Initial commit
This commit is contained in:
7
devtools/create_ultima/files/ultima4/conf/dtd/armors.dtd
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7
devtools/create_ultima/files/ultima4/conf/dtd/armors.dtd
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<!-- $Id: armors.dtd 1904 2004-05-23 05:25:40Z andrewtaylor $ -->
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<!ELEMENT armors ( armor+ ) >
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<!ELEMENT armor ( constraint* ) >
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<!ATTLIST armor name CDATA #REQUIRED
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defense NMTOKEN #REQUIRED>
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6
devtools/create_ultima/files/ultima4/conf/dtd/color.dtd
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6
devtools/create_ultima/files/ultima4/conf/dtd/color.dtd
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<!-- $Id: color.dtd 1941 2004-05-26 05:47:34Z andrewtaylor $ -->
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<!ELEMENT color EMPTY >
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<!ATTLIST color red NMTOKEN #REQUIRED
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green NMTOKEN #REQUIRED
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blue NMTOKEN #REQUIRED>
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4
devtools/create_ultima/files/ultima4/conf/dtd/common.dtd
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4
devtools/create_ultima/files/ultima4/conf/dtd/common.dtd
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<!-- $Id: common.dtd 2544 2005-09-20 05:10:07Z andrewtaylor $ -->
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<!ENTITY % bool '( true | false )'>
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<!ENTITY % class '( mage | bard | fighter | druid | tinker | paladin | ranger | shepherd | all )'>
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<!ENTITY % effect '( fire | sleep | poison | poisonField | electricity | lava )'>
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9
devtools/create_ultima/files/ultima4/conf/dtd/config.dtd
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9
devtools/create_ultima/files/ultima4/conf/dtd/config.dtd
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<!ELEMENT config ( armors, creatures, maps, tileRules, tilesets, egaPalette, graphics, music, sound, weapons ) >
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<!ATTLIST config name CDATA #REQUIRED>
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<!ELEMENT sound ( track+ ) >
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<!ELEMENT music ( track+ ) >
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<!ELEMENT track EMPTY >
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<!ATTLIST track file CDATA #REQUIRED>
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<!-- $Id: constraint.dtd 1906 2004-05-23 05:27:19Z andrewtaylor $ -->
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<!ELEMENT constraint EMPTY >
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<!ATTLIST constraint canuse %bool; #REQUIRED
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class %class; #REQUIRED>
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41
devtools/create_ultima/files/ultima4/conf/dtd/creatures.dtd
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41
devtools/create_ultima/files/ultima4/conf/dtd/creatures.dtd
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<!-- $Id: creatures.dtd 2764 2011-01-03 09:13:22Z darren_janeczek $ -->
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<!ELEMENT creatures ( creature+ ) >
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<!ELEMENT creature EMPTY >
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<!ATTLIST creature id NMTOKEN #REQUIRED
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encounterSize NMTOKEN #IMPLIED
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name CDATA #REQUIRED
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tile NMTOKEN #REQUIRED
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basehp NMTOKEN #IMPLIED
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exp NMTOKEN #REQUIRED
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leader NMTOKEN #IMPLIED
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ambushes %bool; #IMPLIED
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camouflage %bool; #IMPLIED
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camouflageTile NMTOKEN #IMPLIED
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canMoveOntoAvatar NMTOKEN #IMPLIED
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canMoveOntoCreatures %bool; #IMPLIED
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cantattack %bool; #IMPLIED
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casts ( sleep | negate ) #IMPLIED
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divides %bool; #IMPLIED
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spawnsOnDeath NMTOKEN #IMPLIED
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flies %bool; #IMPLIED
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good %bool; #IMPLIED
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incorporeal %bool; #IMPLIED
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leavestile %bool; #IMPLIED
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movement ( none | wanders ) #IMPLIED
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nochest %bool; #IMPLIED
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poisons %bool; #IMPLIED
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ranged %bool; #IMPLIED
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rangedhittile NMTOKEN #IMPLIED
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rangedmisstile NMTOKEN #IMPLIED
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resists %effect; #IMPLIED
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sails %bool; #IMPLIED
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spawntile NMTOKEN #IMPLIED
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steals ( food | gold ) #IMPLIED
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swims %bool; #IMPLIED
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teleports %bool; #IMPLIED
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undead %bool; #IMPLIED
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wontattack %bool; #IMPLIED
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worldrangedtile NMTOKEN #IMPLIED
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forceOfNature %bool; #IMPLIED>
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@@ -0,0 +1,3 @@
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<!-- $Id: egaPalette.dtd 1942 2004-05-26 05:48:22Z andrewtaylor $ -->
