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348
engines/access/animation.cpp
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348
engines/access/animation.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/endian.h"
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#include "common/memstream.h"
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#include "access/access.h"
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#include "access/animation.h"
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namespace Access {
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AnimationResource::AnimationResource(AccessEngine *vm, Resource *res) {
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int count = res->_stream->readUint16LE();
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Common::Array<int> offsets;
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for (int i = 0; i < count; ++i)
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offsets.push_back(res->_stream->readUint32LE());
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_animations.reserve(count);
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for (int i = 0; i < count; ++i) {
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res->_stream->seek(offsets[i]);
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Animation *anim = new Animation(vm, res->_stream);
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_animations.push_back(anim);
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}
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}
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AnimationResource::~AnimationResource() {
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for (auto *animation : _animations)
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delete animation;
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}
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/*------------------------------------------------------------------------*/
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Animation::Animation(AccessEngine *vm, Common::SeekableReadStream *stream) : Manager(vm) {
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uint32 startOfs = stream->pos();
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_type = stream->readByte();
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// WORKAROUND: In Amazon floppy English, there's an animation associated with
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// the librarian that isn't used, and has junk data. Luckily, it's animation
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// type is also invalid, so if the _type isn't in range, exit immediately
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if (_type > 7) {
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_scaling = -1;
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_frameNumber = -1;
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_initialTicks = _countdownTicks = 0;
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_loopCount = _currentLoopCount = 0;
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return;
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}
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_scaling = stream->readSByte();
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stream->readByte(); // unk
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_frameNumber = stream->readByte();
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_initialTicks = stream->readUint16LE();
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stream->readUint16LE(); // unk
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stream->readUint16LE(); // unk
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_loopCount = stream->readSint16LE();
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_countdownTicks = stream->readUint16LE();
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_currentLoopCount = stream->readSint16LE();
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stream->readUint16LE(); // unk
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Common::Array<uint16> frameOffsets;
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uint16 ofs;
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while ((ofs = stream->readUint16LE()) != 0)
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frameOffsets.push_back(ofs);
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for (uint16 frameOffset : frameOffsets) {
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stream->seek(startOfs + frameOffset);
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AnimationFrame *frame = new AnimationFrame(stream, startOfs);
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_frames.push_back(frame);
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}
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}
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Animation::~Animation() {
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for (auto *frame : _frames)
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delete frame;
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}
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typedef void(Animation::*AnimationMethodPtr)();
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void Animation::animate() {
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static const AnimationMethodPtr METHODS[8] = {
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&Animation::anim0, &Animation::anim1, &Animation::anim2, &Animation::anim3,
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&Animation::anim4, &Animation::animNone, &Animation::animNone, &Animation::anim7
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};
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(this->*METHODS[_type])();
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}
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void Animation::anim0() {
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if (_currentLoopCount != -1) {
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if (_countdownTicks != 0) {
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setFrame1(calcFrame());
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} else {
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_countdownTicks = _initialTicks;
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++_frameNumber;
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const AnimationFrame *frame = calcFrame();
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if (frame == nullptr) {
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_frameNumber = 0;
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_currentLoopCount = -1;
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frame = calcFrame();
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}
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setFrame(frame);
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}
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}
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}
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void Animation::anim1() {
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if (_currentLoopCount == -1 || _countdownTicks != 0) {
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setFrame1(calcFrame());
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} else {
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_countdownTicks = _initialTicks;
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++_frameNumber;
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const AnimationFrame *frame = calcFrame();
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if (frame == nullptr) {
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--_frameNumber;
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_currentLoopCount = -1;
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frame = calcFrame();
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}
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setFrame(frame);
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}
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}
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void Animation::anim2() {
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if (_countdownTicks != 0) {
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setFrame1(calcFrame());
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} else {
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_countdownTicks = _initialTicks;
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++_frameNumber;
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const AnimationFrame *frame = calcFrame();
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if (frame == nullptr) {
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_frameNumber = 0;
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frame = calcFrame();
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}
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setFrame(frame);
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}
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}
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void Animation::anim3() {
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if (_currentLoopCount != -1) {
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if (_countdownTicks != 0) {
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setFrame1(calcFrame());
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} else {
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_countdownTicks = _initialTicks;
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++_frameNumber;
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const AnimationFrame *frame = calcFrame();
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if (frame == nullptr) {
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--_currentLoopCount;
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_frameNumber = 0;
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frame = calcFrame();
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}
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setFrame(frame);
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}
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}
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}
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void Animation::anim4() {
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if (_currentLoopCount == -1 || _countdownTicks != 0) {
