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engines/access/martian/martian_game.h
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80
engines/access/martian/martian_game.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ACCESS_MARTIAN_GAME_H
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#define ACCESS_MARTIAN_GAME_H
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#include "access/access.h"
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namespace Access {
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namespace Martian {
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class MartianEngine : public AccessEngine {
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private:
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bool _skipStart;
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Common::MemoryReadStream *_creditsStream;
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/**
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* Do the game introduction
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*/
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void doCredits();
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bool showCredits();
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/**
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* Setup variables for the game
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*/
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void setupGame();
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void initObjects();
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void configSelect();
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void initVariables();
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void setupTimers();
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protected:
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/**
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* Play the game
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*/
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void playGame() override;
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void dead(int deathId) override;
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void setNoteParams();
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void displayNote(const Common::String &msg);
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public:
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MartianEngine(OSystem *syst, const AccessGameDescription *gameDesc);
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~MartianEngine() override;
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void doSpecial5(int param1);
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void showExpositionText(Common::String msg);
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void establish(int estabIndex, int sub) override;
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/**
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* Synchronize savegame data
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*/
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void synchronize(Common::Serializer &s) override;
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};
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} // End of namespace Martian
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} // End of namespace Access
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#endif /* ACCESS_MARTIAN_GAME_H */
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