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<!ELEMENT egaPalette ( color+ ) >
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69
devtools/create_ultima/files/ultima4/conf/dtd/graphics.dtd
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69
devtools/create_ultima/files/ultima4/conf/dtd/graphics.dtd
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<!-- $Id: graphics.dtd 2926 2011-06-24 21:48:05Z darren_janeczek $ -->
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<!ENTITY % bool '( true | false )'>
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<!ENTITY % fixup '( none | intro | abyss | abacus | dungns | blackTransparencyHack | fmtownsscreen )'>
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<!ENTITY % layouttype '( standard | gem | dungeon_gem )'>
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<!ENTITY % transformtype '( invert | pixel | scroll | frame | pixel_color )'>
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<!ENTITY % context '( frame | dir )'>
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<!ELEMENT graphics ( imageset | layout | tileanimset )+ >
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<!ELEMENT imageset ( image+ ) >
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<!ATTLIST imageset name NMTOKEN #REQUIRED
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extends NMTOKEN #IMPLIED>
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<!ELEMENT image ( subimage* ) >
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<!ATTLIST image name NMTOKEN #REQUIRED
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filename CDATA #REQUIRED
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width NMTOKEN #IMPLIED
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height NMTOKEN #IMPLIED
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depth NMTOKEN #IMPLIED
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prescale NMTOKEN #IMPLIED
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filetype CDATA #IMPLIED
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tiles NMTOKEN #IMPLIED
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introOnly %bool; #IMPLIED
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transparentIndex NMTOKEN #IMPLIED
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xu4Graphic %bool; #IMPLIED
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fixup %fixup; #IMPLIED>
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<!ELEMENT subimage EMPTY >
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<!ATTLIST subimage name NMTOKEN #REQUIRED
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x NMTOKEN #IMPLIED
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y NMTOKEN #IMPLIED
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width NMTOKEN #REQUIRED
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height NMTOKEN #REQUIRED>
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<!ELEMENT layout ( tileshape, viewport ) >
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<!ATTLIST layout name CDATA #REQUIRED
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type %layouttype; #REQUIRED>
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<!ELEMENT tileshape EMPTY >
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<!ATTLIST tileshape width NMTOKEN #REQUIRED
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height NMTOKEN #REQUIRED>
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<!ELEMENT viewport EMPTY >
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<!ATTLIST viewport x NMTOKEN #REQUIRED
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y NMTOKEN #REQUIRED
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width NMTOKEN #REQUIRED
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height NMTOKEN #REQUIRED>
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<!ELEMENT tileanimset ( tileanim+ ) >
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<!ATTLIST tileanimset name NMTOKEN #REQUIRED>
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<!ELEMENT tileanim ( transform+ | context+ ) >
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<!ATTLIST tileanim name NMTOKEN #REQUIRED
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random NMTOKEN #IMPLIED>
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<!ELEMENT context ( transform+ ) >
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<!ATTLIST context type %context; #REQUIRED
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frame NMTOKEN #IMPLIED
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dir NMTOKEN #IMPLIED>
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<!ELEMENT transform ( color* ) >
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<!ATTLIST transform type %transformtype; #REQUIRED
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x NMTOKEN #IMPLIED
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y NMTOKEN #IMPLIED
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width NMTOKEN #IMPLIED
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height NMTOKEN #IMPLIED
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random NMTOKEN #IMPLIED
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increment NMTOKEN #IMPLIED> <!-- If not provided, equals scale -->
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88
devtools/create_ultima/files/ultima4/conf/dtd/maps.dtd
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88
devtools/create_ultima/files/ultima4/conf/dtd/maps.dtd
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<!-- $Id: maps.dtd 2572 2005-10-03 06:17:52Z andrewtaylor $ -->
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<!ENTITY % bool '( true | false )'>
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<!ENTITY % role '( armorvendor | companion | foodvendor | guildvendor | hawkwind | healer |
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horsevendor | innkeeper | lordbritish | reagentsvendor | tavernkeeper |
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weaponsvendor )'>
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<!ELEMENT maps ( map+ ) >
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<!ELEMENT map ( city | compressedchunk | dungeon | moongate | portal | shrine | xml | label )* >
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<!ATTLIST map id NMTOKEN #REQUIRED
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type ( city | combat | dungeon | shrine | world | u3world ) #REQUIRED
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fname NMTOKEN #REQUIRED
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width NMTOKEN #REQUIRED
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height NMTOKEN #REQUIRED
