Initial commit

This commit is contained in:
2026-02-02 04:50:13 +01:00
commit 5b11698731
22592 changed files with 7677434 additions and 0 deletions

35
dists/redhat/README Normal file
View File

@@ -0,0 +1,35 @@
How to build an RPM:
0) Install dependencies:
This assumes Fedora 24 or higher.
dnf install gcc-c++ make git libmad-devel desktop-file-utils libogg-devel libvorbis-devel flac-devel zlib-devel nasm SDL2-devel freetype-devel fluidsynth-devel libtheora-devel libpng-devel libjpeg-turbo-devel alsa-lib-devel wxGTK3-devel boost-devel rpm-build
1) Collect sources:
Place scummvm-%{version}.tar.bz2, scummvm-tools-%{version}.tar.bz2,
faad2-2.8.6.tar.gz, libmpeg2-0.5.1.tar.gz in ~/rpmbuild/SOURCES .
This assumes that the RPM topdir is ~/rpmbuild/ . If you have set a different
topdir, adapt appropriately.
faad2 is available at https://sourceforge.net/projects/faac/files/faad2-src/faad2-2.8.0/faad2-2.8.6.tar.gz/download
libmpeg2 at http://libmpeg2.sourceforge.net/files/libmpeg2-0.5.1.tar.gz
2) Build the rpms:
Run:
rpmbuild -ba scummvm.spec
rpmbuild -ba scummvm-tools.spec
The RPMs should now be built and placed in ~/rpmbuild/RPMS/x86_64 and
the source RPMs in ~/rpmbuild/SRPMS
Note: faad2 and libmpeg2 are statically linked into the scummvm binary
because Fedora do not carry the corresponding packages.

View File

@@ -0,0 +1,91 @@
Submitted By: Igor Živković <contact at igor hyphen zivkovic dot from dot hr>
Date: 2013-07-04
Initial Package Version: 0.15.1b
Upstream Status: Reported
Origin: Arch Linux packages repository
Description: Fixes compilation on x86-64 and optimization issues.
diff -Naur libmad-0.15.1b.orig/configure.ac libmad-0.15.1b/configure.ac
--- libmad-0.15.1b.orig/configure.ac 2004-01-23 10:41:32.000000000 +0100
+++ libmad-0.15.1b/configure.ac 2013-07-04 15:55:09.323764417 +0200
@@ -124,71 +124,7 @@
if test "$GCC" = yes
then
- if test -z "$arch"
- then
- case "$host" in
- i386-*) ;;
- i?86-*) arch="-march=i486" ;;
- arm*-empeg-*) arch="-march=armv4 -mtune=strongarm1100" ;;
- armv4*-*) arch="-march=armv4 -mtune=strongarm" ;;
- powerpc-*) ;;
- mips*-agenda-*) arch="-mcpu=vr4100" ;;
- mips*-luxsonor-*) arch="-mips1 -mcpu=r3000 -Wa,-m4010" ;;
- esac
- fi
-
- case "$optimize" in
- -O|"-O "*)
- optimize="-O"
- optimize="$optimize -fforce-mem"
- optimize="$optimize -fforce-addr"
- : #x optimize="$optimize -finline-functions"
- : #- optimize="$optimize -fstrength-reduce"
- optimize="$optimize -fthread-jumps"
- optimize="$optimize -fcse-follow-jumps"
- optimize="$optimize -fcse-skip-blocks"
- : #x optimize="$optimize -frerun-cse-after-loop"
- : #x optimize="$optimize -frerun-loop-opt"
- : #x optimize="$optimize -fgcse"
- optimize="$optimize -fexpensive-optimizations"
- optimize="$optimize -fregmove"
- : #* optimize="$optimize -fdelayed-branch"
- : #x optimize="$optimize -fschedule-insns"
- optimize="$optimize -fschedule-insns2"
- : #? optimize="$optimize -ffunction-sections"
- : #? optimize="$optimize -fcaller-saves"
- : #> optimize="$optimize -funroll-loops"
- : #> optimize="$optimize -funroll-all-loops"
- : #x optimize="$optimize -fmove-all-movables"
- : #x optimize="$optimize -freduce-all-givs"
- : #? optimize="$optimize -fstrict-aliasing"
- : #* optimize="$optimize -fstructure-noalias"
-
- case "$host" in
- arm*-*)
- optimize="$optimize -fstrength-reduce"
- ;;
- mips*-*)
- optimize="$optimize -fstrength-reduce"
- optimize="$optimize -finline-functions"
- ;;
- i?86-*)
- optimize="$optimize -fstrength-reduce"
- ;;
- powerpc-apple-*)
- # this triggers an internal compiler error with gcc2
- : #optimize="$optimize -fstrength-reduce"
-
- # this is really only beneficial with gcc3
- : #optimize="$optimize -finline-functions"
- ;;
- *)
- # this sometimes provokes bugs in gcc 2.95.2
- : #optimize="$optimize -fstrength-reduce"
- ;;
- esac
- ;;
- esac
+ optimize="-O2"
fi
case "$host" in
@@ -297,6 +233,7 @@
then
case "$host" in
i?86-*) FPM="INTEL" ;;
+ x86_64*) FPM="64BIT" ;;
arm*-*) FPM="ARM" ;;
mips*-*) FPM="MIPS" ;;
sparc*-*) FPM="SPARC" ;;

