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Bitstream Vera Fonts Copyright
The fonts have a generous copyright, allowing derivative works (as
long as "Bitstream" or "Vera" are not in the names), and full
redistribution (so long as they are not *sold* by themselves). They
can be be bundled, redistributed and sold with any software.
The fonts are distributed under the following copyright:
Copyright
=========
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream
Vera is a trademark of Bitstream, Inc.
Permission is hereby granted, free of charge, to any person obtaining
a copy of the fonts accompanying this license ("Fonts") and associated
documentation files (the "Font Software"), to reproduce and distribute
the Font Software, including without limitation the rights to use,
copy, merge, publish, distribute, and/or sell copies of the Font
Software, and to permit persons to whom the Font Software is furnished
to do so, subject to the following conditions:
The above copyright and trademark notices and this permission notice
shall be included in all copies of one or more of the Font Software
typefaces.
The Font Software may be modified, altered, or added to, and in
particular the designs of glyphs or characters in the Fonts may be
modified and additional glyphs or characters may be added to the
Fonts, only if the fonts are renamed to names not containing either
the words "Bitstream" or the word "Vera".
This License becomes null and void to the extent applicable to Fonts
or Font Software that has been modified and is distributed under the
"Bitstream Vera" names.
The Font Software may be sold as part of a larger software package but
no copy of one or more of the Font Software typefaces may be sold by
itself.
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL
BITSTREAM OR THE GNOME FOUNDATION BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL,
OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT
SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
Except as contained in this notice, the names of Gnome, the Gnome
Foundation, and Bitstream Inc., shall not be used in advertising or
otherwise to promote the sale, use or other dealings in this Font
Software without prior written authorization from the Gnome Foundation
or Bitstream Inc., respectively. For further information, contact:
fonts at gnome dot org.
Copyright FAQ
=============
1. I don't understand the resale restriction... What gives?
Bitstream is giving away these fonts, but wishes to ensure its
competitors can't just drop the fonts as is into a font sale system
and sell them as is. It seems fair that if Bitstream can't make money
from the Bitstream Vera fonts, their competitors should not be able to
do so either. You can sell the fonts as part of any software package,
however.
2. I want to package these fonts separately for distribution and
sale as part of a larger software package or system. Can I do so?
Yes. A RPM or Debian package is a "larger software package" to begin
with, and you aren't selling them independently by themselves.
See 1. above.
3. Are derivative works allowed?
Yes!
4. Can I change or add to the font(s)?
Yes, but you must change the name(s) of the font(s).
5. Under what terms are derivative works allowed?
You must change the name(s) of the fonts. This is to ensure the
quality of the fonts, both to protect Bitstream and Gnome. We want to
ensure that if an application has opened a font specifically of these
names, it gets what it expects (though of course, using fontconfig,
substitutions could still could have occurred during font
opening). You must include the Bitstream copyright. Additional
copyrights can be added, as per copyright law. Happy Font Hacking!
6. If I have improvements for Bitstream Vera, is it possible they might get
adopted in future versions?
Yes. The contract between the Gnome Foundation and Bitstream has
provisions for working with Bitstream to ensure quality additions to
the Bitstream Vera font family. Please contact us if you have such
additions. Note, that in general, we will want such additions for the
entire family, not just a single font, and that you'll have to keep
both Gnome and Jim Lyles, Vera's designer, happy! To make sense to add
glyphs to the font, they must be stylistically in keeping with Vera's
design. Vera cannot become a "ransom note" font. Jim Lyles will be
providing a document describing the design elements used in Vera, as a
guide and aid for people interested in contributing to Vera.
7. I want to sell a software package that uses these fonts: Can I do so?
Sure. Bundle the fonts with your software and sell your software
with the fonts. That is the intent of the copyright.
8. If applications have built the names "Bitstream Vera" into them,
can I override this somehow to use fonts of my choosing?
This depends on exact details of the software. Most open source
systems and software (e.g., Gnome, KDE, etc.) are now converting to
use fontconfig (see www.fontconfig.org) to handle font configuration,
selection and substitution; it has provisions for overriding font
names and subsituting alternatives. An example is provided by the
supplied local.conf file, which chooses the family Bitstream Vera for
"sans", "serif" and "monospace". Other software (e.g., the XFree86
core server) has other mechanisms for font substitution.

