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engines/access/data.cpp
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74
engines/access/data.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/algorithm.h"
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#include "common/stream.h"
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#include "common/system.h"
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#include "access/data.h"
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namespace Access {
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TimerList::TimerList() : Common::Array<TimerEntry>() {
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_timersSavedFlag = false;
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}
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void TimerList::saveTimers() {
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if (!_timersSavedFlag /* && !_flashbackFlag */) {
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_savedTimers = *this;
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_timersSavedFlag = true;
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}
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}
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void TimerList::restoreTimers() {
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if (_timersSavedFlag /* && !_flashbackFlag */) {
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clear();
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*static_cast<Common::Array<TimerEntry> *>(this) = _savedTimers;
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_timersSavedFlag = false;
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}
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}
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void TimerList::updateTimers() {
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for (uint i = 0; i < size(); ++i) {
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TimerEntry &te = (*this)[i];
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if (te._flag) {
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if (!--te._timer) {
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te._timer = te._initTm;
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te._flag = 0;
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}
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}
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}
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}
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void TimerList::synchronize(Common::Serializer &s) {
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int count = size();
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s.syncAsUint16LE(count);
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if (!s.isSaving())
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resize(count);
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for (int i = 0; i < count; ++i) {
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s.syncAsUint32LE((*this)[i]._initTm);
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s.syncAsUint32LE((*this)[i]._timer);
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s.syncAsByte((*this)[i]._flag);
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}
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}
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} // End of namespace Access
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