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427
engines/access/martian/martian_game.cpp
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427
engines/access/martian/martian_game.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "access/resources.h"
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#include "access/martian/martian_game.h"
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#include "access/martian/martian_resources.h"
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#include "access/martian/martian_room.h"
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#include "access/martian/martian_scripts.h"
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#include "access/amazon/amazon_resources.h"
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namespace Access {
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namespace Martian {
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MartianEngine::MartianEngine(OSystem *syst, const AccessGameDescription *gameDesc) :
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AccessEngine(syst, gameDesc), _skipStart(false),
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_creditsStream(nullptr)
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{
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}
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MartianEngine::~MartianEngine() {
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_skipStart = false;
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_creditsStream = nullptr;
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}
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void MartianEngine::initObjects() {
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_room = new MartianRoom(this);
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_scripts = new MartianScripts(this);
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}
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void MartianEngine::configSelect() {
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// No implementation required in MM
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}
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void MartianEngine::initVariables() {
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// Set player room and position
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_player->_roomNumber = 7;
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_inventory->_startInvItem = 0;
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_inventory->_startInvBox = 0;
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Common::fill(&_objectsTable[0], &_objectsTable[100], (SpriteResource *)nullptr);
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_player->_playerOff = false;
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setupTimers();
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_player->_playerX = _player->_rawPlayer.x = _res->ROOMTBL[_player->_roomNumber]._travelPos.x;
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_player->_playerY = _player->_rawPlayer.y = _res->ROOMTBL[_player->_roomNumber]._travelPos.y;
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_room->_selectCommand = -1;
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_events->setNormalCursor(CURSOR_CROSSHAIRS);
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_mouseMode = 0;
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_animation->clearTimers();
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ARRAYCLEAR(_travel);
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_travel[7] = 1;
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ARRAYCLEAR(_ask);
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_ask[33] = 1;
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ARRAYCLEAR(_flags);
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}
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void MartianEngine::setNoteParams() {
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_events->hideCursor();
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_screen->_orgX1 = 58;
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_screen->_orgY1 = 124;
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_screen->_orgX2 = 297;
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_screen->_orgY2 = 199;
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_screen->_lColor = 51;
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_screen->drawRect();
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_events->showCursor();
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}
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void MartianEngine::displayNote(const Common::String &msg) {
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_fonts._charSet._lo = 1;
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_fonts._charSet._hi = 8;
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_fonts._charFor._lo = 0;
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_fonts._charFor._hi = 255;
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Font::_fontColors[3] = 0;
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_screen->_maxChars = 40;
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_screen->_printOrg = _screen->_printStart = Common::Point(59, 124);
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setNoteParams();
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Common::String lines = msg;
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Common::String line;
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int width = 0;
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bool lastLine = false;
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do {
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lastLine = _fonts._font1->getLine(lines, _screen->_maxChars, line, width, Font::kWidthInChars);
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_bubbleBox->printString(line);
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_screen->_printOrg = Common::Point(_screen->_printStart.x, _screen->_printOrg.y + 6);
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if (_screen->_printOrg.y == 196) {
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_events->waitKeyActionMouse();
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setNoteParams();
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_screen->_printOrg = _screen->_printStart;
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}
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} while (!lastLine);
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_events->waitKeyActionMouse();
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}
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void MartianEngine::doSpecial5(int param1) {
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// Seems redundant to store the song as this is
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// only ever called from restart or load?