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# Actual weapons
[BA-40]
shape=0x032E
sound=0x2C
ammo_type=0
damage_type=0x0B
display_shape=3
display_frame=2
overlay_shape=0x01A1
overlay=0
small=1
reload_sound=0x02B
shot_delay=0x0C
[BA-41]
shape=0x032F
sound=0x2C
ammo_type=1
damage_type=0x0B
display_shape=3
display_frame=1
overlay_shape=0x01A1
overlay=0
small=1
reload_sound=0x02B
shot_delay=0x09
clip_size=20
ammo_shape=0x033D
ammo_frame=8
[PA-21]
shape=0x0330
sound=0x8
ammo_type=0
damage_type=0x05
display_shape=3
display_frame=7
overlay_shape=0x036D
overlay=1
small=1
shot_delay=20
energy=0x019
[EM-4]
shape=0x038C
sound=0x43
ammo_type=0
damage_type=0x0F
display_shape=3
display_frame=3
overlay_shape=0x036F
overlay=2
shot_delay=20
energy=0x087
[SG-A1]
shape=0x0332
sound=0x55
ammo_type=2
damage_type=0x02
display_shape=3
display_frame=0
overlay_shape=0x033B
overlay=4
reload_sound=0x019
shot_delay=0x019
clip_size=12
ammo_shape=0x033E
ammo_frame=10
[RP-22]
shape=0x0333
sound=0x2C
ammo_type=3
damage_type=0x01
display_shape=3
display_frame=6
overlay_shape=0x036F
overlay=2
reload_sound=0x02B
shot_delay=10
clip_size=0x03C
ammo_shape=0x033F
ammo_frame=9
[RP-32]
shape=0x0334
sound=0x2C
ammo_type=3
damage_type=0x01
display_shape=3
display_frame=5
overlay_shape=0x036F
overlay=2
reload_sound=0x02B
shot_delay=6
clip_size=0x03C
ammo_shape=0x033F
ammo_frame=9
[AR-7]
shape=0x038E
sound=0x2C
ammo_type=4
damage_type=0x0A
display_shape=3
display_frame=0xC
overlay_shape=0x036E
overlay=3
reload_sound=0x02B
shot_delay=10
clip_size=8
ammo_shape=0x0340
ammo_frame=11
[GL-303]
shape=0x0388
sound=0x64
ammo_type=5
damage_type=0x03
display_shape=3
display_frame=8
overlay_shape=0x036E
overlay=3
reload_sound=0x02B
shot_delay=0x03C
clip_size=10
ammo_shape=0x0341
ammo_frame=12
[PA-31]
shape=0x038A
sound=0x2
ammo_type=0
damage_type=0x05
display_shape=3
display_frame=9
overlay_shape=0x036F
overlay=2
shot_delay=12
energy=0x023
[PL-1]
shape=0x038D
sound=0x47
ammo_type=0
damage_type=0x06
display_shape=3
display_frame=0xA
overlay_shape=0x036E
overlay=3
shot_delay=6
energy=0x02D
[AC-88]
shape=0x038B
sound=0x55
ammo_type=2
damage_type=0x0D
display_shape=3
display_frame=4
overlay_shape=0x036E
overlay=3
reload_sound=0x02B
shot_delay=10
clip_size=12
ammo_shape=0x033E
ammo_frame=10
[UV-9]
shape=0x0386
sound=0x89
ammo_type=0
damage_type=0x0E
display_shape=3
display_frame=0xB
overlay_shape=0x036E
overlay=3
shot_delay=0x023
energy=0x0D2
[BK-16]
shape=0x05F6
sound=0x162
ammo_type=6
damage_type=0x10
display_shape=3
display_frame=0xE
overlay_shape=0x036E
overlay=3
shot_delay=20
ammo_shape=0x0615
ammo_frame=0x1B
[LNR-81]
shape=0x05F5
sound=0x165
ammo_type=7
damage_type=0x11
display_shape=3
display_frame=0xF
overlay_shape=0x036E
overlay=3
shot_delay=15
ammo_shape=0x0614
ammo_frame=0x1A
[XP-5]
shape=0x0198
sound=0x167
damage_type=0x14
ammo_type=0
display_shape=3
display_frame=0x10
overlay_shape=0x033B
overlay=4
shot_delay=6
energy=0x8C
# Ammo
[BA-41 CLIP]
shape=0x033D
display_shape=5
display_frame=0x8
[SG-A1 CLIP]
shape=0x033E
display_shape=5
display_frame=0x9
[RP-22 CLIP]
shape=0x033F
display_shape=5
display_frame=0xA
[AR-7 CLIP]
shape=0x0340
display_shape=5
display_frame=0xB
[GL-303 CLIP]
shape=0x0341
display_shape=5
display_frame=0xC
[BK-16 CLIP]
shape=0x0615
display_shape=5
display_frame=0x1B
[LNR-81 CLIP]
shape=0x0614
display_shape=5
display_frame=0x1A
# Bombs, grenades, etc..
[GRENADE]
shape=0x0343
display_shape=4
display_frame=0
[CONCUSSION GRENADE]
shape=0x034E
display_shape=4
display_frame=1
[NERVE GAS GRENADE]
shape=0x034F
display_shape=4
display_frame=2
[EMP GRENADE]
shape=0x0350
display_shape=4
display_frame=3
[SPIDER BOMB]
shape=0x0560
display_shape=4
display_frame=4
[LAND MINE]
shape=0x039A
display_shape=4
display_frame=5
[BLAST PAC]
shape=0x039B
display_shape=4
display_frame=7
[FUSION PAC]
shape=0x039C
display_shape=4
display_frame=6
# Other inventory items
[MEDICAL KIT]
shape=0x351
display_shape=5
display_frame=0
[DATA LINK]
shape=0x4D4
display_shape=5
display_frame=1
[INHIBITOR]
shape=0x52D
display_shape=5
display_frame=2
[IONIC GENERATOR]
shape=0x52E
display_shape=5
display_frame=3
[ENERGY CUBE]
shape=0x582
display_shape=5
display_frame=0x19
[PLASMA GENERATOR]
shape=0x52F
display_shape=5
display_frame=5
[DET PAC]
shape=0x55F
display_shape=5
display_frame=0x18
[GRAVITON GENERATOR]
shape=0x530
display_shape=5
display_frame=7
[CHEMICAL BATTERY]
shape=0x3A2
display_shape=5
display_frame=0x16
[FUSION BATTERY]
shape=0x3A3
display_shape=5
display_frame=0x15
[FISSION BATTERY]
shape=0x3A4
display_shape=5
display_frame=0x17
# Other special case items
[CREDITS]
shape=0x112
display_shape=3
display_frame=0xD
[KEYCARD]
shape=0x111
display_shape=5
display_frame=0xD
[DISRUPTER]
shape=0x616
display_shape=5
display_frame=0x1C
[SPIDER MINE]
shape=0x11E
display_shape=5
display_frame=0x1D
[DATA PICK]
shape=0x613
display_shape=5
display_frame=0x1E
[MINE DET]
shape=0x61C
display_shape=5
display_frame=0x1F
[PORTABLE BETTY]
shape=0x63E
display_shape=5
display_frame=0x22
[RADIATION SHIELD]
shape=0x191
display_shape=5
display_frame=0x21
[VIR IMAGER]
shape=0x4ED
display_shape=5
display_frame=0x20

