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devtools/create_ultima/files/ultima4/conf/dtd/maps.dtd
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devtools/create_ultima/files/ultima4/conf/dtd/maps.dtd
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<!-- $Id: maps.dtd 2572 2005-10-03 06:17:52Z andrewtaylor $ -->
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<!ENTITY % bool '( true | false )'>
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<!ENTITY % role '( armorvendor | companion | foodvendor | guildvendor | hawkwind | healer |
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horsevendor | innkeeper | lordbritish | reagentsvendor | tavernkeeper |
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weaponsvendor )'>
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<!ELEMENT maps ( map+ ) >
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<!ELEMENT map ( city | compressedchunk | dungeon | moongate | portal | shrine | xml | label )* >
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<!ATTLIST map id NMTOKEN #REQUIRED
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type ( city | combat | dungeon | shrine | world | u3world ) #REQUIRED
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fname NMTOKEN #REQUIRED
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width NMTOKEN #REQUIRED
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height NMTOKEN #REQUIRED
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levels NMTOKEN #REQUIRED
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chunkwidth NMTOKEN #IMPLIED
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chunkheight NMTOKEN #IMPLIED
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offset NMTOKEN #IMPLIED
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borderbehavior ( exit | fixed | wrap ) #REQUIRED
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showavatar %bool; #IMPLIED
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nolineofsight %bool; #IMPLIED
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firstperson %bool; #IMPLIED
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contextual %bool; #IMPLIED
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music NMTOKEN #REQUIRED
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tileset NMTOKEN #REQUIRED
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tilemap NMTOKEN #REQUIRED>
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<!-- city-map specific information -->
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<!ELEMENT city ( personrole* ) >
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<!ATTLIST city name CDATA #REQUIRED
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type ( castle | towne | village | ruins ) #REQUIRED
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tlk_fname NMTOKEN #REQUIRED>
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<!-- special roles for persons in a city: e.g. vendors -->
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<!ELEMENT personrole EMPTY >
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<!ATTLIST personrole role %role; #REQUIRED
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id NMTOKEN #REQUIRED>
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<!-- the U5 map implicitly leaves out certain chunks that are all of value 0x01 -->
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<!ELEMENT compressedchunk EMPTY >
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<!ATTLIST compressedchunk index NMTOKEN #REQUIRED>
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<!-- dungeon-map specific information -->
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<!ELEMENT dungeon EMPTY >
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<!ATTLIST dungeon name CDATA #REQUIRED
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rooms NMTOKEN #REQUIRED>
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<!-- shrine-map specific information -->
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<!ELEMENT shrine EMPTY >
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<!ATTLIST shrine mantra NMTOKEN #REQUIRED
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virtue NMTOKEN #REQUIRED>
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<!-- moongate definitions -->
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<!ELEMENT moongate EMPTY >
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<!ATTLIST moongate phase NMTOKEN #REQUIRED
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x NMTOKEN #REQUIRED
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y NMTOKEN #REQUIRED>
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<!-- portals to other maps -->
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<!ELEMENT portal ( retroActiveDest? ) >
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<!ATTLIST portal x NMTOKEN #REQUIRED
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y NMTOKEN #REQUIRED
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z NMTOKEN #IMPLIED
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destmapid NMTOKEN #REQUIRED
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startx NMTOKEN #REQUIRED
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starty NMTOKEN #REQUIRED
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startlevel NMTOKEN #IMPLIED
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action ( descend | enter | klimb | exit_north | exit_east | exit_south | exit_west ) #REQUIRED
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condition ( shrine | abyss ) #IMPLIED
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savelocation %bool; #REQUIRED
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message CDATA #IMPLIED
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transport ( foot | footorhorse ) #REQUIRED
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exits NMTOKEN #IMPLIED>
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<!-- support for portals that don't exit where they are entered -->
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<!ELEMENT retroActiveDest EMPTY >
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<!ATTLIST retroActiveDest x NMTOKEN #REQUIRED
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y NMTOKEN #REQUIRED
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z NMTOKEN #IMPLIED
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mapid NMTOKEN #REQUIRED>
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<!-- labeled points of interest -->
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<!ELEMENT label EMPTY >
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<!ATTLIST label name NMTOKEN #REQUIRED
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x NMTOKEN #REQUIRED
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y NMTOKEN #REQUIRED
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z NMTOKEN #IMPLIED>
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