Initial commit
This commit is contained in:
136
engines/access/martian/martian_room.cpp
Normal file
136
engines/access/martian/martian_room.cpp
Normal file
@@ -0,0 +1,136 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "access/access.h"
|
||||
#include "access/resources.h"
|
||||
#include "access/martian/martian_game.h"
|
||||
#include "access/martian/martian_resources.h"
|
||||
#include "access/martian/martian_room.h"
|
||||
|
||||
namespace Access {
|
||||
|
||||
namespace Martian {
|
||||
|
||||
MartianRoom::MartianRoom(AccessEngine *vm) : Room(vm) {
|
||||
_game = (MartianEngine *)vm;
|
||||
|
||||
for (int i = 0; i < 30; i++)
|
||||
_vm->_flags[200 + i] = 0;
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
_vm->_flags[178 + i] = 0;
|
||||
}
|
||||
|
||||
MartianRoom::~MartianRoom() {
|
||||
}
|
||||
|
||||
void MartianRoom::loadRoom(int roomNumber) {
|
||||
loadRoomData(&MMRES.ROOMTBL[roomNumber]._data[0]);
|
||||
}
|
||||
|
||||
void MartianRoom::reloadRoom() {
|
||||
// _vm->_currentMan = _roomFlag;
|
||||
// _vm->_currentManOld = _roomFlag;
|
||||
// _vm->_manScaleOff = 0;
|
||||
|
||||
_vm->_player->loadTexPalette();
|
||||
_vm->_player->loadSprites("TEX.LZ");
|
||||
|
||||
loadRoom(_vm->_player->_roomNumber);
|
||||
|
||||
reloadRoom1();
|
||||
}
|
||||
|
||||
void MartianRoom::reloadRoom1() {
|
||||
_selectCommand = -1;
|
||||
_vm->_boxSelect = false; //-1
|
||||
_vm->_player->_playerOff = false;
|
||||
|
||||
_vm->_screen->forceFadeOut();
|
||||
_vm->_events->hideCursor();
|
||||
_vm->_screen->clearScreen();
|
||||
_vm->_events->showCursor();
|
||||
roomInit();
|
||||
_vm->_player->load();
|
||||
|
||||
if (_vm->_player->_roomNumber != 47)
|
||||
_vm->_player->calcManScale();
|
||||
|
||||
_vm->_events->hideCursor();
|
||||
roomMenu();
|
||||
_vm->_screen->setBufferScan();
|
||||
setupRoom();
|
||||
setWallCodes();
|
||||
buildScreen();
|
||||
_vm->copyBF2Vid();
|
||||
|
||||
_vm->_screen->setManPalette();
|
||||
_vm->_events->showCursor();
|
||||
_vm->_player->_frame = 0;
|
||||
_vm->_oldRects.clear();
|
||||
_vm->_newRects.clear();
|
||||
_vm->_events->clearEvents();
|
||||
}
|
||||
|
||||
void MartianRoom::roomInit() {
|
||||
Room::roomInit();
|
||||
|
||||
for (int i = 0; i < 30; i++)
|
||||
_vm->_flags[200 + i] = 0;
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
_vm->_flags[178 + i] = 0;
|
||||
}
|
||||
|
||||
void MartianRoom::roomMenu() {
|
||||
const SpriteResource *icons = _vm->getIcons();
|
||||
|
||||
_vm->_screen->saveScreen();
|
||||
_vm->_screen->setDisplayScan();
|
||||
_vm->_destIn = _vm->_screen; // TODO: Redundant
|
||||
_vm->_screen->plotImage(icons, 0, Common::Point(5, 184));
|
||||
_vm->_screen->plotImage(icons, 1, Common::Point(155, 184));
|
||||
|
||||
_vm->_screen->restoreScreen();
|
||||
}
|
||||
|
||||
void MartianRoom::mainAreaClick() {
|
||||
Common::Point &mousePos = _vm->_events->_mousePos;
|
||||
Common::Point pt = _vm->_events->calcRawMouse();
|
||||
Screen &screen = *_vm->_screen;
|
||||
Player &player = *_vm->_player;
|
||||
|
||||
if (_selectCommand == -1) {
|
||||
player._moveTo = pt;
|
||||
player._playerMove = true;
|
||||
} else if (mousePos.x >= screen._windowXAdd &&
|
||||
mousePos.x <= (screen._windowXAdd + screen._vWindowBytesWide) &&
|
||||
mousePos.y >= screen._windowYAdd &&
|
||||
mousePos.y <= (screen._windowYAdd + screen._vWindowLinesTall)) {
|
||||
if (checkBoxes1(pt) >= 0) {
|
||||
checkBoxes3();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Martian
|
||||
} // End of namespace Access
|
||||
Reference in New Issue
Block a user