View File

@@ -0,0 +1,75 @@
#------------------------------------------------------------------------------
# scummvm-tools.spec
# This SPEC file controls the building of ScummVM Tools RPM packages.
#------------------------------------------------------------------------------
#------------------------------------------------------------------------------
# Prologue information
#------------------------------------------------------------------------------
Name : scummvm-tools
Version : 2026.1.1git
Release : 1
Summary : ScummVM-related tools
Group : Interpreters
License : GPL
Url : https://www.scummvm.org
Source : %{name}-%{version}.tar.xz
BuildRoot : %{_tmppath}/%{name}-%{version}-root
BuildRequires: zlib-devel
BuildRequires: wxGTK3-devel
BuildRequires: libmad-devel
BuildRequires: libvorbis-devel
BuildRequires: libogg-devel
BuildRequires: libpng-devel
BuildRequires: boost-devel
BuildRequires: flac-devel
BuildRequires: freetype-devel
#------------------------------------------------------------------------------
# Description
#------------------------------------------------------------------------------
%description
Tools for compressing ScummVM datafiles and other related tools.
#------------------------------------------------------------------------------
# install scripts
#------------------------------------------------------------------------------
%prep
%setup -q -n scummvm-tools-%{version}
%build
./configure --prefix=%{_prefix}
make %{_smp_mflags}
%install
make DESTDIR=%{buildroot} install
rm %{buildroot}%{_datadir}/scummvm-tools/detaillogo.jpg
rm %{buildroot}%{_datadir}/scummvm-tools/logo.jpg
rm %{buildroot}%{_datadir}/scummvm-tools/scummvmtools.icns
rm %{buildroot}%{_datadir}/scummvm-tools/scummvmtools.ico
rm %{buildroot}%{_datadir}/scummvm-tools/scummvmtools_128.png
rm %{buildroot}%{_datadir}/scummvm-tools/tile.gif
%clean
rm -Rf ${RPM_BUILD_ROOT}
#------------------------------------------------------------------------------
# Files listing.
#------------------------------------------------------------------------------
%files
%doc README COPYING
%attr(0755,root,root)%{_bindir}/*
#------------------------------------------------------------------------------
# Change Log
#------------------------------------------------------------------------------
%changelog
* Thu Nov 23 2017 (2.0.0)
- remove own libmad since this is now in Fedora itself
* Sat Apr 03 2010 (1.2.0)
- include libmad
* Sat Mar 26 2005 (0.7.1)
- first tools package