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debug("TODO: Push midi song?");
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_midi->stopSong();
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_midi->setLoop(false);
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_midi->loadMusic(47, 4);
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_midi->midiPlay();
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_screen->setDisplayScan();
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_events->clearEvents();
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_screen->forceFadeOut();
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_events->hideCursor();
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_files->loadScreen("DATA.SC");
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_events->showCursor();
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_screen->setIconPalette();
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_screen->forceFadeIn();
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Resource *cellsRes = _files->loadFile("CELLS00.LZ");
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_objectsTable[0] = new SpriteResource(this, cellsRes);
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delete cellsRes;
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_timers[20]._timer = _timers[20]._initTm = 30;
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Resource *notesRes = _files->loadFile("NOTES.DAT");
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notesRes->_stream->skip(param1 * 2);
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int pos = notesRes->_stream->readUint16LE();
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notesRes->_stream->seek(pos);
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Common::String msg = notesRes->_stream->readString();
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delete notesRes;
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displayNote(msg);
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_midi->stopSong();
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_midi->freeMusic();
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_midi->setLoop(true);
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}
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void MartianEngine::playGame() {
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// Initialize Martian Memorandum game-specific objects
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initObjects();
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// Setup the game
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setupGame();
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configSelect();
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if (_loadSaveSlot == -1) {
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// Do introduction
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doCredits();
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if (shouldQuit())
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return;
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// Display Notes screen
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doSpecial5(4);
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if (shouldQuit())
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return;
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_screen->forceFadeOut();
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}
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do {
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_restartFl = false;
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_screen->clearScreen();
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_screen->setPanel(0);
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_screen->forceFadeOut();
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_events->showCursor();
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initVariables();
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// If there's a pending savegame to load, load it
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if (_loadSaveSlot != -1) {
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loadGameState(_loadSaveSlot);
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_loadSaveSlot = -1;
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}
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// Execute the room
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_room->doRoom();
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} while (_restartFl);
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}
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bool MartianEngine::showCredits() {
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_events->hideCursor();
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_screen->clearScreen();
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_destIn = _screen;
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int posX = _creditsStream->readSint16LE();
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int posY = 0;
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while (posX != -1) {
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posY = _creditsStream->readSint16LE();
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int frameNum = _creditsStream->readSint16LE();
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_screen->plotImage(_objectsTable[41], frameNum, Common::Point(posX, posY));
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posX = _creditsStream->readSint16LE();
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}
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posY = _creditsStream->readSint16LE();
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if (posY == -1) {
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_events->showCursor();
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_screen->forceFadeOut();
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return true;
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}
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_screen->forceFadeIn();
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_timers[3]._timer = _timers[3]._initTm = posY;
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while (!shouldQuit() && !_events->isKeyActionMousePressed() && _timers[3]._timer) {
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_events->pollEventsAndWait();
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}
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_events->showCursor();
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_screen->forceFadeOut();
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if (_events->_rightButton)
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return true;
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else
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return false;
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}
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void MartianEngine::doCredits() {
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_midi->setLoop(false);
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_midi->loadMusic(47, 3);
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_midi->midiPlay();
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_screen->setDisplayScan();
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_events->hideCursor();
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_screen->forceFadeOut();
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Resource *data = _files->loadFile(41, 1);
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_objectsTable[41] = new SpriteResource(this, data);
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delete data;
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_files->loadScreen(41, 0);
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_buffer2.copyFrom(*_screen);
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_buffer1.copyFrom(*_screen);
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_events->showCursor();
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_creditsStream = new Common::MemoryReadStream(CREDIT_DATA, 180);
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if (!showCredits()) {
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_screen->copyFrom(_buffer2);
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_screen->forceFadeIn();
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_events->_vbCount = 550;
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while (!shouldQuit() && !_events->isKeyActionMousePressed() && _events->_vbCount > 0)
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_events->pollEventsAndWait();
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_screen->forceFadeOut();
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while (!shouldQuit() && !_events->isKeyActionMousePressed()&& !showCredits())
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_events->pollEventsAndWait();
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delete _objectsTable[41];
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_objectsTable[41] = nullptr;
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_midi->freeMusic();
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}
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_midi->setLoop(true);
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}
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void MartianEngine::setupTimers() {
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_timers.clear();
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const int TIMER_DEFAULTS[] = { 4, 10, 8, 1, 1, 1, 1, 2 };
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for (int i = 0; i < 32; ++i) {