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[fontleads]
6=-1,3
12=-1,2
13=-1,-1

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# Actual weapons
[BA-40]
shape=0x032E
sound=0x2C
ammo_type=0
damage_type=0x0B
display_shape=3
display_frame=2
overlay_shape=0x01A1
overlay=0
small=1
reload_sound=0x02B
shot_delay=0x0C
clip_size=20
[BA-41]
shape=0x032F
sound=0x2C
ammo_type=1
damage_type=0x0B
display_shape=3
display_frame=1
overlay_shape=0x01A1
overlay=0
small=1
reload_sound=0x02B
shot_delay=0x09
clip_size=20
ammo_shape=0x033D
ammo_frame=8
[PA-21]
shape=0x0330
sound=0x8
ammo_type=0
damage_type=0x05
display_shape=3
display_frame=7
overlay_shape=0x036D
overlay=1
small=1
shot_delay=20
energy=0x019
[EM-4]
shape=0x038C
sound=0x43
ammo_type=0
damage_type=0x0F
display_shape=3
display_frame=3
overlay_shape=0x036F
overlay=2
shot_delay=20
energy=0x087
[SG-A1]
shape=0x0332
sound=0x55
ammo_type=2
damage_type=0x02
display_shape=3
display_frame=0
overlay_shape=0x033B
overlay=4
reload_sound=0x019
shot_delay=0x019
clip_size=12
ammo_shape=0x033E
ammo_frame=10
[RP-22]
shape=0x0333
sound=0x2C
ammo_type=3
damage_type=0x01
display_shape=3
display_frame=6
overlay_shape=0x036F
overlay=2
reload_sound=0x02B
shot_delay=10
clip_size=0x03C
ammo_shape=0x033F
ammo_frame=9
[RP-32]
shape=0x0334
sound=0x2C
ammo_type=3
damage_type=0x01
display_shape=3
display_frame=5
overlay_shape=0x036F
overlay=2
reload_sound=0x02B
shot_delay=6
clip_size=0x03C
ammo_shape=0x033F
ammo_frame=9
[AR-7]
shape=0x038E
sound=0x2C
ammo_type=4
damage_type=0x0A
display_shape=3
display_frame=0xC
overlay_shape=0x036E
overlay=3
reload_sound=0x02B
shot_delay=10
clip_size=8
ammo_shape=0x0340
ammo_frame=11
[GL-303]
shape=0x0388
sound=0x64
ammo_type=5
damage_type=0x03
display_shape=3
display_frame=8
overlay_shape=0x036E
overlay=3
reload_sound=0x02B
shot_delay=0x03C
clip_size=10
ammo_shape=0x0341
ammo_frame=12
[PA-31]
shape=0x038A
sound=0x2
ammo_type=0
damage_type=0x05
display_shape=3
display_frame=9
overlay_shape=0x036F
overlay=2
shot_delay=12
energy=0x023
[PL-1]
shape=0x038D
sound=0x47
ammo_type=0
damage_type=0x06
display_shape=3
display_frame=0xA
overlay_shape=0x036E
overlay=3
shot_delay=6
energy=0x02D
[AC-88]
shape=0x038B
sound=0x55
ammo_type=2
damage_type=0x0D
display_shape=3
display_frame=4
overlay_shape=0x036E
overlay=3
reload_sound=0x02B
shot_delay=10
clip_size=12
ammo_shape=0x033E
ammo_frame=10
[UV-9]
shape=0x0386
sound=0x89
ammo_type=0
damage_type=0x0E
display_shape=3
display_frame=0xB
overlay_shape=0x036E
overlay=3
shot_delay=0x023
energy=0x0D2
# Ammo
[BA-41 CLIP]
shape=0x033D
display_shape=5
display_frame=0x8
[SG-A1 CLIP]
shape=0x033E
display_shape=5
display_frame=0x9
[RP-22 CLIP]
shape=0x033F
display_shape=5
display_frame=0xA
[AR-7 CLIP]
shape=0x0340
display_shape=5
display_frame=0xB
[GL-303 CLIP]
shape=0x0341
display_shape=5
display_frame=0xC
# Bombs, grenades, etc..
[GRENADE]
shape=0x0343
display_shape=4
display_frame=0
[CONCUSSION GRENADE]
shape=0x034E
display_shape=4
display_frame=1
[NERVE GAS GRENADE]
shape=0x034F
display_shape=4
display_frame=2
[EMP GRENADE]
shape=0x0350
display_shape=4
display_frame=3
[SPIDER BOMB]
shape=0x0560
display_shape=4
display_frame=4
[LAND MINE]
shape=0x039A
display_shape=4
display_frame=5
[BLAST PAC]
shape=0x039B
display_shape=4
display_frame=7
[FUSION PAC]
shape=0x039C
display_shape=4
display_frame=6
# Other inventory items
[MEDICAL KIT]
shape=0x351
display_shape=5
display_frame=0
[DATA LINK]
shape=0x4D4
display_shape=5
display_frame=1
[INHIBITOR]
shape=0x52D
display_shape=5
display_frame=2
[IONIC GENERATOR]
shape=0x52E
display_shape=5
display_frame=3
[ENERGY CUBE]
shape=0x582
display_shape=5
display_frame=0x19
[PLASMA GENERATOR]
shape=0x52F
display_shape=5
display_frame=5
[DET PAC]
shape=0x55F
display_shape=5
display_frame=0x18
[GRAVITON GENERATOR]
shape=0x530
display_shape=5
display_frame=7
[CHEMICAL BATTERY]
shape=0x3A2
display_shape=5
display_frame=0x16
[FUSION BATTERY]
shape=0x3A3
display_shape=5
display_frame=0x15
[FISSION BATTERY]
shape=0x3A4
display_shape=5
display_frame=0x17
# Other special case items
[CREDITS]
shape=0x4ED
display_shape=3
display_frame=0xD
[KEYCARD]
shape=0x111
display_shape=5
display_frame=0xD