View File

@@ -0,0 +1,75 @@
#------------------------------------------------------------------------------
# scummvm-tools.spec
# This SPEC file controls the building of ScummVM Tools RPM packages.
#------------------------------------------------------------------------------
#------------------------------------------------------------------------------
# Prologue information
#------------------------------------------------------------------------------
Name : scummvm-tools
Version : @VERSION@
Release : 1
Summary : ScummVM-related tools
Group : Interpreters
License : GPL
Url : https://www.scummvm.org
Source : %{name}-%{version}.tar.xz
BuildRoot : %{_tmppath}/%{name}-%{version}-root
BuildRequires: zlib-devel
BuildRequires: wxGTK3-devel
BuildRequires: libmad-devel
BuildRequires: libvorbis-devel
BuildRequires: libogg-devel
BuildRequires: libpng-devel
BuildRequires: boost-devel
BuildRequires: flac-devel
BuildRequires: freetype-devel
#------------------------------------------------------------------------------
# Description
#------------------------------------------------------------------------------
%description
Tools for compressing ScummVM datafiles and other related tools.
#------------------------------------------------------------------------------
# install scripts
#------------------------------------------------------------------------------
%prep
%setup -q -n scummvm-tools-%{version}
%build
./configure --prefix=%{_prefix}
make %{_smp_mflags}
%install
make DESTDIR=%{buildroot} install
rm %{buildroot}%{_datadir}/scummvm-tools/detaillogo.jpg
rm %{buildroot}%{_datadir}/scummvm-tools/logo.jpg
rm %{buildroot}%{_datadir}/scummvm-tools/scummvmtools.icns
rm %{buildroot}%{_datadir}/scummvm-tools/scummvmtools.ico
rm %{buildroot}%{_datadir}/scummvm-tools/scummvmtools_128.png
rm %{buildroot}%{_datadir}/scummvm-tools/tile.gif
%clean
rm -Rf ${RPM_BUILD_ROOT}
#------------------------------------------------------------------------------
# Files listing.
#------------------------------------------------------------------------------
%files
%doc README COPYING
%attr(0755,root,root)%{_bindir}/*
#------------------------------------------------------------------------------
# Change Log
#------------------------------------------------------------------------------
%changelog
* Thu Nov 23 2017 (2.0.0)
- remove own libmad since this is now in Fedora itself
* Sat Apr 03 2010 (1.2.0)
- include libmad
* Sat Mar 26 2005 (0.7.1)
- first tools package

