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This commit is contained in:
562
devtools/tasmrecover/dreamweb/vars.asm
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562
devtools/tasmrecover/dreamweb/vars.asm
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;Copyright (c) 1990-2012 by Neil Dodwell
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;Released with permission from Neil Dodwell under GPLv2
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;See LICENSE file for full license text
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;---------------------------------------------------Equates and definitions----
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Inputport equ 63h
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Mapwidth equ 66 ;132/2
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Maplength equ 60 ;6/2
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Tablesize equ 32 ;size of each entry in spritetable
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Itempicsize equ 44 ;size of inventory slots
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Opsy equ 52
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Opsx equ 60
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Inventx equ 80
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Inventy equ 58
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Zoomx equ 8
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Zoomy equ 132
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Keypadx equ 36+112
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Keypady equ 72
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Diaryx equ 68+24
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Diaryy equ 48+12
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Symbolx equ 64
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Symboly equ 56
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Menux equ 80+40
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Menuy equ 60
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if foreign
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Undertextsizex equ 228
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Undertextsizey equ 13
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Undertimedysize equ 30
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else
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Undertextsizex equ 180
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Undertextsizey equ 10
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Undertimedysize equ 24
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endif
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Numchanges equ 250
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Textunder equ 0 ;offsets for items in buffer segment
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Openinvlist equ textunder+(undertextsizex*undertextsizey)
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Ryaninvlist equ openinvlist+32
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Pointerback equ ryaninvlist+60
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Mapflags equ pointerback+(32*32)
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Startpal equ mapflags+(11*10*3)
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Endpal equ startpal+768
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Maingamepal equ endpal+768
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Spritetable equ maingamepal+768
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Setlist equ spritetable+(32*tablesize)
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Freelist equ setlist+(128*5)
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Exlist equ freelist+(80*5)
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Peoplelist equ exlist+(100*5)
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Zoomspace equ peoplelist+(12*5)
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Printedlist equ zoomspace+(46*40)
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Listofchanges equ printedlist+(5*80)
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Undertimedtext equ listofchanges+(numchanges*4)
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Rainlist equ undertimedtext+(256*undertimedysize)
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Initialreelrouts equ rainlist+(6*64)
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Initialvars equ initialreelrouts+lenofreelrouts
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Lengthofbuffer equ initialvars+lengthofvars
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Flags equ 0 ;offsets of items in backdrop segment
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Blocks equ flags+192
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Map equ 0
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Lengthofmap equ map+(mapwidth*maplength)
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Intextdat equ 0
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Intext equ intextdat+(38*2)
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Blocktextdat equ 0
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Blocktext equ blocktextdat+(98*2)
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Settextdat equ 0
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Settext equ settextdat+(130*2)
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Freetextdat equ 0
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Freetext equ freetextdat+(82*2)
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Numexobjects equ 114
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Exframeslen equ 30000
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Extextlen equ 18000
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Exframedata equ 0
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Exframes equ exframedata+2080
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Exdata equ exframes+exframeslen
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Extextdat equ exdata+(16*numexobjects)
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Extext equ extextdat+((numexobjects+2)*2)
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Lengthofextra equ extext+extextlen
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Framedata equ 0
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Frames equ framedata+2080
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Frframedata equ 0
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Frframes equ frframedata+2080
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Personframes equ 0
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Persontxtdat equ personframes+24
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Persontext equ persontxtdat+(1026*2)
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Pathdata equ 0
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Reellist equ pathdata+(36*144)
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Lenofmapstore equ 22*8*20*8
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Maplen equ mapwidth*maplength
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Freedatlen equ 16*80
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Setdatlen equ 64*128
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Textstart equ 66*2
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;-----------------------------------------------------------------Variables----
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startvars db 0
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progresspoints db 0
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watchon db 0
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shadeson db 0
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secondcount db 0
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minutecount db 30
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hourcount db 19
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zoomon db 1
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location db 0
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expos db 0
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exframepos dw 0
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extextpos dw 0
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card1money dw 0
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listpos dw 0
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ryanpage db 0
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watchingtime dw 0
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reeltowatch dw -1 ;reel plays from here in mode 0
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endwatchreel dw 0 ;and stops here. Mode set to 1
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speedcount db 0
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watchspeed db 0
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reeltohold dw -1 ;if mode is 1 hold on this reel
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endofholdreel dw -1 ;if mode is 2 then play to end of
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watchmode db -1 ;hold reel. Set mode back to -1
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destafterhold db 0 ;set walking destination.
