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dists/wii/READMII
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dists/wii/READMII
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README for the Wii/Gamecube port of ScummVM
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-------------------------------------------
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REQUIREMENTS
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Wii:
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- Supported SD card or USB mass storage device
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- Wiimote or Gamecube controller in port 1
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Gamecube:
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- Supported SD card
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- SD Gecko adapter
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- Gamecube controller in port 1
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INSTALL
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- Copy the "scummvm" folder to the "/apps" folder of your chosen storage
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media
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- Copy your demos and/or games to the SD card, USB mass storage device or
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burn them on a DVD-R using the ISO9660 standard. A DVDX install is
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required for DVD support. DVDX can be installed through the HackMii
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installer, available at http://bootmii.org/download/
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Supported freeware games: https://scummvm.org/games/
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Supported demo versions: https://scummvm.org/demos/
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RUN
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Wii:
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Either use The Homebrew Channel, available at
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http://hbc.hackmii.com/ and http://bootmii.org/download/
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or load "/apps/scummvm/boot.dol" with your favorite loader.
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Gamecube:
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Load "/apps/scummvm/scummvm-gc.dol" with your favorite loader.
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CONTROLS
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Wiimote
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IR: Mouse movement
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A: Left mouse button
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B: Right mouse button
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Minus: Escape
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Plus: "." (Skip current line of text)
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2: Enter
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1: Port specific options dialog
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Home: F5 (ScummVM menu)
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DPad up: Shift (Mass-add for the launcher, combined with home: GMM)
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DPad down: Virtual keyboard
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DPad right: Predictive dialog (only in AGI games)
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Gamecube pad
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Analog stick: Mouse movement
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A: Left mouse button
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B: Right mouse button
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X: Escape
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Y: "." (Skip current line of text)
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Z: Enter
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R: Port specific options dialog
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Start: F5 (ScummVM menu)
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DPad up: Shift (Mass-add for the launcher, combined with start: GMM)
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DPad down: Virtual keyboard
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DPad right: Predictive dialog (only in AGI games)
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DISPLAY SETUP
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"Graphics mode"
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There are 4 modes to choose from:
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1) Default
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2) Default, bilinear filtering
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3) Double-strike
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4) Double-strike, bilinear filtering
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Double-strike modes render at half the vertical resolution. On interlaced
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modes this means that only one field is used for rendering, effectively
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using progressive frames (240p) with no "combing" effect. These modes
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improve the picture quality for low-res games, especially on CRTs.
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Not all display devices support these modes. Only available for games with
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a vertical resolution of 240 pixels or less.
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Bilinear filtering softens the picture to some degree. This is a feature of
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the GPU (no game performance loss).
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"Aspect ratio correction"
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Some games run at a native resolution of 320x200 pixels using non-square
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pixels for a 4:3 display. This video mode is not available on the Wii or
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Gamecube, and this feature stretches the picture to 320x240 pixels to the
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original 4:3 aspect ratio.
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"Fullscreen mode"
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If your Wii is set to 16:9, this will stretch the picture to fullscreen.
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Turning this option off results in pillarboxing (black borders on the left
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and right sides), but the aspect ratio will be kept. This option has no
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effect on 4:3 setups.
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If the picture gets cropped or black bars are visible, use the Wii options
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dialog to adjust the video output to your display device. Pressing 1 on the
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Wiimote or R on the Gamecube pad opens this dialog. The presented video
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options have to be set for the default and the double-strike modes
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independently.
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THANKS
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shagkur and WinterMute, for devkitppc/libogc and the cooperation
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svpe, for fixing the libfat feof/thread bugs on the last minute
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para, for making wiiuse available in libogc
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