195
dists/redhat/scummvm.spec Normal file
View File

@@ -0,0 +1,195 @@
#------------------------------------------------------------------------------
# scummvm.spec
# This SPEC file controls the building of ScummVM RPM packages.
#------------------------------------------------------------------------------
#------------------------------------------------------------------------------
# Prologue information
#------------------------------------------------------------------------------
Name : scummvm
Version : 2026.1.1git
Release : 1
Summary : Graphic adventure game interpreter
Group : Interpreters
License : GPL
Url : https://www.scummvm.org
Source : %{name}-%{version}.tar.xz
Source1 : faad2-2.8.6.tar.gz
Source2 : libmpeg2-0.5.1.tar.gz
BuildRoot : %{_tmppath}/%{name}-%{version}-root
BuildRequires: desktop-file-utils
BuildRequires: libogg-devel
BuildRequires: libvorbis-devel
BuildRequires: flac-devel
BuildRequires: zlib-devel
BuildRequires: nasm
BuildRequires: SDL2-devel
BuildRequires: freetype-devel
BuildRequires: fluidsynth-devel
BuildRequires: libtheora-devel
BuildRequires: libpng-devel
BuildRequires: libjpeg-turbo-devel
BuildRequires: alsa-lib-devel
BuildRequires: libmad-devel
#------------------------------------------------------------------------------
# Description
#------------------------------------------------------------------------------
%description
ScummVM is an interpreter that will play many graphic adventure games,
including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the
Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's
Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and
2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of
the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous
Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt
games) and many more. See https://www.scummvm.org for a full compatibility list.
#------------------------------------------------------------------------------
# install scripts
#------------------------------------------------------------------------------
%prep
%setup -q -a 1 -a 2 -n scummvm-%{version}
mkdir tmp
%build
(cd faad2-2.8.6; ./configure --enable-static --disable-shared --prefix=%{_builddir}/scummvm-%{version}/tmp; make %{_smp_mflags} -C libfaad all install)
(cd libmpeg2-0.5.1; ./configure --enable-static --disable-shared --prefix=%{_builddir}/scummvm-%{version}/tmp; make -C libmpeg2 all install; make -C include all install)
./configure --with-faad-prefix=%{_builddir}/scummvm-%{version}/tmp --with-mpeg2-prefix=%{_builddir}/scummvm-%{version}/tmp --prefix=%{_prefix} --enable-release
make %{_smp_mflags}
%install
make DESTDIR=%{buildroot} install
install -m644 -D dists/redhat/scummvm48.png %{buildroot}%{_datadir}/icons/hicolor/48x48/apps/org.scummvm.scummvm.png
desktop-file-install --vendor scummvm --dir=%{buildroot}/%{_datadir}/applications dists/org.scummvm.scummvm.desktop
%clean
rm -Rf ${RPM_BUILD_ROOT}
%post
touch --no-create %{_datadir}/icons/hicolor || :
if [ -x %{_bindir}/gtk-update-icon-cache ]; then
%{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor || :
fi
%postun
touch --no-create %{_datadir}/icons/hicolor || :
if [ -x %{_bindir}/gtk-update-icon-cache ]; then
%{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor || :
fi
#------------------------------------------------------------------------------
# Files listing.
#------------------------------------------------------------------------------
%files
%defattr(0644,root,root,0755)
%doc AUTHORS README.md NEWS.md COPYING LICENSES/COPYING.Apache LICENSES/COPYING.BSD LICENSES/COPYING.BSL LICENSES/COPYING.LGPL LICENSES/COPYING.OFL LICENSES/COPYING.ISC LICENSES/COPYING.LUA LICENSES/COPYING.MIT LICENSES/COPYING.MKV LICENSES/COPYING.MPL LICENSES/COPYING.TINYGL LICENSES/COPYING.GLAD LICENSES/CatharonLicense.txt COPYRIGHT
%attr(0755,root,root)%{_bindir}/scummvm
%{_datadir}/applications/*
%{_datadir}/pixmaps/org.scummvm.scummvm.xpm
%{_datadir}/icons/hicolor/48x48/apps/org.scummvm.scummvm.png
%{_datadir}/icons/hicolor/scalable/apps/org.scummvm.scummvm.svg
%{_datadir}/metainfo/org.scummvm.scummvm.metainfo.xml
%{_datadir}/scummvm/*
%{_mandir}/man6/scummvm.6*