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@@ -0,0 +1,176 @@
[clothes0]
shape=823
frame=0
armour=1
[clothes1]
shape=823
frame=2
armour=1
[clothes2]
shape=823
frame=4
armour=1
[clothes3]
shape=823
frame=6
armour=1
[clothes4]
shape=823
frame=8
armour=1
[clothes5]
shape=823
frame=10
armour=1
[clothes6]
shape=823
frame=12
armour=1
[clothes7]
shape=823
frame=14
armour=1
[clothes8]
shape=823
frame=16
armour=1
[clothes9]
shape=823
frame=18
armour=1
[clothes10]
shape=823
frame=20
armour=1
[clothes11]
shape=823
frame=22
armour=1
[clothes12]
shape=823
frame=24
armour=1
[helmet0]
shape=531
frame=0
armour=4
[helmet1]
shape=531
frame=2
armour=2
[helmet2]
shape=531
frame=4
armour=2
[helmet3]
shape=531
frame=6
armour=3
[helmet4]
shape=531
frame=8
armour=3
[armour0]
shape=523
frame=0
armour=4
[armour1]
shape=523
frame=2
armour=3
[armour2]
shape=523
frame=4
armour=2
[armguard0]
shape=530
frame=0
armour=2
[armguard1]
shape=530
frame=2
armour=2
[armguard2]
shape=530
frame=4
armour=1
[armguard3]
shape=530
frame=6
armour=3
[legging0]
shape=532
frame=0
armour=2
[legging1]
shape=532
frame=2
armour=3
[shield0]
shape=539
frame=0
armour=4
[shield1]
shape=539
frame=2
armour=3
[magicarmour0]
shape=64
frame=0
armour=6
[magicarmour1]
shape=841
frame=0
armour=8
[magicshield]
shape=842
frame=0
armour=5
type=0x08
[magichelmet]
shape=843
frame=0
armour=5
[magicarmguard]
shape=844
frame=0
armour=4
[magicleggings]
shape=845
frame=0
armour=4
kick_bonus=3

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@@ -0,0 +1,4 @@
# see notes about this hack in BookGump
[text]
spell of resurrection=The Spell of Resurrection~~As told to Cyrrus by Stellos~~ In all my time as the leader of the Theurgists on Argentrock Isle, I hold dearest to my heart the time I received the Spell of Resurrection from the Mystic Voice that is our dear Stratos.%I was no more than 60 when Kalen brought the body of his beloved to me. She had been dead for a number of days, and I knew there was not much I could do. However, I saw the love that burned in Kalen's eyes and knew I had to try. I took the body of the woman to Windy Point and begged Stratos to return the spirit to the body. Stratos told me that the price would be high. I agreed to it, without hesitation. At that point began the journey I will never forget.~% My spirit left my body and I began to fly. Oh, the glorious freedom, to fly above the clouds and soar the open skies. As I flew higher, the winds became stronger, soon it was a battle just to continue, but I struggled onward.~% Suddenly, before my eyes there was a shimmering cloud. It was on the edge of the sky and the Ethereal Void. Undaunted, I flew into the cloud, and what did I behold but a brilliant ball of fire and light. Stratos whispered to me that I beheld what hadn't been seen by a Pagan in years...something called the sun.~% At that moment, my body back on the ground opened its mouth and breathed the Breath of Life into the body of Keldan's betrothed.~% The next thing I new, I was surrounded by darkness and back in my body. I asked what had happened and why it was so dark. At that, Keldan began to weep. It was then I knew that in viewing this wonderful sun, I had lost my sight. But I know it was a small price to pay, for Keldan's betrothed put her soft hand in mine and thanked me for returning her to Keldan. This is a price I would ask no other to pay and therefore, there is no focus or words of power for it.

