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dists/psp2/readme-psp2.md
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Prerequisites
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=============
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- A homebrew enabled PlayStation Vita console.
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- At least one ScummVM supported game. The list of compatible games can be seen here: https://www.scummvm.org/compatibility/
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The page https://wiki.scummvm.org/index.php/Where_to_get_the_games references some places where those games can be bought. Demonstration versions for most of the supported games are downloadable on https://scummvm.org/demos/
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Installing
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==========
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From a computer, download the installable package. Unzip and copy the .vpk file it to the PlayStation Vita and install it.
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Configuring and playing games
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=============================
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The user manual describes how to add games to ScummVM and launch them : https://wiki.scummvm.org/index.php/User_Manual
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PlayStation Vita Specifics
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==========================
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Saves are wrote in the ux0:/data/scummvm/saves folder.
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Joypad button mapping
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=====================
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- Left stick => Mouse
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- R + Left stick => Slow Mouse
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- Cross => Left mouse button
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- Circle => Right mouse button
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- DPad => Cursor Keys (useful for character motion)
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- R + DPad => Diagonal Cursor Keys
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- L Trigger => Game menu (F5)
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- R Trigger => Shift (used to enable Mass Add in menu)
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- Square => Period '.' (used to skip dialog lines)
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- R + Square => Space ' '
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- Triangle => Escape (used to skip cutscenes)
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- R + Triangle => Return
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- Start => ScummVM's global in-game menu
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- Select => Toggle virtual keyboard
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- R + Select => AGI predictive input dialog
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Disclaimer
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==========
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Unauthorized distribution of an installable package with non freeware games included is a violation of the copyright law and is as such forbidden.
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Building from source
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====================
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This port of ScummVM to the PSP2 is based on SDL2. It uses the open source SDK VITASDK.
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The dependencies needed to build it are :
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- The toolchain from https://github.com/vitadev/vdpm
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- zlib, libpng, libjpeg-turbo, libogg, libvorbis, flac, curl, openssl, freetype, from https://github.com/vitadev/vdpm
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- libmad from https://github.com/Cpasjuste/libmad-psp2
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- SDL2 from https://github.com/Cpasjuste/SDL-Vita
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- ScummVM from https://github.com/scummvm/scummvm
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- The fbo branch of libvita2d from https://github.com/frangarcj/vita2dlib/tree/fbo/libvita2d
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copied under new names libvita2d_fbo.a in $VITASDK/arm-vita-eabi/lib and vita2d_fbo.h in $VITASDK/arm-vita-eabi/include. The renaming is necessary to prevent conflict with the official vita2d lib that comes with the VitaSDK.
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- The pre-compiled gtu release of vita-shader-collection from https://github.com/frangarcj/vita-shader-collection/releases, copy all headers to $VITASDK/arm-vita-eabi/include and the library libvitashaders.a to $VITASDK/arm-vita-eabi/lib
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Once all the dependencies are correctly setup, an installable package can be obtained from source by issuing the following command :
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./configure --host=psp2 && make psp2vpk
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Thanks
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======
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Xavier from consoleX for donating a ps vita device
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xerpi for initial SDL2 port
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VITASDK and henkaku developers
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dists/psp2/template.xml
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<?xml version="1.0" encoding="utf-8"?>
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<livearea style="a1" format-ver="01.00" content-rev="1">
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<livearea-background>
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<image>bg.png</image>
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</livearea-background>
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<gate>
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<startup-image>startup.png</startup-image>
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</gate>
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</livearea>
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