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94
devtools/create_ultima/files/ultima6/scripts/u6/usecode.lua
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94
devtools/create_ultima/files/ultima6/scripts/u6/usecode.lua
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local USE_EVENT_USE = 0x01
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function use_telescope(obj, actor)
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if obj.on_map == true then
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mapwindow_center_at_location(obj.x, obj.y, obj.z)
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else -- FIXME - should probably work in the inventory (can't be done without cheating though)
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print("Not usable\n")
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return
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end
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local dir = really_get_direction("Direction-")
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if dir == nil or dir == DIR_NONE then
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mapwindow_center_at_location(actor.x, actor.y, actor.z)
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print("nowhere.\n")
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return
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end
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local dir_string = direction_string(dir)
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dir_string = dir_string:gsub("^%l", string.upper)
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print(dir_string..".\n")
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local loc = mapwindow_get_location()
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--FIXME need to fade out blacking.
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mapwindow_set_enable_blacking(false)
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for i=0,40 do
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loc.x,loc.y = direction_get_loc(dir,loc.x, loc.y)
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mapwindow_set_location(loc.x, loc.y, loc.z)
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script_wait(50)
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end
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script_wait(600)
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mapwindow_set_enable_blacking(true)
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mapwindow_center_at_location(actor.x, actor.y, actor.z)
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print("\nDone\n")
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end
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function use_silver_horn(obj, actor)
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local i
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for i=0,0xff do
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local tmp_actor = Actor.get(i)
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if tmp_actor.obj_n == 413 and tmp_actor.alive == true and actor_find_max_xy_distance(tmp_actor, actor.x, actor.y) <= 8 then
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print("Not now!\n")
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return
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end
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end
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local random = math.random
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for i=1,3 do
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local new_x = random(1, 7) + random(1, 7) + actor.x - 8
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local new_y = random(1, 7) + random(1, 7) + actor.y - 8
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local snake = Actor.new(413, new_x, new_y, actor.z, ALIGNMENT_CHAOTIC)
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end
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print("Silver snakes are generated!\n")
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end
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local usecode_table = {
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[154]=use_telescope,
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[313]=use_silver_horn
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}
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function has_usecode(obj, usecode_type)
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if usecode_type == USE_EVENT_USE and usecode_table[obj.obj_n] ~= nil then
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return true
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end
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return false
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end
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function use_obj(obj, actor)
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if type(usecode_table[obj.obj_n]) == "function" then
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local func = usecode_table[obj.obj_n]
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if func ~= nil then
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print("\n")
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func(obj, actor)
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end
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else
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use_obj_on(obj, actor, usecode_table[obj.obj_n])
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end
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end
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function move_obj(obj, rel_x, rel_y)
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return false
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end
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function is_ranged_select(operation)
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return false
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end
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