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@@ -0,0 +1,48 @@
[text]
# stats
STR=FORCE
INT=INTEL
DEX=DEXT
ARMR=ARMR
HITS=COUPS
MANA=MAGIE
WGHT=POIDS
# yes/no
Yy=Oo
Nn=Nn
# name
Give thy name:=Marque ton nom:
# death
HERE LIES*THE AVATAR*REST IN PEACE=CY-GIST*AVATAR
# initial savegame
The Beginning...=Au Debut...
# see note about this hack in BookGump
spell of resurrection=Le SortilŠge de Rsurrection~~Racont … Cyrrus par Stellos~~De toute l'espoque o— j'estois le Maistre des Theurgistes sur L'isle du Roc d'Argent, je me souviendrois toujours avec motion du moment o— j'ai re‡u le SortilŠge de Rsurrection de la Voix Mystique qui n'est aultre que nostre chŠre Stratos.% Je n'avois point plus de 60 ans quand Kalen m'a apport la despouille de sa bien aime. Elle estoit morte depuis plusieurs jours et je savois que je ne pouvois rien pour la sauver. Mais j'ai vu l'amour qui brusloit dans les yeux de Kalen et me sentois oblig d'essayer. J'ai emport le corps de la jeune femme … Zona Ventus et ai pri Stratos de ramener l'esprit dans le corps de la morte. Stratos m'a dit que le prix en seroit eslev, mais j'ai accept sans hsiter. Et ce jour a commenc un voyage que je n'oublieroi jamais.~% Mon esprit a quitt mon corps et j'ai commenc … voler. Oh, quelle merveilleuse libert. Pouvoir voler au dessus des nuages et foncer dans le ciel infini. En volant plus haut, les vents estoient plus puissants, difficiles … braver. Mais j'ai continu malgr tout.~% Soudain, devant mes yeux, il y a eu un nuage brillant de lumiŠre. Il se trouvoit au bord du ciel et du Nant Esternel. Sans hsiter. j'ai fonc dans le nuage et vu devant moy une esnorme boule brillante de feu et de lumiŠre. Stratos m'a confi que je voyois ce qu'aucun habitant de Pagan n'avoit vu depuis des annes, et qui s'appeloit... le soleil.~% Au mesme instant, mon corps rest sur terre a ouvert la bouche et a insuffl le Souffle du Vent dans le corps de la belle de Kelden.~% Puis je me suis retrouv dans mon propre corps, plong dans le noir. J'ai demand ce qui c'estoit pass, et pourquoi il faisait aussy sombre. Keldan s'est mis … pleurer. Alors j'ai compris qu'aprŠs avoir vu ce merveilleux soleil, j'estois devenu aveugle. Mais ce n'estoit point cher payer pour ramener cette demoiselle … la vie. Cependant, je ne demanderoi … personne de faire un tel sacrifice. Il n'y a donc point de Substrat et de paroles magiques pour ce sortilŠge.
[gumps]
# quit confirmation
18,0=18,1
# diary buttons
37,0=37,16
37,1=37,17
37,2=37,18
37,3=37,19
37,4=37,20
37,5=37,21
37,6=37,22
37,7=37,23
37,8=37,24
37,9=37,25
37,10=37,26
37,11=37,27
37,12=37,28
37,13=37,29
37,14=37,30
37,15=37,31
# entry
46,0=46,1
# yes/no
47,0=48,0
47,1=48,1
50,0=51,0
50,1=51,1

View File

@@ -0,0 +1,44 @@
[treasure]
obsidian=shape=143 frame=0 chance=0.5 count=1
potion=shape=766 frame=0-7 chance=0.5 count=1
firegem=shape=592 frame=0,4 chance=0.33 count=1
oilflask=shape=579 frame=0,4 chance=0.33 count=1
meat=shape=537 frame=2 count=1
sorcreag1=shape=398 frame=0-13 chance=1 count=0-9
sorcreag2=shape=398 frame=14-20 chance=1 count=0-5
demon1=shape=398 frame=18 chance=0.8 count=1
demon2=shape=398 frame=19 chance=0.6 count=1
demon3=shape=398 frame=20 chance=0.75 count=0-2
khumash=shape=821 frame=0 count=1 chance=1
fireblackrock=shape=442 frame=4 count=1 chance=1
sorcfocus=special=sorcfocus
weapon=special=weapon
[fontleads]
0=0,-1
1=0,-1
2=0,-1
3=0,-1
4=0,0
5=0,-1
6=0,-1
7=0,-1
8=0,-1
9=0,0
10=0,4
11=0,4
12=0,-1
13=0,-1
14=0,-1
15=0,-1
16=0,0
[fontoverride]
0=VeraBd.ttf,10,0xC0C0FF,1
5=VeraBd.ttf,10,0xFFAE00,1
6=VeraBd.ttf,10,0xD00000,1
7=VeraBd.ttf,10,0x00D000,1
8=VeraBd.ttf,10,0xFFF000,1
9=Vera.ttf,9,0x000000,0