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newsitem db 0
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liftflag db 0
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liftpath db 0
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lockstatus db 1
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doorpath db 0
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counttoopen db 0
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counttoclose db 0
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rockstardead db 0
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generaldead db 0
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sartaindead db 0
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aidedead db 0
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beenmugged db 0
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gunpassflag db 0
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canmovealtar db 0
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talkedtoattendant db 0
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talkedtosparky db 0
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talkedtoboss db 0
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talkedtorecep db 0
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cardpassflag db 0
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madmanflag db 0
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keeperflag db 0
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lasttrigger db 0
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mandead db 0
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seed db 1,2,3
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needtotravel db 0
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throughdoor db 0
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newobs db 0
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ryanon db 255
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combatcount db 0
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lastweapon db -1
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dreamnumber db 0
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roomafterdream db 0
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shakecounter db 48
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lengthofvars equ $-startvars
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speechcount db 0
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charshift dw 0
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kerning db 0
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brightness db 0
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roomloaded db 0
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didzoom db 0
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linespacing dw 10
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textaddressx dw 13
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textaddressy dw 182 ;address on screen for text
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textlen db 0
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lastxpos dw 0
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icontop dw 0
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iconleft dw 0
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itemframe db 0
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itemtotran db 0
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roomad dw 0
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oldsubject dw 0
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withobject db 0
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withtype db 0
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lookcounter dw 0
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command db 0
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commandtype db 0
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oldcommandtype db 0
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objecttype db 0
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getback db 0
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invopen db 0
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mainmode db 0
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pickup db 0
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lastinvpos db 0
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examagain db 0
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newtextline db 0
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openedob db 0
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openedtype db 0
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oldmapadx dw 0
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oldmapady dw 0
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mapadx dw 0
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mapady dw 0
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mapoffsetx dw 104
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mapoffsety dw 38
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mapxstart dw 0
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mapystart dw 0
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mapxsize db 0
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mapysize db 0
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havedoneobs db 0
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manisoffscreen db 0
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rainspace db 0
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facing db 0
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leavedirection db 0
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turntoface db 0
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turndirection db 0
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maintimer dw 0
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introcount db 0
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arrowad dw 0
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currentkey db 0
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oldkey db 0
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useddirection db 0
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currentkey2 db 0
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timercount db 0
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oldtimercount db 0
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mapx db 0
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mapy db 0
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newscreen db 0
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ryanx db 0
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ryany db 0
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lastflag db 0
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lastflagex db 0
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flagx db 0
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flagy db 0
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currentex db 0
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currentfree db 0
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currentframe dw 0
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framesad dw 0
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dataad dw 0
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frsegment dw 0
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objectx dw 0
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objecty dw 0
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offsetx dw 0
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offsety dw 0
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savesize dw 0
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savesource dw 0
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savex db 0
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savey db 0
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currentob db 0
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priorityDep db 0 ; dep for deprecated, I leave a byte here to minimize changes to the generated code
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destpos db 0
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reallocation db 0 ;----------;some rooms have more than one
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roomnum db 0 ;place in the Roomdata list, to
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;account for different start points
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nowinnewroom db 0 ;this variable holds the rooms
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resetmanxy db 0 ;real value - ie:which file it's in
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newlocation db -1 ;if set then room is loaded at end of watch mode, or straight away if not in watch mode
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autolocation db -1
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mustload db 0
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answered db 0
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saidno db 0
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doorcheck1 db 0
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doorcheck2 db 0
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doorcheck3 db 0
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doorcheck4 db 0
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mousex dw 0
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mousey dw 0
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mousebutton dw 0
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mousebutton1 dw 0
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mousebutton2 dw 0
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mousebutton3 dw 0
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mousebutton4 dw 0
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oldbutton dw 0
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oldx dw 0
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oldy dw 0
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lastbutton dw 0
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oldpointerx dw 0
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oldpointery dw 0
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delherex dw 0
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delherey dw 0
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pointerxs db 32
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pointerys db 32
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delxs db 0
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delys db 0
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pointerframe db 0
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pointerpower db 0
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auxpointerframe db 0
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pointermode db 0
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pointerspeed db 0
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pointercount db 0
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inmaparea db 0
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reelpointer dw 0
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slotdata db 0
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thisslot db 0
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slotflags db 0
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takeoff dw 0
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talkmode db 0
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talkpos db 0
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character db 0
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persondata dw 0
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talknum db 0
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numberinroom db 0
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currentcel db 0
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oldselection db 0
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stopwalking db 0
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mouseon db 0
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played dw 0
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timer1 db 0
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timer2 db 0
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timer3 db 0
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wholetimer dw 0
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timer1to db 0