#------------------------------------------------------------------------------
# Change Log
#------------------------------------------------------------------------------
%changelog
* Mon Dec 27 2021 (2.6.0)
- synchronized documentation and license paths
* Thu Nov 23 2017 (2.0.0)
- remove own libmad since this is now in Fedora itself
* Fri Jul 11 2014 (1.8.0)
- add libmad build patch
- re-add mpeg2dec
* Thu Dec 29 2011 (1.4.0-2)
- include libfaad2
* Fri Sep 17 2010 (1.2.0)
- include png/svg icons
- remove libmpeg2
* Thu Sep 21 2006 (0.9.1)
- include modern theme
* Mon Dec 20 2004 (0.7.0)
- added AUTHORS file
* Thu Jul 15 2004 (0.6.0-2)
- added .desktop file (modified from patch 891909)
- used some elements of the .spec file for scummvm from http://livna.org/
* Mon Mar 15 2004 (0.6.0)
- included libmad and libmpeg2
* Sat Aug 02 2003 (0.5.0)
- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and completable
- Beneath A Steel Sky is now supported and completable
- Added support for Amiga version of Monkey Island 1
- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken
- Curse of Monkey Island (COMI) support for playing from CD improved on Mac OS X
- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first
- Rewritten iMUSE enginee, and many Music fixes (exp. Monkey Island 2)
- Support for music in Humongous games and simon2dos/simon2talkie (XMIDI format)
- Support for music in simon1demo (Proprietary format)
- Complete music support for Simon the Sorcerer 2
- Improved music and sound support in Zak256
- Added Aspect Ratio option
- Many other bug fixes, improvements and optimisations
* Sun May 25 2003 (0.4.1)
- Added AdvMame3x filter
- Fixed crash in Curse of Monkey Island (and possibly other games as well)
- Fixed airport doors in Zak256
- Fixed crash in SDL backend
- Fixed various iMuse bugs
* Sun May 11 2003 (0.4.0)
- Curse of Monkey Island (comi) support (experimental)
- Added support for the EGA versions of Loom, Monkey Island and Indy3
- Improved music support in Indy3 and the floppy versions of Monkey Islands
- Many Simon the Sorcerer 1 & 2 improvements and fixes
- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
- Preliminary support for early Humongous Entertainment titles (very experimental)
- New debug console and several GUI/Launcher enhancements
- New Save/Load code (easier to expand while retaining compatibility)
- DreamCast port now works with new games added for 0.3.0b
- New official PalmOS port
- Various minor and not so minor SCUMM game fixes
- Large memory leak fixed for The Dig/ComI
- SMUSH code optimised, frame dropping added for slower machines
- Code cleanups
* Sun Dec 01 2002 (0.3.0)
- massive cleanup work for iMUSE. Sam and Max music now plays correctly
- many bugfixes for Zak256, + sound and music support
- music support for Simon the Sorcerer on any platform with real MIDI
- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
- completed support for Monkey1 VGA Floppy, The Dig
- added akos16 implementation for The Dig and Full Throttle costumes
- added digital iMUSE implementation for The Dig and Full Throttle music.
- Loom CD speech+music syncronisation improved greatly
- added midi-emulation via adlib, for platforms without sequencer support
- code separation of various engine parts into several libraries
- several fixes to prevent Simon the Sorcerer crashing and hanging
- hundreds of bugfixes for many other games
- new SMUSH video engine, for Full Throttle and The Dig
- new in-game GUI
- launcher dialog
* Sun Apr 14 2002 (0.2.0)
- core engine rewrite
- enhanced ingame GUI, including options/volume settings.
- auto-save feature
- added more command-line options, and configuration file
- new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
- support for MAD MP3 compressed audio
- support for first non-SCUMM games (Simon the Sorcerer)
- support for V4 games (Loom CD)
- enhanced V6 game support (Sam and Max is now completable)
- experimental support for V7 games (Full Throttle/The Dig)
- experimental support for V3 games (Zak256/Indy3)
* Sun Jan 13 2002 (0.1.0)
- loads of changes
* Fri Oct 12 2001 (0.0.2)
- bug fixes
- save & load support
* Mon Oct 8 2001 (0.0.1)
- initial version