View File

@@ -0,0 +1,49 @@
[text]
# stats
STR=KRAFT
INT=INTELL.
DEX=GESCH.
ARMR=R†ST.
HITS=TREFF.
MANA=MANA
WGHT=LAST
# yes/no
Yy=Jj
Nn=Nn
# name
Give thy name:=Namen eingeben:
# death
HERE LIES*THE AVATAR*REST IN PEACE=RUHE IN*FRIEDEN*AVATAR
# initial savegame
The Beginning...=Der Anfang...
# see note about this hack in BookGump
spell of resurrection=Der Zauber 'Wiedererweckung'~~ Stellos' Worte, von Cyrrus getreulich niedergeschrieben~~ In meinen vielen Jahren als Oberhaupt der Theurgisten hier auf der Insel Silberfels denke ich immer noch am liebsten an den Augenblick zur<75>ck, als ich den Wiedererweckungszauber von der Mystischen Stimme, unserer heiligen Stratos, erhielt. Ich war erst 60 Jahre alt, als Kalen die Leiche seiner Geliebten zu mir brachte. Sie war schon vor mehreren Tagen verstorben, und ich wuáte, daá ich nichts mehr f<>r ihn tun konnte. Aber ich sah das Feuer der Liebe in seinen Augen und ich wuáte, daá ich es zumindest versuchen muáte. Ich ging mit der Leiche zur Sturmspitze und flehte Stratos an, die Seele in den K”rper zur<75>ckkehren zu lassen. Stratos warnte mich, daá ich daf<61>r ein groáes Opfer erbringen m<>áte. Ich erkl„rte mich sofort einverstanden. Und dann begann die Reise, die ich nie vergessen werde.~Meine Seele verlieá meinen K”rper und ich begann zu fliegen. Oh, ich kann nicht beschreiben, was das f<>r ein Gef<65>hl war. Ich schwebte <20>ber den Wolken. Aber als ich h”her in den Himmel stieg, wurden die Winde st„rker, und bald war es fast unm”glich, weiterzufliegen. Und doch gab ich nicht auf, sondern k„mpfte mich m<>hsam vorw„rts.~Pl”tzlich erschien vor meinen Augen eine schimmernde Wolke. Ich war am Ende des Himmels und der „therischen Leere angelangt. Ich flog geradeaus in die Wolke und sah einen gleiáenden Feuerball, so hell, daá ich nicht einmal hinsehen konnte. Stratos fl<66>sterte mir zu, daá dies etwas war, was die Paganen seit langer Zeit nicht mehr gesehen hatten... sie nannte es die Sonne.~In diesem Augenblick ”ffnete sich der Mund meines K”rpers, den ich auf der Erde zur<75>ckgelassen hatte und atmete den Lebensodem in die Leiche der Geliebten Kalens.~Und dann war meine Seele pl”tzlich in meinen K”rper zur<75>ckgekehrt. Ich befand mich in v”lliger Dunkelheit. Ich fragte Stratos, was geschehen sei und weshalb ich nichts sehen konnte. Keldan begann zu weinen und da wuáte ich, daá der Anblick der wundervollen Sonne mir mein Augenlicht genommen hatte. Aber ich wuáte, daá ich gerne bereit war, diesen Preis zu zahlen, denn Keldan legte ihre sanfte Hand in meine und dankte mir. Ich erwarte von keinem anderen Theurgisten, ein solches Opfer zu erbringen. Aus diesem Grunde gibt es auch kein Zaubersymbol und keine magischen Worte f<>r den Wiedererweckungszauber.
[gumps]
# quit confirmation
18,0=18,2
# diary buttons
37,0=37,32
37,1=37,33
37,2=37,34
37,3=37,35
37,4=37,36
37,5=37,37
37,6=37,38
37,7=37,39
37,8=37,40
37,9=37,41
37,10=37,42
37,11=37,43
37,12=37,44
37,13=37,45
37,14=37,46
37,15=37,47
# entry
46,0=46,2
# yes/no
47,0=49,0
47,1=49,1
50,0=52,0
50,1=52,1

View File

@@ -0,0 +1,50 @@
# Note: these strings are not utf, they are set to match data in U8 Japanese so
# they can be rendered with the same code
[text]
Give thy name:=名前を入力して下さい
HERE LIES*THE AVATAR*REST IN PEACE=HERE LIES*THE AVATAR*REST IN PEACE%アバタール、安らかに眠る
Quit the game?=ゲームを終了しますか?
1.Intro=.序章
2.Read Diary=.日記を読む
3.Write Diary=.日記を書く
4.Options=.設定
5.Credits=.クレジット
6.Quit=.ゲーム終了
7.Quotes=.ウルティマ語録
8.End Game=.最終章
[gumps]
# quit confirmation and menu are text-only in Japanese game
18,0=0,0
37,0=0,0
37,1=0,0
37,2=0,0
37,3=0,0
37,4=0,0
37,5=0,0
37,6=0,0
37,7=0,0
37,8=0,0
37,9=0,0
37,10=0,0
37,11=0,0
37,12=0,0
37,13=0,0
37,14=0,0
37,15=0,0
[jpfonts]
0=16,0xC0C0FF
5=16,0xFFAE00
6=16,0xD00000
7=16,0x00D000
8=16,0xFFF000
9=16,0xD00000
[fontoverride]
0=kanji.ttf,18,0xC0C0FF,2
5=kanji.ttf,18,0xFFAE00,2
6=kanji.ttf,18,0xD00000,2
7=kanji.ttf,18,0x00D000,2
8=kanji.ttf,18,0xFFF000,2
9=kanji.ttf,18,0xD00000,2