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timer2to db 0
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timer3to db 0
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watchdump db 0
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currentset dw 0
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logonum db 0
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oldlogonum db 0
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newlogonum db 0
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netseg dw 0
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netpoint dw 0
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keynum db 0
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cursorstate db 0
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pressed db 0
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presspointer dw 0
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graphicpress db 0
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presscount db 0
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keypadax dw 0
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keypadcx dw 0
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lightcount db 0
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folderpage db 0
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diarypage db 0
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menucount db 0
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symboltopx db 0
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symboltopnum db 0
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symboltopdir db 0
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symbolbotx db 0
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symbolbotnum db 0
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symbolbotdir db 0
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symboltolight db 0
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symbol1 db 0
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symbol2 db 0
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symbol3 db 0
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symbolnum db 0
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dumpx dw 0
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dumpy dw 0
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walkandexam db 0
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walkexamtype db 0
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walkexamnum db 0
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cursloc dw 0
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curslocx dw 0
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curslocy dw 0
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curpos dw 0
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monadx dw 0
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monady dw 0
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gotfrom dw 0
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monsource dw 0
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numtodo dw 0
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timecount dw 0
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counttotimed dw 0
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timedseg dw 0
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timedoffset dw 0
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timedy db 0
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timedx db 0
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needtodumptimed db 0
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;recordpos dw 0
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;rechandle dw 0
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handle dw 0
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loadingorsave db 0 ;1 if load 2 if save
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currentslot db 0
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cursorpos db 0
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colourpos db 0
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fadedirection db 0
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numtofade db 0
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fadecount db 0
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addtogreen db 0
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addtored db 0
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addtoblue db 0
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lastsoundreel dw 0
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soundbuffer dw 0
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soundbufferad dw 0
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soundbufferpage db 0
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soundtimes db 0
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needsoundbuff db 0
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oldint9seg dw -1
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oldint9add dw -1
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oldint8seg dw -1
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oldint8add dw -1
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oldsoundintseg dw 0
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oldsoundintadd dw 0
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soundbaseadd dw 0
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dsp_status dw 0
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dsp_write dw 0
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dmaaddress db 0
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soundint db 5
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sounddmachannel db 1
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sampleplaying db 255
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testresult db 0
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currentirq db 0
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speechloaded db 0
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speechlength dw 0
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volume db 0
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volumeto db 0
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volumedirection db 0
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volumecount db 0
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playblock db 0
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wongame db 0
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lasthardkey db 0
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bufferin dw 0
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bufferout dw 0
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extras dw 0 ;for allocated memory
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workspace dw 0 ;allocated mem for screen buffer
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mapstore dw 0 ;allocated mem for copy of room
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charset1 dw 0 ;allocated mem for normal charset
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tempcharset dw 0 ;monitor char set
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icons1 dw 0 ;allocated mem for on screen stuff
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icons2 dw 0
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buffers dw 0 ;allocated mem for buffers
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mainsprites dw 0 ;allocated mem for Ryan sprites
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backdrop dw 0
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mapdata dw 0
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sounddata dw 0
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sounddata2 dw 0
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recordspace dw 0
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freedat dw 0
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setdat dw 0
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reel1 dw -1
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reel2 dw -1
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reel3 dw -1
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roomdesc dw -1
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freedesc dw -1
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setdesc dw -1
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blockdesc dw -1
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setframes dw -1
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freeframes dw -1
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people dw -1
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reels dw -1
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commandtext dw -1
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puzzletext dw -1
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traveltext dw -1
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tempgraphics dw -1
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tempgraphics2 dw -1
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tempgraphics3 dw -1
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tempsprites dw -1
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textfile1 dw -1
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textfile2 dw -1
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textfile3 dw -1
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blinkframe db 23
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blinkcount db 0
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reasseschanges db 0 ; if it's a 1 then obname will assume that
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pointerspath db 0 ;the command has changed.
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manspath db 0 ;ie. from "walk to" to "Examine"
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pointerfirstpath db 0
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finaldest db 0
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destination db 0
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linestartx dw 0
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linestarty dw 0
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lineendx dw 0
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lineendy dw 0
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increment1 dw 0
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increment2 dw 0
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lineroutine db 0
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linepointer db 0
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linedirection db 0
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linelength db 0
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liftsoundcount db 0
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emmhandle dw 0
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emmpageframe dw 0
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emmhardwarepage db 0
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ch0emmpage dw 0
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ch0offset dw 0
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ch0blockstocopy dw 0
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ch0playing db 0
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ch0repeat db 0
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ch0oldemmpage dw 0
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ch0oldoffset dw 0
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ch0oldblockstocopy dw 0
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ch1playing db 255
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ch1emmpage dw 0
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ch1offset dw 0
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ch1blockstocopy dw 0
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ch1blocksplayed dw 0
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soundbufferwrite dw 0
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soundemmpage dw 0
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speechemmpage dw 0
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currentsample db -1
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roomssample db 0
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gameerror db 0
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howmuchalloc dw 0
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