View File

@@ -0,0 +1,195 @@
#------------------------------------------------------------------------------
# scummvm.spec
# This SPEC file controls the building of ScummVM RPM packages.
#------------------------------------------------------------------------------
#------------------------------------------------------------------------------
# Prologue information
#------------------------------------------------------------------------------
Name : scummvm
Version : @VERSION@
Release : 1
Summary : Graphic adventure game interpreter
Group : Interpreters
License : GPL
Url : https://www.scummvm.org
Source : %{name}-%{version}.tar.xz
Source1 : faad2-2.8.6.tar.gz
Source2 : libmpeg2-0.5.1.tar.gz
BuildRoot : %{_tmppath}/%{name}-%{version}-root
BuildRequires: desktop-file-utils
BuildRequires: libogg-devel
BuildRequires: libvorbis-devel
BuildRequires: flac-devel
BuildRequires: zlib-devel
BuildRequires: nasm
BuildRequires: SDL2-devel
BuildRequires: freetype-devel
BuildRequires: fluidsynth-devel
BuildRequires: libtheora-devel
BuildRequires: libpng-devel
BuildRequires: libjpeg-turbo-devel
BuildRequires: alsa-lib-devel
BuildRequires: libmad-devel
#------------------------------------------------------------------------------
# Description
#------------------------------------------------------------------------------
%description
ScummVM is an interpreter that will play many graphic adventure games,
including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the
Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's
Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and
2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of
the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous
Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt
games) and many more. See https://www.scummvm.org for a full compatibility list.
#------------------------------------------------------------------------------
# install scripts
#------------------------------------------------------------------------------
%prep
%setup -q -a 1 -a 2 -n scummvm-%{version}
mkdir tmp
%build
(cd faad2-2.8.6; ./configure --enable-static --disable-shared --prefix=%{_builddir}/scummvm-%{version}/tmp; make %{_smp_mflags} -C libfaad all install)
(cd libmpeg2-0.5.1; ./configure --enable-static --disable-shared --prefix=%{_builddir}/scummvm-%{version}/tmp; make -C libmpeg2 all install; make -C include all install)
./configure --with-faad-prefix=%{_builddir}/scummvm-%{version}/tmp --with-mpeg2-prefix=%{_builddir}/scummvm-%{version}/tmp --prefix=%{_prefix} --enable-release
make %{_smp_mflags}
%install
make DESTDIR=%{buildroot} install
install -m644 -D dists/redhat/scummvm48.png %{buildroot}%{_datadir}/icons/hicolor/48x48/apps/org.scummvm.scummvm.png
desktop-file-install --vendor scummvm --dir=%{buildroot}/%{_datadir}/applications dists/org.scummvm.scummvm.desktop
%clean
rm -Rf ${RPM_BUILD_ROOT}
%post
touch --no-create %{_datadir}/icons/hicolor || :
if [ -x %{_bindir}/gtk-update-icon-cache ]; then
%{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor || :
fi
%postun
touch --no-create %{_datadir}/icons/hicolor || :
if [ -x %{_bindir}/gtk-update-icon-cache ]; then
%{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor || :
fi
#------------------------------------------------------------------------------
# Files listing.
#------------------------------------------------------------------------------
%files
%defattr(0644,root,root,0755)
%doc AUTHORS README.md NEWS.md COPYING LICENSES/COPYING.Apache LICENSES/COPYING.BSD LICENSES/COPYING.BSL LICENSES/COPYING.LGPL LICENSES/COPYING.OFL LICENSES/COPYING.ISC LICENSES/COPYING.LUA LICENSES/COPYING.MIT LICENSES/COPYING.MKV LICENSES/COPYING.MPL LICENSES/COPYING.TINYGL LICENSES/COPYING.GLAD LICENSES/CatharonLicense.txt COPYRIGHT
%attr(0755,root,root)%{_bindir}/scummvm
%{_datadir}/applications/*
%{_datadir}/pixmaps/org.scummvm.scummvm.xpm
%{_datadir}/icons/hicolor/48x48/apps/org.scummvm.scummvm.png
%{_datadir}/icons/hicolor/scalable/apps/org.scummvm.scummvm.svg
%{_datadir}/metainfo/org.scummvm.scummvm.metainfo.xml
%{_datadir}/scummvm/*
%{_mandir}/man6/scummvm.6*
#------------------------------------------------------------------------------
# Change Log
#------------------------------------------------------------------------------