View File

@@ -0,0 +1,409 @@
[ghoul]
shape=142
hp_min=35
hp_max=50
dex_min=14
dex_max=16
damage_min=6
damage_max=12
armour=15
alignment=0x68
unk=1
damage_type=0x0001
defense_type=0x0050
[ghost]
shape=411
hp_min=80
hp_max=95
dex_min=15
dex_max=21
damage_min=0
damage_max=0
armour=16
alignment=0x68
unk=1
damage_type=0x0201
defense_type=0x0070
ranged=1
treasure=type=khumash map=54;type=potion;type=obsidian mult=20-40;type=firegem mult=1-5
[skeleton]
shape=119
hp_min=35
hp_max=45
dex_min=15
dex_max=20
damage_min=7
damage_max=13
armour=17
alignment=0x68
unk=1
damage_type=0x0002
defense_type=0x0050
resurrection=1
treasure=type=potion;type=weapon;type=obsidian mult=7-15;type=firegem mult=1-4;type=oilflask mult=1-4
[torax]
shape=120
hp_min=40
hp_max=55
dex_min=8
dex_max=12
damage_min=7
damage_max=14
armour=28
alignment=0x24
unk=1
damage_type=0x0001
defense_type=0x0082
treasure=type=meat
[troll]
shape=83
hp_min=150
hp_max=225
dex_min=7
dex_max=10
damage_min=10
damage_max=28
armour=18
alignment=0xE8
unk=1
damage_type=0x0004
defense_type=0x0080
treasure=type=potion;type=weapon;type=obsidian mult=30-75;type=firegem mult=1-8;type=oilflask mult=1-8
[demon]
shape=96
hp_min=80
hp_max=100
dex_min=14
dex_max=21
damage_min=12
damage_max=18
armour=19
alignment=0xA4
unk=1
damage_type=0x0029
defense_type=0x0088
treasure=type=demon1;type=demon2;type=demon3
[golem]
shape=214
hp_min=150
hp_max=175
dex_min=7
dex_max=8
damage_min=15
damage_max=25
armour=18
alignment=0x24
unk=1
damage_type=0x0004
defense_type=0x008A
treasure=type=obsidian mult=30-75;type=firegem mult=1-8
[seeker]
shape=509
hp_min=75
hp_max=100
dex_min=17
dex_max=25
damage_min=12
damage_max=16
armour=14
alignment=0x68
unk=1
damage_type=0x0001
defense_type=0x0000
explode=0x1CA
[fireskull]
shape=413
hp_min=2
hp_max=5
dex_min=12
dex_max=15
damage_min=1
damage_max=3
armour=0
alignment=0xA4
unk=0
damage_type=0x0081
defense_type=0x0010
[changeling]
shape=357
hp_min=30
hp_max=45
dex_min=12
dex_max=16
damage_min=7
damage_max=10
armour=11
alignment=0x24
unk=1
damage_type=0x0001
defense_type=0x0000
shifter=1
treasure=type=obsidian mult=7-15;type=firegem mult=1-3;type=oilflask mult=1-3
[guard]
shape=574
hp_min=35
hp_max=65
dex_min=15
dex_max=25
damage_min=8
damage_max=15
armour=25
alignment=0xE1
unk=0
damage_type=0x0002
defense_type=0x0000
treasure=type=weapon;type=obsidian mult=10-20;type=firegem mult=1-4;type=oilflask mult=1-4
[smallspider]
shape=807
hp_min=2
hp_max=6
dex_min=8
dex_max=12
damage_min=1
damage_max=1
armour=0
alignment=0x24
unk=1
damage_type=0x0002
defense_type=0x0000
[smalllizard]
shape=806
hp_min=2
hp_max=7
dex_min=8
dex_max=12
damage_min=1
damage_max=2
armour=0
alignment=0x24
unk=1
damage_type=0x0002
defense_type=0x0000
[peasant1]
shape=707
hp_min=10
hp_max=20
dex_min=10
dex_max=15
damage_min=2
damage_max=5
armour=10
alignment=0x21
unk=0
damage_type=0x0001
defense_type=0x0000
[kith]
shape=76
hp_min=85
hp_max=105
dex_min=14
dex_max=18
damage_min=12
damage_max=16
armour=17
alignment=0x28
unk=1
damage_type=0x0004
defense_type=0x0080
[invisible]
shape=808
hp_min=15
hp_max=25
dex_min=8
dex_max=12
damage_min=4
damage_max=6
armour=5
alignment=0x24
unk=1
damage_type=0x0001
defense_type=0x0000
[smallinsect]
shape=824
hp_min=18
hp_max=22
dex_min=15
dex_max=23
damage_min=3
damage_max=5
armour=3
alignment=0x24
unk=1
damage_type=0x0002
defense_type=0x0000
[peasant2]
shape=835
hp_min=15
hp_max=25
dex_min=10
dex_max=15
damage_min=2
damage_max=5
armour=10
alignment=0x21
unk=0
damage_type=0x0001
defense_type=0x0000
[peasant3]
shape=836
hp_min=15
hp_max=25
dex_min=10
dex_max=15
damage_min=2
damage_max=5
armour=10
alignment=0x21
unk=0
damage_type=0x0001
defense_type=0x0000
[child]
shape=708
hp_min=7
hp_max=14
dex_min=10
dex_max=15
damage_min=1
damage_max=1
armour=5
alignment=0x21
unk=0
damage_type=0x0001
defense_type=0x0000
[sorcerer]
shape=200
hp_min=17
hp_max=24
dex_min=12
dex_max=16
damage_min=5
damage_max=10
armour=12
alignment=0x24
unk=0
damage_type=0x0001
defense_type=0x0000
treasure=type=potion;type=sorcreag1;type=sorcreag2;type=sorcfocus
[malchir]
shape=187
hp_min=17
hp_max=24
dex_min=12
dex_max=16
damage_min=5
damage_max=10
armour=12
alignment=0x24
unk=0
damage_type=0x0001
defense_type=0x0000
treasure=type=potion;type=sorcreag1;type=sorcreag2;type=sorcfocus
[theurgist]
shape=269
hp_min=17
hp_max=24
dex_min=12
dex_max=16
damage_min=5
damage_max=10
armour=12
alignment=0x24
unk=0
damage_type=0x0001
defense_type=0x0000
treasure=type=potion;type=obsidian mult=5-10
[airservant]
shape=377
hp_min=40
hp_max=60
dex_min=15
dex_max=22
damage_min=6
damage_max=12
armour=5
alignment=0x24
unk=0
damage_type=0x0001
defense_type=0x0020
[avatar]
shape=1
hp_min=1
hp_max=1
dex_min=5
dex_max=10
damage_min=7
damage_max=15
armour=15
alignment=0x24
unk=0
damage_type=0x0001
defense_type=0x0000
[darion]
shape=401
hp_min=1
hp_max=1
dex_min=5
dex_max=10
damage_min=6
damage_max=10
armour=13
alignment=0x21
unk=0
damage_type=0x0002
defense_type=0x0000
[shaana]
shape=144
hp_min=1
hp_max=1
dex_min=5
dex_max=10
damage_min=9
damage_max=15
armour=10
alignment=0x21
unk=0
damage_type=0x0002
defense_type=0x0000
[tarna]
shape=405
hp_min=1
hp_max=1
dex_min=5
dex_max=10
damage_min=6
damage_max=10
armour=13
alignment=0x21
unk=0
damage_type=0x0002
defense_type=0x0000