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levels NMTOKEN #REQUIRED
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chunkwidth NMTOKEN #IMPLIED
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chunkheight NMTOKEN #IMPLIED
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offset NMTOKEN #IMPLIED
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borderbehavior ( exit | fixed | wrap ) #REQUIRED
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showavatar %bool; #IMPLIED
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nolineofsight %bool; #IMPLIED
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firstperson %bool; #IMPLIED
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contextual %bool; #IMPLIED
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music NMTOKEN #REQUIRED
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tileset NMTOKEN #REQUIRED
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tilemap NMTOKEN #REQUIRED>
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<!-- city-map specific information -->
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<!ELEMENT city ( personrole* ) >
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<!ATTLIST city name CDATA #REQUIRED
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type ( castle | towne | village | ruins ) #REQUIRED
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tlk_fname NMTOKEN #REQUIRED>
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<!-- special roles for persons in a city: e.g. vendors -->
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<!ELEMENT personrole EMPTY >
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<!ATTLIST personrole role %role; #REQUIRED
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id NMTOKEN #REQUIRED>
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<!-- the U5 map implicitly leaves out certain chunks that are all of value 0x01 -->
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<!ELEMENT compressedchunk EMPTY >
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<!ATTLIST compressedchunk index NMTOKEN #REQUIRED>
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<!-- dungeon-map specific information -->
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<!ELEMENT dungeon EMPTY >
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<!ATTLIST dungeon name CDATA #REQUIRED
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rooms NMTOKEN #REQUIRED>
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<!-- shrine-map specific information -->
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<!ELEMENT shrine EMPTY >
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<!ATTLIST shrine mantra NMTOKEN #REQUIRED
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virtue NMTOKEN #REQUIRED>
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<!-- moongate definitions -->
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<!ELEMENT moongate EMPTY >
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<!ATTLIST moongate phase NMTOKEN #REQUIRED
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x NMTOKEN #REQUIRED
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y NMTOKEN #REQUIRED>
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<!-- portals to other maps -->
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<!ELEMENT portal ( retroActiveDest? ) >
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<!ATTLIST portal x NMTOKEN #REQUIRED
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y NMTOKEN #REQUIRED
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z NMTOKEN #IMPLIED
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destmapid NMTOKEN #REQUIRED
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startx NMTOKEN #REQUIRED
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starty NMTOKEN #REQUIRED
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startlevel NMTOKEN #IMPLIED
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action ( descend | enter | klimb | exit_north | exit_east | exit_south | exit_west ) #REQUIRED
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condition ( shrine | abyss ) #IMPLIED
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savelocation %bool; #REQUIRED
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message CDATA #IMPLIED
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transport ( foot | footorhorse ) #REQUIRED
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exits NMTOKEN #IMPLIED>
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<!-- support for portals that don't exit where they are entered -->
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<!ELEMENT retroActiveDest EMPTY >
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<!ATTLIST retroActiveDest x NMTOKEN #REQUIRED
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y NMTOKEN #REQUIRED
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z NMTOKEN #IMPLIED
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mapid NMTOKEN #REQUIRED>
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<!-- labeled points of interest -->
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<!ELEMENT label EMPTY >
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<!ATTLIST label name NMTOKEN #REQUIRED
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x NMTOKEN #REQUIRED
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y NMTOKEN #REQUIRED
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z NMTOKEN #IMPLIED>
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32
devtools/create_ultima/files/ultima4/conf/dtd/tileRules.dtd
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32
devtools/create_ultima/files/ultima4/conf/dtd/tileRules.dtd
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<!-- $Id: tileRules.dtd 2785 2011-01-24 07:24:12Z darren_janeczek $ -->
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<!ENTITY % bool '( true | false )'>
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<!ENTITY % dir '( west | north | east | south | advance | retreat | all )'>
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<!ENTITY % effect '( fire | sleep | poison | poisonField | electricity | lava )'>
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<!ENTITY % speed '( slow | vslow | vvslow )'>
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<!ELEMENT tileRules ( rule+ ) >
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<!ELEMENT rule EMPTY >
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<!ATTLIST rule name CDATA #REQUIRED
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balloon %bool; #IMPLIED
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canattackover %bool; #IMPLIED
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canlandballoon %bool; #IMPLIED