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TimerEntry te;
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te._initTm = te._timer = (i < 8) ? TIMER_DEFAULTS[i] : 1;
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te._flag = 1;
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_timers.push_back(te);
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}
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}
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void MartianEngine::setupGame() {
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// Load death list
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_deaths.resize(_res->DEATHS.size());
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for (uint idx = 0; idx < _deaths.size(); ++idx) {
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_deaths[idx]._screenId = _res->DEATHS[idx]._screenId;
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_deaths[idx]._msg = _res->DEATHS[idx]._msg;
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}
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setupTimers();
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// Miscellaneous
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Martian::MartianResources &res = *((Martian::MartianResources *)_res);
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_fonts.load(res._font1, res._font2, res._bitFont);
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// Set player room and position
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_player->_roomNumber = 7;
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_player->_playerX = _player->_rawPlayer.x = _res->ROOMTBL[_player->_roomNumber]._travelPos.x;
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_player->_playerY = _player->_rawPlayer.y = _res->ROOMTBL[_player->_roomNumber]._travelPos.y;
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}
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void MartianEngine::showExpositionText(Common::String msg) {
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Common::String line = "";
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int width = 0;
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bool lastLine;
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do {
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lastLine = _fonts._font2->getLine(msg, _screen->_maxChars, line, width, Font::kWidthInChars);
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// Draw the text
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_bubbleBox->printString(line);
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_screen->_printOrg.y += 6;
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_screen->_printOrg.x = _screen->_printStart.x;
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if (_screen->_printOrg.y == 180) {
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_events->waitKeyActionMouse();
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_screen->copyBuffer(&_buffer2);
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_screen->_printOrg.y = _screen->_printStart.y;
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}
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} while (!lastLine);
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// Avoid re-using double-click
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_events->clearEvents();
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_events->waitKeyActionMouse();
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}
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void MartianEngine::dead(int deathId) {
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// Load and display death screen
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_events->hideCursor();
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_screen->forceFadeOut();
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_files->loadScreen(48, _deaths[deathId]._screenId - 1);
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_screen->setIconPalette();
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_buffer2.copyBuffer(_screen);
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_screen->forceFadeIn();
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_events->showCursor();
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// Setup fonts
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_fonts._charSet._hi = 10;
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_fonts._charSet._lo = 1;
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_fonts._charFor._lo = 247;
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_fonts._charFor._hi = 255;
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Font::_fontColors[3] = 247;
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_screen->_maxChars = 50;
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_screen->_printOrg = Common::Point(24, 18);
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_screen->_printStart = Common::Point(24, 18);
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// Display death message
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showExpositionText(_deaths[deathId]._msg);
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_screen->forceFadeOut();
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_room->clearRoom();
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freeChar();
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// The original was jumping to the restart label in main
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_restartFl = true;
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_events->pollEvents();
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}
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void MartianEngine::establish(int estabIndex, int sub) {
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_fonts._charSet._hi = 10;
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Font::_fontColors[0] = 0xff;
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Font::_fontColors[1] = 0xf7;
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Font::_fontColors[2] = 0xff;
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Font::_fontColors[3] = 0xf7;
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_screen->_maxChars = 50;
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_screen->_printOrg = _screen->_printStart = Common::Point(24, 18);
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// TODO: Original has a small delay here.
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Resource *notesRes = _files->loadFile("ETEXT.DAT");
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notesRes->_stream->seek(2 * sub);
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uint16 msgOffset = notesRes->_stream->readUint16LE();
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if (msgOffset == 0 || msgOffset >= notesRes->_stream->size()) {
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error("MartianEngine::establish: Invalid message offset %d for msg %d", msgOffset, sub);
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}
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notesRes->_stream->seek(msgOffset);
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Common::String msg = notesRes->_stream->readString();
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showExpositionText(msg);
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_events->hideCursor();
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if (sub != 0x3f) {
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_screen->forceFadeOut();
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_screen->clearScreen();
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}
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_events->showCursor();
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}
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void MartianEngine::synchronize(Common::Serializer &s) {
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AccessEngine::synchronize(s);
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for (int i = 0; i < ARRAYSIZE(_travel); i++) {
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s.syncAsByte(_travel[i]);
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}
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for (int i = 0; i < ARRAYSIZE(_ask); i++) {
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s.syncAsByte(_ask[i]);
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}
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/*
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TODO: Do any of these need to be synchronized here?
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Mostly involved in modal dialogs.
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_startTravelItem
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_startTravelBox
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_startAboutItem
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_startAboutBox
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_byte26CB5
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_bcnt
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_boxDataStart
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_boxDataEnd
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_boxSelectY
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_boxSelectYOld
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_numLines
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*/
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}
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} // End of namespace Martian
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} // End of namespace Access
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Block a user