View File

@@ -0,0 +1,18 @@
[text]
# stats
STR=FUE
INT=INT
DEX=DES
ARMR=ARMR
HITS=PNTS
MANA=MANA
WGHT=PESO
# yes/no
Yy=Ss
Nn=Nn
# name
Give thy name:=Pon tu nombre:
# death
HERE LIES*THE AVATAR*REST IN PEACE=AQUI LLACE*EL AVATAR*DESCANSA EN PAZ
# initial savegame
The Beginning...=El Comienzo...

View File

@@ -0,0 +1,171 @@
[hammer]
shape=0x021C
overlay=0
overlay_shape=0xF1
damage_mod=9
base_damage=4
attack_dex=0
defend_dex=0
armour=0
damage_type=0x04
treasure_chance=7
[scimitar]
shape=0x021D
overlay=1
overlay_shape=0xF3
damage_mod=12
base_damage=5
attack_dex=0
defend_dex=0
armour=0
damage_type=0x02
treasure_chance=5
[sabre]
shape=0x021E
overlay=1
overlay_shape=0xF3
damage_mod=12
base_damage=5
attack_dex=0
defend_dex=0
armour=0
damage_type=0x02
treasure_chance=3
[sword]
shape=0x01A4
overlay=1
overlay_shape=0xF3
damage_mod=13
base_damage=5
attack_dex=0
defend_dex=0
armour=0
damage_type=0x02
treasure_chance=2
[axe]
shape=0x01A3
overlay=2
overlay_shape=0xF4
damage_mod=14
base_damage=6
attack_dex=0
defend_dex=0
armour=0
damage_type=0x06
treasure_chance=1
[dagger]
shape=0x01A2
overlay=3
overlay_shape=0xF5
damage_mod=7
base_damage=3
attack_dex=0
defend_dex=0
armour=0
damage_type=0x02
treasure_chance=15
[mace]
shape=0x01A1
overlay=0
overlay_shape=0xF1
damage_mod=11
base_damage=4
attack_dex=0
defend_dex=0
armour=0
damage_type=0x04
treasure_chance=9
[bone_crusher]
shape=0x032F
overlay=0
overlay_shape=0xF1
damage_mod=9
base_damage=11
attack_dex=0
defend_dex=0
armour=0
damage_type=0x24
[deceiver]
shape=0x0336
overlay=2
overlay_shape=0xF4
damage_mod=14
base_damage=8
attack_dex=2
defend_dex=2
armour=2
damage_type=0x26
[slayer]
shape=0x0330
overlay=0
overlay_shape=0xF1
damage_mod=11
base_damage=4
attack_dex=0
defend_dex=0
armour=0
damage_type=0x64
[khumash_gor]
shape=0x0335
overlay=1
overlay_shape=0xF3
damage_mod=12
base_damage=5
attack_dex=1
defend_dex=0
armour=0
damage_type=0x32
[korghin]
shape=0x0334
overlay=3
overlay_shape=0xF5
damage_mod=7
base_damage=7
attack_dex=4
defend_dex=0
armour=1
damage_type=0x22
[striking]
shape=0x0333
overlay=1
overlay_shape=0xF3
damage_mod=13
base_damage=5
attack_dex=7
defend_dex=0
armour=0
damage_type=0x22
[protector]
shape=0x0332
overlay=1
overlay_shape=0xF3
damage_mod=13
base_damage=5
attack_dex=0
defend_dex=4
armour=5
damage_type=0x22
[flame_sting]
shape=0x0331
overlay=1
overlay_shape=0xF3
damage_mod=12
base_damage=5
attack_dex=1
defend_dex=0
armour=0
damage_type=0x2A