 0)
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s.read(&ROOMTBL[idx]._data[0], count2);
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}
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// Load the deaths list
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count = s.readUint16LE();
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DEATHS.resize(count);
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for (uint idx = 0; idx < count; ++idx) {
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DEATHS[idx]._screenId = s.readByte();
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DEATHS[idx]._msg = s.readString();
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}
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// Load in the inventory list
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count = s.readUint16LE();
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INVENTORY.resize(count);
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for (uint idx = 0; idx < count; ++idx) {
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INVENTORY[idx]._desc = s.readString();
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for (uint idx2 = 0; idx2 < 4; ++idx2)
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INVENTORY[idx]._combo[idx2] = s.readSint16LE();
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}
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}
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uint Resources::findEntry(byte gameId, byte discType, byte demoType, Common::Language language) {
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for (const DATEntry &de : _datIndex) {
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if (de._gameId == gameId && de._discType == discType &&
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de._demoType == demoType && de._language == language)
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return de._fileOffset;
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}
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error("Could not locate appropriate access.dat entry");
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}
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/*------------------------------------------------------------------------*/
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const byte INITIAL_PALETTE[18 * 3] = {
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0x00, 0x00, 0x00,
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0xff, 0xff, 0xff,
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0xf0, 0xf0, 0xf0,
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0xe0, 0xe0, 0xe0,
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0xd0, 0xd0, 0xd0,
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0xc0, 0xc0, 0xc0,
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0xb0, 0xb0, 0xb0,
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0xa0, 0xa0, 0xa0,
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0x90, 0x90, 0x90,
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0x80, 0x80, 0x80,
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0x70, 0x70, 0x70,
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0x60, 0x60, 0x60,
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0x50, 0x50, 0x50,
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0x40, 0x40, 0x40,
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0x30, 0x30, 0x30,
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0x20, 0x20, 0x20,
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0x10, 0x10, 0x10,
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0x00, 0x00, 0x00
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};
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const char *const GENERAL_MESSAGES[] = {
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"LOOKING THERE REVEALS NOTHING OF INTEREST.", // LOOK_MESSAGE
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"THAT DOESN'T OPEN.", // OPEN_MESSAGE
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"THAT WON'T MOVE.", // MOVE_MESSAGE
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"YOU CAN'T TAKE THAT.", // GET_MESSAGE
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"THAT DOESN'T SEEM TO WORK.", // USE_MESSAGE
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"YOU CAN'T CLIMB THAT.", // GO_MESSAGE
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"THERE SEEMS TO BE NO RESPONSE.", // TALK_MESSAGE
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"THIS OBJECT REQUIRES NO HINTS", // HELP_MESSAGE
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"THIS OBJECT REQUIRES NO HINTS", // HELP_MESSAGE
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"THAT DOESN'T SEEM TO WORK." // USE_MESSAGE
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};
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const char *const ESP_GENERAL_MESSAGES[] = {
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"MIRANDO AHI NO ENCONTRARAS NADA DE INTERES.", // LOOK_MESSAGE
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"NO ESTA ABIERTO.", // OPEN_MESSAGE
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"NO PUEDES MOVERLO.", // MOVE_MESSAGE
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"NO PUEDES COGER ESO.", // GET_MESSAGE
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"NO PARECE QUE FUNCIONE.", // USE_MESSAGE
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"NO PUEDES SUBIRTE A ESO.", // GO_MESSAGE
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"PARECE QUE NO TE RESPONDE.", // TALK_MESSAGE
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"NO HAY AYUDA PARA ESE OBJETO.", // HELP_MESSAGE
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"NO HAY AYUDA PARA ESE OBJETO.", // HELP_MESSAGE
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"NO PARECE QUE FUNCIONE." // USE_MESSAGE
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};
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const int INVCOORDS[][4] = {
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{ 23, 68, 15, 49 },
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{ 69, 114, 15, 49 },
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{ 115, 160, 15, 49 },
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{ 161, 206, 15, 49 },
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{ 207, 252, 15, 49 },
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{ 253, 298, 15, 49 },
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{ 23, 68, 50, 84 },
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{ 69, 114, 50, 84 },
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{ 115, 160, 50, 84 },
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{ 161, 206, 50, 84 },
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{ 207, 252, 50, 84 },
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{ 253, 298, 50, 84 },
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{ 23, 68, 85, 119 },
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{ 69, 114, 85, 119 },
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{ 115, 160, 85, 119 },
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{ 161, 206, 85, 119 },
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{ 207, 252, 85, 119 },
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{ 253, 298, 85, 119 },
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{ 23, 68, 120, 154 },
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{ 69, 114, 120, 154 },
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{ 115, 160, 120, 154 },
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{ 161, 206, 120, 154 },
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{ 207, 252, 120, 154 },
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{ 253, 298, 120, 154 },
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{ 237, 298, 177, 193 },
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{ 25, 85, 177, 193 }
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};
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} // End of namespace Access
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