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dists/engine-data/README
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dists/engine-data/README
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engine-data README
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-------------------------------------------------------------------------------
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access.dat:
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This file contains game resource data used by the Access engine.
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achievements.dat:
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This file contains Achievements and Statistics IDs and localization from Steam and GOG.
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bagel.dat:
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This file contains essential game data used by the BAGEL engine.
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classicmacfonts.dat:
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This file contains fonts used for recreation of Classic Mac OS GUI. To generate it,
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use the following commnand:
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devtools/dumper-companion.py createmacfonts
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cryo.dat:
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This file contains a lot of hardcoded tables used by the Cryo engine.
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cryomni3d.dat:
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This file contains all strings and some file names depending only on platform/localization.
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Some filenames depend on the edition, these are handled by game flags in engine code.
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Those informations were stored in the original executables.
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darkseed.dat:
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This file contains essential game data used by the Darkseed engine.
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drascula.dat:
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This file contains essential game data used by the Drascula engine.
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encoding.dat:
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This file contains character mapping for CJK encodings to Unicode.
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freescape.dat:
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This file contains essential game data used by the Freescape engine.
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fonts.dat:
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This file contains set of free TTF fonts used by Glk, ZVision, Wintermute engines and
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our GUI.
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fonts-cjk.dat:
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This file contains set of free CJK fonts (or other big ones), used in our GUI and
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some engines. This file is intended to be big, thus, not suitable for ports with
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memory constraints.
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fonts-imgui.dat:
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This file contains set of free symbol fonts (or other big ones), used by ImGui with
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some engines. This file is intended to be big, thus, not suitable for ports with
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memory constraints.
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got.gfx:
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This is a set of graphics for the title screen and main menu that were embedded in the executable.
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got.aud:
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This is the title screen music that was embedded in the executable.
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grim-patch.lab:
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This file contains set of script patches for Grim Fandango game.
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hadesch_translations.dat:
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This file contains essential data for Hadesch Challenge game.
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helpdialog.zip:
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This file contains images for Help Dialog.
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hugo.dat:
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This file contains all the hardcoded logic, strings and fonts used by Hugo
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engine. Those information were stored in the original executables.
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kyra.dat:
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The 'kyra.dat' file is created by extracting hardcoded data, like the
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roomtable, inventory names, various strings, tables for shapes and sequence
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scripts, from.
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lure.dat:
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This file contains essential game data used by Lure of the Temptress game.
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macgui.dat:
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The file contains set of offsets for recreation of Classic Mac OS GUI, used
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by Director, MacVenture and WAGE engines.
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macventure.dat:
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This file contains additional GUI elements used by the MacVenture engine.
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monkey4-patch.m4b:
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This file contains script patches for Escape from Monkey Island game.
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mort.dat:
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File created partially by extracting font data from the French executable. It
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also contains the French and German translation, as well as a custom-made
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English translation.
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myst3.dat:
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This file contains essential game data used by Myst3 game.
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nancy.dat:
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File containing various constants, game logic and strings originally embedded
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in the games' executables.
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neverhood.dat:
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This file contains hardcoded game data used by The Neverhood game.
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prince_translation.dat:
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The file contains translated game texts for Prince and the Coward game.
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queen.tbl:
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'queen.tbl' contains a list of filenames, filesizes and offsets for the
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individual files saved in QUEEN.1. This data was originally included in the
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executable. The compress_queen tool adds the information contained in queen.tbl
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to QUEEN.1; for this reason neither the freeware FOTAQ floppy version nor the
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mp3/ogg/flac encoded need the datafile.
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sky.cpt:
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This file contains game tables required for playing Beneath a Steel Sky game.
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supernova.dat:
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File created partially by extracting the German text from the original source
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code. It also contains the custom-made English translation.
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teenagent.dat:
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This file contains essential data used by Teen Agent game.
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titanic.dat:
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This file contains data, hardcoded in the original executable of Starship
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Titanic game.
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tony.dat:
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This file contains the font table used by the different versions of the game.
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toon.dat:
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This file contains all the strings hardcoded in the original executables.
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ultima.dat:
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This file contains scripts and game data used by the Ultima engine.
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ultima8.dat:
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This file contains scripts and game data used by the Ultima 8 engine.
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wintermute.zip:
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This file contains additional graphics resources used by the Wintermute engine.
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mm.dat:
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This file contains all the various strings and data needed for the Might & Magic games.
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