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engines/access/amazon/amazon_player.cpp
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101
engines/access/amazon/amazon_player.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "access/access.h"
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#include "access/room.h"
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#include "access/amazon/amazon_game.h"
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#include "access/amazon/amazon_player.h"
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#include "access/amazon/amazon_resources.h"
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namespace Access {
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namespace Amazon {
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AmazonPlayer::AmazonPlayer(AccessEngine *vm) : Player(vm) {
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_game = (AmazonEngine *)vm;
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}
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void AmazonPlayer::load() {
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Player::load();
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// Special scene setup for the top-down view when on the Slaver ship
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if (_vm->_room->_roomFlag == 3) {
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_playerOffset.x = _vm->_screen->_scaleTable1[8];
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_playerOffset.y = _vm->_screen->_scaleTable1[11];
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_leftDelta = 0;
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_rightDelta = 8;
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_upDelta = 2;
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_downDelta = -2;
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_scrollConst = 2;
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for (uint8 i = 0; i < _vm->_playerDataCount; ++i) {
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_walkOffRight[i] = OVEROFFR[i];
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_walkOffLeft[i] = OVEROFFL[i];
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_walkOffUp[i] = OVEROFFU[i];
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_walkOffDown[i] = OVEROFFD[i];
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_walkOffUR[i].x = OVEROFFURX[i];
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_walkOffUR[i].y = OVEROFFURY[i];
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_walkOffDR[i].x = OVEROFFDRX[i];
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_walkOffDR[i].y = OVEROFFDRY[i];
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_walkOffUL[i].x = OVEROFFULX[i];
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_walkOffUL[i].y = OVEROFFULY[i];
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_walkOffDL[i].x = OVEROFFDLX[i];
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_walkOffDL[i].y = OVEROFFDLY[i];
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}
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_vm->_timers[8]._initTm = 7;
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_vm->_timers[8]._timer = 7;
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++_vm->_timers[8]._flag;
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_sideWalkMin = 0;
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_sideWalkMax = 5;
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_upWalkMin = 12;
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_upWalkMax = 17;
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_downWalkMin = 6;
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_downWalkMax = 11;
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_diagUpWalkMin = 0;
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_diagUpWalkMax = 5;
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_diagDownWalkMin = 0;
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_diagDownWalkMax = 5;
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_game->_guard->setPosition(Common::Point(56, 190));
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} else {
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for (uint8 i = 0; i < _vm->_playerDataCount; ++i) {
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_walkOffRight[i] = SIDEOFFR[i];
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_walkOffLeft[i] = SIDEOFFL[i];
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_walkOffUp[i] = SIDEOFFU[i];
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_walkOffDown[i] = SIDEOFFD[i];
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_walkOffUR[i].x = DIAGOFFURX[i];
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_walkOffUR[i].y = DIAGOFFURY[i];
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_walkOffDR[i].x = DIAGOFFDRX[i];
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_walkOffDR[i].y = DIAGOFFDRY[i];
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_walkOffUL[i].x = DIAGOFFULX[i];
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_walkOffUL[i].y = DIAGOFFULY[i];
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_walkOffDL[i].x = DIAGOFFDLX[i];
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_walkOffDL[i].y = DIAGOFFDLY[i];
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}
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}
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}
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} // End of namespace Amazon
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} // End of namespace Access
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