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setFrame1(calcFrame());
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} else {
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_countdownTicks = _initialTicks;
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++_frameNumber;
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const AnimationFrame *frame = calcFrame();
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if (frame == nullptr) {
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if (--_currentLoopCount == -1) {
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setFrame1(calcFrame());
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return;
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} else {
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_frameNumber = 0;
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frame = calcFrame();
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}
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}
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setFrame(frame);
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}
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}
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void Animation::animNone() {
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// Empty implementation
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}
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void Animation::anim7() {
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setFrame(calcFrame1());
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}
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const AnimationFrame *Animation::calcFrame() {
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return (_frameNumber < (int)_frames.size()) ? _frames[_frameNumber] : nullptr;
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}
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const AnimationFrame *Animation::calcFrame1() {
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return _frames[0];
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}
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void Animation::setFrame(const AnimationFrame *frame) {
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assert(frame);
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_countdownTicks += frame->_frameDelay;
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setFrame1(frame);
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}
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void Animation::setFrame1(const AnimationFrame *frame) {
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_vm->_animation->_base.x = frame->_baseX;
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_vm->_animation->_base.y = frame->_baseY;
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// Loop to add image draw requests for the parts of the frame
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for (const AnimationFramePart &part: frame->_parts) {
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ImageEntry ie;
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// Set the flags
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ie._flags = part._flags & ~IMGFLAG_UNSCALED;
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if (_vm->_animation->_frameScale == -1)
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ie._flags |= IMGFLAG_UNSCALED;
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// Set the other fields
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ie._spritesPtr = _vm->_objectsTable[part._spritesIndex];
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ie._frameNumber = part._frameIndex;
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ie._position = part._position + _vm->_animation->_base;
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ie._offsetY = part._offsetY - ie._position.y;
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_vm->_images.addToList(ie);
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}
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}
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/*------------------------------------------------------------------------*/
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AnimationFrame::AnimationFrame(Common::SeekableReadStream *stream, int startOffset) {
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uint16 nextOffset;
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stream->readByte(); // unk
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_baseX = stream->readUint16LE();
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_baseY = stream->readUint16LE();
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_frameDelay = stream->readUint16LE();
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nextOffset = stream->readUint16LE();
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while (nextOffset != 0) {
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stream->seek(startOffset + nextOffset);
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AnimationFramePart framePart(stream);
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_parts.push_back(framePart);
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nextOffset = stream->readUint16LE();
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}
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}
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AnimationFrame::~AnimationFrame() {
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}
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/*------------------------------------------------------------------------*/
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AnimationFramePart::AnimationFramePart(Common::SeekableReadStream *stream) {
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_flags = stream->readByte();
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_spritesIndex = stream->readByte();
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_frameIndex = stream->readByte();
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_position.x = stream->readUint16LE();
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_position.y = stream->readUint16LE();
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_offsetY = stream->readUint16LE();
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}
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/*------------------------------------------------------------------------*/
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AnimationManager::AnimationManager(AccessEngine *vm) : Manager(vm) {
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_animation = nullptr;
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_animStart = nullptr;
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_frameScale = 0;
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}
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AnimationManager::~AnimationManager() {
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delete _animation;
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}
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void AnimationManager::freeAnimationData() {
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delete _animation;
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_animation = nullptr;
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_animStart = nullptr;
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}
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void AnimationManager::clearTimers() {
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_animationTimers.clear();
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}
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void AnimationManager::loadAnimations(Resource *res) {
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_animationTimers.clear();
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delete _animation;
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_animation = new AnimationResource(_vm, res);
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}
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Animation *AnimationManager::setAnimation(int animId) {
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Animation *anim = findAnimation(animId);
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if (!anim)
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return nullptr;
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anim->_countdownTicks = anim->_initialTicks;
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anim->_frameNumber = 0;
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anim->_currentLoopCount = (anim->_type != 3 && anim->_type != 4) ? 0 : anim->_loopCount;
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return anim;
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}
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void AnimationManager::setAnimTimer(Animation *anim) {
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_animationTimers.push_back(anim);
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}
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Animation *AnimationManager::findAnimation(int animId) {
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_animStart = (_animation == nullptr) ? nullptr : _animation->getAnimation(animId);
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return _animStart;
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}
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void AnimationManager::animate(int animId) {
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Animation *anim = findAnimation(animId);
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_frameScale = anim->_scaling;
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anim->animate();
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}
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void AnimationManager::updateTimers() {
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for (auto *timer : _animationTimers) {
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if (timer->_countdownTicks > 0)
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timer->_countdownTicks--;
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}
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}
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} // End of namespace Access
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