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cantwalkoff %dir; #IMPLIED
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cantwalkon %dir; #IMPLIED
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chest %bool; #IMPLIED
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dispel %bool; #IMPLIED
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door %bool; #IMPLIED
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effect %effect; #IMPLIED
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horse %bool; #IMPLIED
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lockeddoor %bool; #IMPLIED
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creatureunwalkable %bool; #IMPLIED
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replacement %bool; #IMPLIED
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onWaterOnlyReplacement %bool; #IMPLIED
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sailable %bool; #IMPLIED
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ship %bool; #IMPLIED
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speed %speed; #IMPLIED
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swimable %bool; #IMPLIED
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talkover %bool; #IMPLIED
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unflyable %bool; #IMPLIED
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livingthing %bool; #IMPLIED>
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10
devtools/create_ultima/files/ultima4/conf/dtd/tilemap.dtd
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10
devtools/create_ultima/files/ultima4/conf/dtd/tilemap.dtd
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@@ -0,0 +1,10 @@
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<!-- $Id: tilemap.dtd 2553 2005-09-26 07:44:29Z andrewtaylor $ -->
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<!ELEMENT tilemap ( mapping+ ) >
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<!ATTLIST tilemap name CDATA #REQUIRED
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tileset CDATA #REQUIRED>
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<!ELEMENT mapping EMPTY >
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<!ATTLIST mapping tile CDATA #REQUIRED
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index NMTOKEN #IMPLIED
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frames NMTOKEN #IMPLIED>
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26
devtools/create_ultima/files/ultima4/conf/dtd/tileset.dtd
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26
devtools/create_ultima/files/ultima4/conf/dtd/tileset.dtd
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@@ -0,0 +1,26 @@
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<!-- $Id: tileset.dtd 2785 2011-01-24 07:24:12Z darren_janeczek $ -->
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<!ENTITY % bool '( true | false )'>
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<!ENTITY % comp '( none | rle | lzw )'>
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<!ENTITY % anim '( scroll | frame | slow_frame | cityflag | castleflag | lcbflag | shipflag | pirateflag | campfire | none )'>
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<!ELEMENT tileset ( tile+ ) >
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<!ATTLIST tileset name CDATA #REQUIRED
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imageName CDATA #IMPLIED
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extends CDATA #IMPLIED>
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<!ELEMENT tile EMPTY >
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<!ATTLIST tile name CDATA #REQUIRED
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image CDATA #IMPLIED
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rule CDATA #IMPLIED
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index NMTOKEN #IMPLIED
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frames NMTOKEN #IMPLIED
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directions CDATA #IMPLIED
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animation %anim; #IMPLIED
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rowtoswap NMTOKEN #IMPLIED
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opaque %bool; #IMPLIED
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frame NMTOKEN #IMPLIED
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tiledInDungeon %bool; #IMPLIED
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usesReplacementTileAsBackground %bool; #IMPLIED
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usesWaterReplacementTileAsBackground %bool; #IMPLIED
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>
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@@ -0,0 +1,3 @@
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<!-- $Id: tilesets.dtd 2543 2005-09-20 05:07:50Z andrewtaylor $ -->
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<!ELEMENT tilesets (tilemap*, tileset*) >
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20
devtools/create_ultima/files/ultima4/conf/dtd/weapons.dtd
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20
devtools/create_ultima/files/ultima4/conf/dtd/weapons.dtd
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<!-- $Id: weapons.dtd 1953 2004-05-29 02:14:16Z dougday $ -->
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<!ELEMENT weapons ( weapon+ ) >
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<!ELEMENT weapon ( constraint* ) >
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<!ATTLIST weapon name CDATA #REQUIRED
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abbr CDATA #REQUIRED
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range NMTOKEN #IMPLIED
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absolute_range NMTOKEN #IMPLIED
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damage NMTOKEN #REQUIRED
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attackthroughobjects %bool; #IMPLIED
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choosedistance %bool; #IMPLIED
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dontshowtravel %bool; #IMPLIED
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hittile NMTOKEN #IMPLIED
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leavetile NMTOKEN #IMPLIED
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lose %bool; #IMPLIED
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losewhenranged %bool; #IMPLIED
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magic %bool; #IMPLIED
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misstile NMTOKEN #IMPLIED
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returns %bool; #IMPLIED>
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Reference in New Issue
Block a user