%changelog
* Mon Dec 27 2021 (2.6.0)
- synchronized documentation and license paths
* Thu Nov 23 2017 (2.0.0)
- remove own libmad since this is now in Fedora itself
* Fri Jul 11 2014 (1.8.0)
- add libmad build patch
- re-add mpeg2dec
* Thu Dec 29 2011 (1.4.0-2)
- include libfaad2
* Fri Sep 17 2010 (1.2.0)
- include png/svg icons
- remove libmpeg2
* Thu Sep 21 2006 (0.9.1)
- include modern theme
* Mon Dec 20 2004 (0.7.0)
- added AUTHORS file
* Thu Jul 15 2004 (0.6.0-2)
- added .desktop file (modified from patch 891909)
- used some elements of the .spec file for scummvm from http://livna.org/
* Mon Mar 15 2004 (0.6.0)
- included libmad and libmpeg2
* Sat Aug 02 2003 (0.5.0)
- Enhanced versions of Maniac Mansion and Zak McKracken are now supported and completable
- Beneath A Steel Sky is now supported and completable
- Added support for Amiga version of Monkey Island 1
- Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken
- Curse of Monkey Island (COMI) support for playing from CD improved on Mac OS X
- Loading COMI savegames for disk 2 doesn't anymore require disk 1 first
- Rewritten iMUSE enginee, and many Music fixes (exp. Monkey Island 2)
- Support for music in Humongous games and simon2dos/simon2talkie (XMIDI format)
- Support for music in simon1demo (Proprietary format)
- Complete music support for Simon the Sorcerer 2
- Improved music and sound support in Zak256
- Added Aspect Ratio option
- Many other bug fixes, improvements and optimisations
* Sun May 25 2003 (0.4.1)
- Added AdvMame3x filter
- Fixed crash in Curse of Monkey Island (and possibly other games as well)
- Fixed airport doors in Zak256
- Fixed crash in SDL backend
- Fixed various iMuse bugs
* Sun May 11 2003 (0.4.0)
- Curse of Monkey Island (comi) support (experimental)
- Added support for the EGA versions of Loom, Monkey Island and Indy3
- Improved music support in Indy3 and the floppy versions of Monkey Islands
- Many Simon the Sorcerer 1 & 2 improvements and fixes
- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
- Preliminary support for early Humongous Entertainment titles (very experimental)
- New debug console and several GUI/Launcher enhancements
- New Save/Load code (easier to expand while retaining compatibility)
- DreamCast port now works with new games added for 0.3.0b
- New official PalmOS port
- Various minor and not so minor SCUMM game fixes
- Large memory leak fixed for The Dig/ComI
- SMUSH code optimised, frame dropping added for slower machines
- Code cleanups
* Sun Dec 01 2002 (0.3.0)
- massive cleanup work for iMUSE. Sam and Max music now plays correctly
- many bugfixes for Zak256, + sound and music support
- music support for Simon the Sorcerer on any platform with real MIDI
- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
- completed support for Monkey1 VGA Floppy, The Dig
- added akos16 implementation for The Dig and Full Throttle costumes
- added digital iMUSE implementation for The Dig and Full Throttle music.
- Loom CD speech+music syncronisation improved greatly
- added midi-emulation via adlib, for platforms without sequencer support
- code separation of various engine parts into several libraries
- several fixes to prevent Simon the Sorcerer crashing and hanging
- hundreds of bugfixes for many other games
- new SMUSH video engine, for Full Throttle and The Dig
- new in-game GUI
- launcher dialog
* Sun Apr 14 2002 (0.2.0)
- core engine rewrite
- enhanced ingame GUI, including options/volume settings.
- auto-save feature
- added more command-line options, and configuration file
- new ports and platforms (MorphOS, Macintosh, Dreamcast, Solaris, IRIX, etc)
- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
- support for MAD MP3 compressed audio
- support for first non-SCUMM games (Simon the Sorcerer)
- support for V4 games (Loom CD)
- enhanced V6 game support (Sam and Max is now completable)
- experimental support for V7 games (Full Throttle/The Dig)
- experimental support for V3 games (Zak256/Indy3)
* Sun Jan 13 2002 (0.1.0)
- loads of changes
* Fri Oct 12 2001 (0.0.2)
- bug fixes
- save & load support
* Mon Oct 8 2001 (0.0.1)
- initial version

BIN
dists/redhat/scummvm48.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.2 KiB